Rumbleminze
@rumbleminze.bsky.social
650 followers 84 following 280 posts
he/him Amateur Romhacker, co-author of the Kid Icarus Randomizer, Retro Enthusiast, Porter of NES games to SNES https://ko-fi.com/rumbleminze
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rumbleminze.bsky.social
Archive.org is available again, all of my ports can be found here:

archive.org/search?query...

Additionally I'll be uploading them on this Mega.nz folder:

mega.nz/folder/4th1U...

As always, feedback and bug reports are welcome here, enjoy!
Internet Archive: Digital Library of Free & Borrowable Texts, Movies, Music & Wayback Machine
Archive.org
rumbleminze.bsky.social
Steamworld Dig / Dig 2
Shovel Knight Dig
rumbleminze.bsky.social
I've got the Famicom version of this and it's such a shame they never brought it over. It's great!
rumbleminze.bsky.social
Another post on Castlevania II Progress!

I'm in the middle of tackling attributes, which control the palettes the BG tiles use. It's one of the more complicated undertakings in the ports, but it's coming along nicely! Here's a couple minutes of footage of the beginning of the game.
rumbleminze.bsky.social
Ok, maybe someone knows more about this than me. But why does Castlevania II on the FDS have so much English text? The prologue and the ending are both entirely in English. Is that not odd? Did Japanese children know enough English to read this?

The rest of the game is all in Japanese.
Reposted by Rumbleminze
segasaturnshiro.bsky.social
We have started a fundraiser to help our brother & friend Mel (Sega Lord X) & his family.
Mel's sister is battling cancer again, and his mom has gone broke doing all she can to fight it. He did NOT ask us to do this, but we have to help our brother out! ♥
www.paypal.com/donate?campa...
rumbleminze.bsky.social
that's mind boggling. Life Force and Castlevania essentially use the same start screen. very weird that one would work and one wouldn't. Not much I can do to debug help over the internet unfortunately =/
rumbleminze.bsky.social
Weird. What controller are you using? And do my other ports work?
rumbleminze.bsky.social
Just to eliminate the obvious, you've got the start button?
rumbleminze.bsky.social
Here it is running on my fx pak
rumbleminze.bsky.social
I've tested it on both an FxPak Pro, MiSTer, emulators, and an actual SNES cart made with @mousebitelabs.bsky.social PCBs. I've also had several other people test it on FxPak Pros. What problems are you having?
rumbleminze.bsky.social
I've been playing through my FDS version of Castlevania II, and the music is just a joy (apologies for the 10s of FDS loading at the beginning)
rumbleminze.bsky.social
Completed a full playthrough on my Castlevania II port. This is a good milestone, it means the game logic is solid. The only issues I encountered were either related to the romhack enhancements, or things I know I haven't done yet (like music/palettes/bank switching)
a screenshot of the ending from Castlevania II
rumbleminze.bsky.social
how do I put Mortal Kombat on this?

Seriously though, this is exciting, can't wait to see what the Mister Devs do with it
rumbleminze.bsky.social
Met so many great people, had a fantastic panel, and reconnected with some of the best people in the retro community at Retro World Expo and Nes Fest. The best retro con I've attended, I can't recommend it enough!
Reposted by Rumbleminze
scalzi.com
Yuuuuup. Also, I don't give a shit if some of the worst people in the world think I am being performative or am virtue signaling. Fuck 'em. They don't get to tell me how to be.

Anyway, trans rights are human rights, y'all. It's not complicated.
crobertcargill.bsky.social
To my fellow cishet dudes: when we are quiet about supporting the trans community, the only voices anyone hears are the Charlie Kirks of the world. Don't let accusations of being "performative" or "virtue signaling" shut you up - that's their whole point. Our voices are needed now more than ever.
Reposted by Rumbleminze
fruitbatsalad.bsky.social
Stage 4 is taking shape #ScreenshotSaturday
Reposted by Rumbleminze
lu-source.bsky.social
Excellent panel by @rumbleminze.bsky.social and Infidelity. Learned a lot. Go play their NES to SNES ports!
rumbleminze.bsky.social
Got some great labels for my physical carts of my ports from @artisticpixels.bsky.social and @arielaces.bsky.social
rumbleminze.bsky.social
I knew this part of the port would be hairy, and there's still some quirks to work out, but the SRAM saving/loading is working!
rumbleminze.bsky.social
Maybe a pre-alpha build that crashes constantly :D
rumbleminze.bsky.social
@displacedgamers.bsky.social this one's for you. first screen of Rover Mansion comparison. NES has lots of noticeable lag, the early version of my SNES port is buttery smooth. Also, sprite palettes are all updated, and BG tile palettes are updated, but everything is using palette 0.