i feel like i am gonna get roasted here, but i guess that's how you grow.
i got one gold star on today's advent of code and think i could get another one the same way, but feel uncomfy about the way i am using clone
is there a better way i could do this?
My goal was to pare it down enough to be able to run on a basic machine & do recommendations for one person (me!)
I'd really like to spend more time on it eventually
My goal was to pare it down enough to be able to run on a basic machine & do recommendations for one person (me!)
I'd really like to spend more time on it eventually
built with my rust crate 'skyfeed' and sqlite
built with my rust crate 'skyfeed' and sqlite
I got to the point where live training was working for small user / content sets but I couldn't really figure out how to do ranking for content retrieval.
I got to the point where live training was working for small user / content sets but I couldn't really figure out how to do ranking for content retrieval.
Someone mentioned the oklch colorspace to me and I find it really nice to use! The components of oklch are lightness, saturation and hue - very easy to navigate.
I'm happy to have the app in a decent state for the next time I need colors 🤗
#oss #opensource
Someone mentioned the oklch colorspace to me and I find it really nice to use! The components of oklch are lightness, saturation and hue - very easy to navigate.
I'm happy to have the app in a decent state for the next time I need colors 🤗
#oss #opensource
This is more of my rust modular synth experiment
This is more of my rust modular synth experiment
currently the trails that form are pretty random because the npcs are essentially hunter-gatherers.. I imagine if they could farm or trade you'd see more realistic patterns form
currently the trails that form are pretty random because the npcs are essentially hunter-gatherers.. I imagine if they could farm or trade you'd see more realistic patterns form
If an item has health it's destroyed when the health reaches zero
later I realized having health was cursing my sim people with mortality and the lack thereof was granting bread eternal life
If an item has health it's destroyed when the health reaches zero
later I realized having health was cursing my sim people with mortality and the lack thereof was granting bread eternal life
I'd recommend this oldie-but-goodie for anyone but the most grizzled rustacean: github.com/pretzelhamme...
I'd recommend this oldie-but-goodie for anyone but the most grizzled rustacean: github.com/pretzelhamme...