UI/UX, workflows, AI-assisted tools.
Making complex things usable. Berlin.
But it saves weeks later;
especially once real users enter the picture.
But it saves weeks later;
especially once real users enter the picture.
Humans provide meaning.
My job sits in between:
framing, shaping, deciding what _should_ exist.
Humans provide meaning.
My job sits in between:
framing, shaping, deciding what _should_ exist.
not when it replaces judgment.
Curious how others are structuring their workflows around that.
not when it replaces judgment.
Curious how others are structuring their workflows around that.
context.schmidtpabst.com
context.schmidtpabst.com
They interact with **systems over time**.
That’s why I focus on workflows, documentation, and structure;
not just screens.
They interact with **systems over time**.
That’s why I focus on workflows, documentation, and structure;
not just screens.
context.schmidtpabst.com
context.schmidtpabst.com
I design **behavior**, **flows**, and **decision paths**;
then give them a visual language that makes sense emotionally.
I design **behavior**, **flows**, and **decision paths**;
then give them a visual language that makes sense emotionally.
The harder part is making systems understandable, adaptable, and humane.
That’s the work I care about.
The harder part is making systems understandable, adaptable, and humane.
That’s the work I care about.
They’re coupled variables.
Change one, the other reacts.
Designing without that awareness is how bad systems happen.
They’re coupled variables.
Change one, the other reacts.
Designing without that awareness is how bad systems happen.
Interfaces frustrate, calm, confuse, empower.
I design systems with that in mind:
structure first, aesthetics as consequence.
Interfaces frustrate, calm, confuse, empower.
I design systems with that in mind:
structure first, aesthetics as consequence.
• powerful but overwhelming
• flexible but fragile
• elegant but hard to maintain
That’s usually a systems issue, not a visual one.
• powerful but overwhelming
• flexible but fragile
• elegant but hard to maintain
That’s usually a systems issue, not a visual one.
Not code _or_ emotion.
Not tech _versus_ art.
The interesting work happens where systems shape how people _feel_.
Not code _or_ emotion.
Not tech _versus_ art.
The interesting work happens where systems shape how people _feel_.
I design orientation:
ways for people to stay emotionally and cognitively grounded inside complex systems.
That’s the thread across everything I do.
I design orientation:
ways for people to stay emotionally and cognitively grounded inside complex systems.
That’s the thread across everything I do.
It's called: confer.to
I will give it a whirl ASAP. Did you already?
It's called: confer.to
I will give it a whirl ASAP. Did you already?
Interested in design systems, AI in creative work, and making complex things usable.
If that overlaps: hello 👋
Interested in design systems, AI in creative work, and making complex things usable.
If that overlaps: hello 👋
• systems & workflow design
• UI/UX for web and tools
• information architecture
• visual languages
• AI-assisted creative processes
If your tools feel powerful but confusing, that’s my entry point.
• systems & workflow design
• UI/UX for web and tools
• information architecture
• visual languages
• AI-assisted creative processes
If your tools feel powerful but confusing, that’s my entry point.
It changed where my attention goes.
Less execution.
More framing, structuring, and deciding what matters.
It changed where my attention goes.
Less execution.
More framing, structuring, and deciding what matters.
I work between visuals, code, and narrative; designing workflows, interfaces, and structures that make complex tech usable.
Currently building and documenting AI-assisted design systems from Berlin.
I work between visuals, code, and narrative; designing workflows, interfaces, and structures that make complex tech usable.
Currently building and documenting AI-assisted design systems from Berlin.