Arthur
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schmidtpabst.bsky.social
Arthur
@schmidtpabst.bsky.social
Systems-oriented designer.
UI/UX, workflows, AI-assisted tools.
Making complex things usable. Berlin.
Systems design is slower upfront.

But it saves weeks later;
especially once real users enter the picture.
January 26, 2026 at 9:42 AM
AI accelerates structure.
Humans provide meaning.

My job sits in between:
framing, shaping, deciding what _should_ exist.
January 26, 2026 at 9:38 AM
To me: AI is most useful when it removes friction,
not when it replaces judgment.

Curious how others are structuring their workflows around that.
January 22, 2026 at 7:18 AM
I recently created: Context. A place to read AI dialectically, not optimistically or catastrophically.

context.schmidtpabst.com
January 22, 2026 at 7:16 AM
People don’t interact with features.
They interact with **systems over time**.

That’s why I focus on workflows, documentation, and structure;
not just screens.
January 22, 2026 at 7:14 AM
I started Context because most AI discourse felt too loud, too binary, or too confident.

context.schmidtpabst.com
January 21, 2026 at 9:44 AM
I don’t decorate interfaces.

I design **behavior**, **flows**, and **decision paths**;
then give them a visual language that makes sense emotionally.
January 21, 2026 at 9:40 AM
Designers keep being asked to “make it pretty.”

The harder part is making systems understandable, adaptable, and humane.

That’s the work I care about.
January 19, 2026 at 9:05 AM
“Technical” and “emotional” are not opposites.

They’re coupled variables.
Change one, the other reacts.

Designing without that awareness is how bad systems happen.
January 19, 2026 at 9:03 AM
Code already shapes emotions.
Interfaces frustrate, calm, confuse, empower.

I design systems with that in mind:
structure first, aesthetics as consequence.
January 16, 2026 at 6:39 AM
If your product feels:

• powerful but overwhelming
• flexible but fragile
• elegant but hard to maintain

That’s usually a systems issue, not a visual one.
January 16, 2026 at 6:38 AM
I work at the intersection of code and emotion.

Not code _or_ emotion.
Not tech _versus_ art.

The interesting work happens where systems shape how people _feel_.
January 15, 2026 at 6:58 AM
I don’t really design “projects.”

I design orientation:
ways for people to stay emotionally and cognitively grounded inside complex systems.

That’s the thread across everything I do.
January 14, 2026 at 5:53 AM
The always admirable Moxie Marlinspike released a fully encrypted LLM! I just read about it on @arstechnica.com
It's called: confer.to

I will give it a whirl ASAP. Did you already?
Confer
Confer - Private AI
confer.to
January 14, 2026 at 5:39 AM
Here to exchange notes, share process, and collaborate.

Interested in design systems, AI in creative work, and making complex things usable.

If that overlaps: hello 👋
January 13, 2026 at 8:24 AM
My work usually involves:

• systems & workflow design
• UI/UX for web and tools
• information architecture
• visual languages
• AI-assisted creative processes

If your tools feel powerful but confusing, that’s my entry point.
January 13, 2026 at 8:23 AM
AI didn’t replace my work.
It changed where my attention goes.

Less execution.
More framing, structuring, and deciding what matters.
January 13, 2026 at 8:23 AM
I’m a systems-oriented designer.

I work between visuals, code, and narrative; designing workflows, interfaces, and structures that make complex tech usable.

Currently building and documenting AI-assisted design systems from Berlin.
January 13, 2026 at 8:23 AM