Find them here! http://discord.gg/f3caRnHfCG
anyway my VRC shaders have light volume support now you should try it :) (its free btw?!)
anyway my VRC shaders have light volume support now you should try it :) (its free btw?!)
I haven't worked on it much recently, so I decided it wasn't fair to keep it paywalled anymore, and it is now freely available!
I also have some new projects that I might post about, and my Ko-fi is still up if you'd like to support them :3
I haven't worked on it much recently, so I decided it wasn't fair to keep it paywalled anymore, and it is now freely available!
I also have some new projects that I might post about, and my Ko-fi is still up if you'd like to support them :3
anyways my shaders work in unity 6 now :3
anyways my shaders work in unity 6 now :3
I wrote an entire shader compatibility layer (which I might release separately sometime) to allow any shader to easily work across different unity render pipelines, and it is WORKING!
also I reworked my LTCGI integration a bit :3
Available RIGHT NOW :3
I wrote an entire shader compatibility layer (which I might release separately sometime) to allow any shader to easily work across different unity render pipelines, and it is WORKING!
also I reworked my LTCGI integration a bit :3
Available RIGHT NOW :3
Available now :)
Available now :)
It'd be incredible if you'd check it out and maybe share it around :)
youtu.be/UozOOy8Uqzw
It'd be incredible if you'd check it out and maybe share it around :)
youtu.be/UozOOy8Uqzw
Here's a selection of all the different kinds of possibilities you can achive with my shader currently, reflective and otherwise!
All from just a small set of straightforward settings :)
Here's a selection of all the different kinds of possibilities you can achive with my shader currently, reflective and otherwise!
All from just a small set of straightforward settings :)
Most notably it includes LTCGI support and editor material property groups, but there's been a bunch of small fixes and improvements too :)
Most notably it includes LTCGI support and editor material property groups, but there's been a bunch of small fixes and improvements too :)
No special configuration needed, just a single checkbox to enable it, and it automatically supports most of my regular lighting effect settings :)
No special configuration needed, just a single checkbox to enable it, and it automatically supports most of my regular lighting effect settings :)
Also let you name the sync groups so that you can actually know what one you have open :)
Also let you name the sync groups so that you can actually know what one you have open :)
If any of you VRC folk wanna hang out and/or introduce me to more frens, send me a message :3
If any of you VRC folk wanna hang out and/or introduce me to more frens, send me a message :3
if anyone has any idea how to stop the compiler from exploding randomly i would love to know..
if anyone has any idea how to stop the compiler from exploding randomly i would love to know..
I couldn't quite fit them all here since bluesky only allows 1 minute clips, but I have a longer clip up on youtube and tiktok :)
#vrchat #shaders
Cool things coming tomorrow :)
Cool things coming tomorrow :)
Current one isn't bad, but realllly struggles with busy VRC worlds, so once I get this new one built I should be able to hang out in VRC a lot more comfortably :)
Current one isn't bad, but realllly struggles with busy VRC worlds, so once I get this new one built I should be able to hang out in VRC a lot more comfortably :)
There's no models or meshes here, only a pixel shader and code creating an audioreactive experience.
There's no models or meshes here, only a pixel shader and code creating an audioreactive experience.
You can have standard soft falloff as normal, or you can give even the lights themselves toon banding and hard edges, for a fully-toon style!
You can have standard soft falloff as normal, or you can give even the lights themselves toon banding and hard edges, for a fully-toon style!
For my new VRC toon shader, I took the standard cheap & messy technique, and managed to develop some significant improvements to it - take a look!
For my new VRC toon shader, I took the standard cheap & messy technique, and managed to develop some significant improvements to it - take a look!