Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#
https://page-by-sam.neocities.org/
🇫🇮
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
Beyond the need to adjust some of the offset adjust areas and camera path curves to avoid the view from flipping backwards, it's been awesome to see a more automatically working path camera code.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
Beyond the need to adjust some of the offset adjust areas and camera path curves to avoid the view from flipping backwards, it's been awesome to see a more automatically working path camera code.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
Found out how to make an object track something sideways relative to what camera's forward direction is.
If I implement this into the Crash fan game, that would pretty much eliminate 90% of scene tree crowding camera look at adjustment paths.
-> *sAm divided delta instead of multiplying*
-> *sAm divided delta instead of multiplying*
www.youngsuns.com
www.youngsuns.com
youtu.be/rVEWbp1FiKg?...
youtu.be/rVEWbp1FiKg?...
- You can't please everyone
- Aiming to please everyone leads to pleasing no one
So, just concentrate on actual helpful criticism and people who actually like what you're doing.
- You can't please everyone
- Aiming to please everyone leads to pleasing no one
So, just concentrate on actual helpful criticism and people who actually like what you're doing.
I adore stuff that allows me to extend software customizability like this.
I adore stuff that allows me to extend software customizability like this.
$10.49 US PSN buff.ly/6gbKB9q
$10.49 XBL buff.ly/1XxedtB
PS5/XSX $19.99 Best Buy buff.ly/rV5nDUh
Deck verified
$10.49 US PSN buff.ly/6gbKB9q
$10.49 XBL buff.ly/1XxedtB
PS5/XSX $19.99 Best Buy buff.ly/rV5nDUh
Deck verified
I've been using WASD, space and mouse for my fan game since it feels the most comfortable to me, but been thinking of changing that for the general crowd.
I've been using WASD, space and mouse for my fan game since it feels the most comfortable to me, but been thinking of changing that for the general crowd.
"Just tapping, quick light mouse taps. Don't worry about it, just create dark spots where you think the sun would be blocked. No mistakes, just happy accidents."
"Just tapping, quick light mouse taps. Don't worry about it, just create dark spots where you think the sun would be blocked. No mistakes, just happy accidents."
And later in DuckTales 2017.
Which lead me to find out that he was in the original DuckTales too.
And later in DuckTales 2017.
Which lead me to find out that he was in the original DuckTales too.
The positive effect that game has had on people and the community of creators that's formed around it is so cool to see.
More of that in these times!
The positive effect that game has had on people and the community of creators that's formed around it is so cool to see.
More of that in these times!