Paul Demeulenaere
shadi3st.bsky.social
Paul Demeulenaere
@shadi3st.bsky.social
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
Flock the System 🤘
July 17, 2025 at 7:55 AM
Triangle Sorting is still cool ⤵️
December 13, 2024 at 5:07 PM
Reposted by Paul Demeulenaere
Testing the new collision's features in VFX Graph, I made this cheap Katamary sample. Meshes are GPU particles, that stick and orient to the sphere. The Collider radius is driven by the sticky particle count stored in a tiny buffer. Thanks @shadi3st.bsky.social for the help on particle's orient.😁
November 25, 2024 at 5:17 PM
Nobody asked for a tofu simulator 🧊
November 23, 2024 at 12:01 PM