Rust's 3d shenanigans
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rusts3dworkshop.bsky.social
Rust's 3d shenanigans
@rusts3dworkshop.bsky.social
3D artist
Programmer
Clown
This is a public learning account, to keep myself consistant in my studies. Im gonna be posting my works every day
Softhwere: blender...thats it
p.s ill change pfp and background when i make my own.
Hard surface studies
January 19, 2026 at 9:50 PM
Tried geometry nodes today. My first animation.
November 23, 2025 at 9:22 AM
Ok everybody, my alcoholic rathole era is over . For last 5 years I've been procrastinating while in university, depression is also got me good. Now i have mental state, time and some bandwidth on my stress levels to do something special with myself. Lets get it going
November 23, 2025 at 6:15 AM
looks great!
June 6, 2025 at 7:22 PM
A rapire i made a little while back, with bad practicess like boolian everything and no materials. So, i was thinking if i can just like use it as a benchmark. Made materials. What about we do a new saber like that for a new year to see how far ive come? Sounds fun
May 11, 2025 at 3:06 PM
Good day today, i think ill actualy put in some effort today. And sorry for slop-jobs lately, i couldve done better
May 11, 2025 at 1:34 PM
Shaders are beautiful! Keep up the good work!
May 11, 2025 at 9:42 AM
the good stuff. So, exited to be done with my diploma, get my bachelors in management and dedicate my full time in different enviroment with fresh air and nice weather
May 11, 2025 at 9:41 AM
im atressed out a lot, so, please cut me some slack, defending diploma is hard, and im a very anxious person, it drains me. But today i think is a nice time to make an anouncment.
Starting summer im switching to weakly uploads. Enought time for research and implementation, learning and refining->
May 11, 2025 at 9:40 AM
did lazy render forgt to post, sorry guys
May 11, 2025 at 4:03 AM
You have one chace to guess what it is
May 9, 2025 at 5:09 PM
Sorry for lazy render today as well, i have a lot to do at school rn
May 8, 2025 at 7:31 PM
May 7, 2025 at 5:18 PM
imaginary tomas shelby in my ming
"you are getting soft, brother, soft and weak"
Sorry for a lazy render. You will see some sorry-ass renders on a days i ndee to learn something, so, please dont be hard on me
May 6, 2025 at 12:48 PM
realy dont feel like doing anything today
but grind is a grind
lets get to it
day 8 start
May 6, 2025 at 11:46 AM
Thank you! In love with design. I'll pin you when its ready
May 5, 2025 at 5:37 PM
Hey. Im learning 3d art rn. Dont you mind if i put your work in a "for a future" bin and recreate her in 3d?
May 5, 2025 at 5:19 PM
Here is a render for today
Ill go do some studying

day 7 comleat
(Holly shit, its been a full week already?)
#3DArt #blender
May 5, 2025 at 9:28 AM
Today i made some little potions. Still cant sit myself every day and in a same time, but im doing renders every day, so, thats progress, righ? Day 6 finished
#3DArt #Blender
May 4, 2025 at 2:42 PM
Today u made a lamp. Didnt realize i couldnt make natural-lookng terain, but still. Daily render posting, day 5 compleate
#3DArt #Blender
May 3, 2025 at 3:37 PM
finished for today. Decided to play with light today, curtainly feel a little more confidante with rendering and lighting.
Still a long way to go
proper texture gen
sculpting
Character modeling and design
enviromental design
So, i have a long way ahead of me. But im exited
#3DArt #Blender
May 2, 2025 at 1:57 PM
Today is gonna be a good day.
May 2, 2025 at 4:44 AM
Today i got a little lazy, made model too simplistic. But here it is. 3 days in a row but im still struggling to get my footing on timings. Hope will learn soon
May 1, 2025 at 2:42 PM
Meatballs in blender are bulshit fyi. Probably should learn how to run fluid simulations properly, and not all that bullshit
April 30, 2025 at 3:33 PM
So much to learn maaan~
I swear im gonna go bonkers if i dont mind my rythm. Lighting, composition, composing, post-processing, sculpting, character design, environmental, to go deeper on materials then my (pick a color throw in noise and you good) kind of business. But its gonna be fun, promis.
April 30, 2025 at 3:32 PM