Tools: Godot, ClipStudioPaint, Blender
Languages: GDScript, C#
https://page-by-sam.neocities.org/
🇫🇮
More places to find me at;
Twitter: x.com/sam_drawngame
YouTube: shorturl.at/lYhnt
DeviantArt: shorturl.at/9JjTZ
Reddit: shorturl.at/TgEAi
Can cram more textures into 1 image and swap the UV position around to make the body match the accessory.
#sAm_art
Can cram more textures into 1 image and swap the UV position around to make the body match the accessory.
#sAm_art
But honestly, based on seeing triple A rigs and how many people can run said games with said rigs just fine, I am FAR from causing unintentional frame rate damage lmao.
But honestly, based on seeing triple A rigs and how many people can run said games with said rigs just fine, I am FAR from causing unintentional frame rate damage lmao.
No need to calculate the half width and height of your 2D objects, to, just, make them scale from their local center.
No need to calculate the half width and height of your 2D objects, to, just, make them scale from their local center.
Muy bueno.
Muy bueno.
Because, at the end of the day, it's not too far off from how you'd go about achieving it in Godot.
At least with stuff like strategy and state machine patterns.
Because, at the end of the day, it's not too far off from how you'd go about achieving it in Godot.
At least with stuff like strategy and state machine patterns.
Might finish these and use them as key art or something.
#sAm_art #CrashBandicoot
Might finish these and use them as key art or something.
#sAm_art #CrashBandicoot
All these years I thought it was "no wifing in the club".
All these years I thought it was "no wifing in the club".
#sAm_art
#sAm_art
This is exactly how I felt figuring out crate management and the save system for Crash Dimension Twist.
youtu.be/D75SkPKUFBo
This is exactly how I felt figuring out crate management and the save system for Crash Dimension Twist.
youtu.be/D75SkPKUFBo