Rumbleminze
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rumbleminze.bsky.social
Rumbleminze
@rumbleminze.bsky.social
he/him

2025 Golden Caveman Award Winner

Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES

https://ko-fi.com/rumbleminze
Pinned
Archive.org is available again, all of my ports can be found here:

archive.org/search?query...

Additionally I'll be uploading them on this Mega.nz folder:

mega.nz/folder/4th1U...

As always, feedback and bug reports are welcome here, enjoy!
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
Archive.org
Well shoot. I do need some more snes boards...
February 7, 2026 at 4:16 PM
Reposted by Rumbleminze
Incredible. I am going to take a breath and marvel at the fact that Magic: The Gathering players have just raised $75,000 for @translifeline.org in a little over 8 hours.

Come be a part of this. Donate--> give.translifeline.org/tcc
February 5, 2026 at 1:28 AM
Kid Icarus Uprising Switch 2 port
February 5, 2026 at 1:57 PM
I've been spending some time the last few days collaborating with Fiuke Bnuy on this update to my Castlevania port. I think it's going to be really cool if we can pull it off. All of the tilework is done by Fiuke, I've just been providing scaffolding and support on the romhack.
December 31, 2025 at 2:33 AM
so many awesome retro projects going on these days, it's an awesome community to be a part of
It's wild to see how far #SNES was pushed in 2025 from @limitedrungames.com rumble controller and FX3 chip to NES to SNES ports and rom hacks...so let's look back on just how good #Nintendo fans got it this year youtu.be/IdMGmIwbPjQ #gaming #gamingnews #gaming_news
December 31, 2025 at 1:13 AM
Reposted by Rumbleminze
Here's an interview with Video Game History Foundation's Frank, where we talk about their Sega Channel finds, the NES's launch and lots of other stuff. Just search any podcast app for "RetroRGB Cifaldi", or check out the main post here: https://retrorgb.com/interview-with-vghfs-frank-cifaldi.html
December 29, 2025 at 10:00 AM
Sent you a DM here, you should be able to reply to me there
December 14, 2025 at 11:26 PM
This list is my official uploads:
archive.org/details/@rum...

The June 23rd one appears to be uploaded by someone else, and is marked as Spanish. I'm not sure if they just re-uploaded it or actually translated it.
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
archive.org
November 30, 2025 at 3:39 PM
FYI, seems like the in-game save menu in Castlevania II is not compatible with Snes9x. No idea why since it's fine on original hardware. Passwords should still work.
November 30, 2025 at 3:21 AM
No plans for any other major features, enjoy!
November 30, 2025 at 1:54 AM
Honestly I can't believe I didn't realize how much stuff you walk behind in the NES game. I've speedran that game, I made the randomizer, I've played it hundreds of times. I guess my eyes just ignored that ><
November 30, 2025 at 1:21 AM
And now a fix for my latest game! I missed the knockback sound effect (actually all dcpm sfx, and am going to go back and see if CV2 uses any more). I've rectified the situation and updated both archive.org and mega.nz locations with the latest file. Music disabled in this clip to demonstrate.
November 30, 2025 at 1:20 AM
mega.nz and archive.org have been updated with the new versions. I briefly tested all of these, and they all seem good, but as always if anyone finds any issues, please let me know =D
November 29, 2025 at 11:22 PM
Aside from the controller support, a few games I tweaked the audio engine to improve some sound effects.

For LifeForce I updated the image in the options screen.

And finally, in Kid Icarus I finally fixed the bug where sprites weren't properly going behind BG tiles:
November 29, 2025 at 11:22 PM
I just finished uploading new versions of my first 8 ports (everything up to Castlevania 1/2).

Most of the games got only a minor change in how I read the joypad data in order to support more modern controllers like the Limted Run Games Rumble controller

I'll outline other changes in replies here!
November 29, 2025 at 11:22 PM
yay! enjoy!
November 29, 2025 at 9:07 PM
should support it fine. I've used an FXPak for all my save testing.

Make sure your SD card isn't locked, since it would need to write to a new SRAM file for it. But if other games are saving that probably isn't it. That's about the only thing I could think of that would cause it =(
November 29, 2025 at 8:56 PM
Hitting select while on the inventory should bring up the save menu. What platform are you playing on?
November 29, 2025 at 1:53 AM
In general yeah, and I try to build all my games to fit on standard 4MB HiRom boards ( @mousebitelabs.bsky.social has some great ones that I use) without any special chips.

If you like what I do, and want to buy me a Mocha, feel free to toss me a tip here: ko-fi.com/rumbleminze
November 27, 2025 at 8:41 PM
Note that this wouldn't support the MSU-1 options for obvious reasons.
November 27, 2025 at 1:16 AM
You mean like this?
November 27, 2025 at 1:11 AM
Nintendo acknowledging that Kid Icarus exists?! it's a Thanksgiving Miracle!

Now remake Uprising with modern controls!
November 26, 2025 at 3:06 AM
I get them from the library. I hope you're ok with that too; libraries are freaking great! Thank you for providing me with word-based entertainment and sensible chuckles
November 26, 2025 at 3:04 AM
No plans yet, but I did learn the speedrun of that game for a Big 20, it's pretty fun!
November 26, 2025 at 1:00 AM
I know I've had some improvements to the sound engine I would like to backport to my previous ports, but the sound via the emulator is never going to be perfect. I'll probably do msu1 clean versions going forward, but I don't know if I'll go back and add them to my previous ports.
November 25, 2025 at 7:12 PM