Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#
https://page-by-sam.neocities.org/
🇫🇮
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
But honestly, based on seeing triple A rigs and how many people can run said games with said rigs just fine, I am FAR from causing unintentional frame rate damage lmao.
But honestly, based on seeing triple A rigs and how many people can run said games with said rigs just fine, I am FAR from causing unintentional frame rate damage lmao.
No need to calculate the half width and height of your 2D objects, to, just, make them scale from their local center.
No need to calculate the half width and height of your 2D objects, to, just, make them scale from their local center.
Muy bueno.
Muy bueno.
Because, at the end of the day, it's not too far off from how you'd go about achieving it in Godot.
At least with stuff like strategy and state machine patterns.
Because, at the end of the day, it's not too far off from how you'd go about achieving it in Godot.
At least with stuff like strategy and state machine patterns.
Might finish these and use them as key art or something.
#sAm_art #CrashBandicoot
Might finish these and use them as key art or something.
#sAm_art #CrashBandicoot
All these years I thought it was "no wifing in the club".
All these years I thought it was "no wifing in the club".
#sAm_art
#sAm_art
This is exactly how I felt figuring out crate management and the save system for Crash Dimension Twist.
youtu.be/D75SkPKUFBo
This is exactly how I felt figuring out crate management and the save system for Crash Dimension Twist.
youtu.be/D75SkPKUFBo
Some things that are sitting right at the path wall collision or are bending over the path may or may not react to you spinning them now.
#sAm_art
Some things that are sitting right at the path wall collision or are bending over the path may or may not react to you spinning them now.
#sAm_art