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shadowbbs.bsky.social
shadow.bbs
@shadowbbs.bsky.social
Shadow BBS - A living narrative massively multiplayer online browser game based in the thematic spirit of 16-bit Shadowrun, and the world and canon of 1-4th edition TTRPG Shadowrun. made by @gamedev.company
Working on visualizing the procgen via leaflet to render my district polygons and then fill them with districts which contain a grid of chunks that get procedurally mixed based on a bunch of rulesets. The colored lines are the road networks, based on real OSM and GIS data!
January 26, 2026 at 2:12 AM
Working on world generation and client rendering today as a way to avoid replaying the video over and over and over and etc you get it, AMA about shadowrun, seattle in 2050, elixir, typescript, three.js or whatever, and i'll do my best.
January 25, 2026 at 8:32 PM
multiplayer test up and running at shadows.gamedev.company if you want to test out multiplayer features with me. I'm in downtown.
shadows.gamedev.company
SHADOWS IS A LIVING SIMULATION OF THE 2050S SEATTLE SPRAWL—AN ECOSYSTEM OF AUTONOMOUS AGENTS RUNNING IN REAL TIME. EVERY CHARACTER HAS NEEDS, FEARS, LOYALTIES, AND HISTORY. EVERY DISTRICT BREATHES. EVERY RUMOR HAS WEIGHT. YOU DON'T PLAY IN THE WORLD—YOU PLAY WITH IT.
shadows.gamedev.company
January 25, 2026 at 6:46 AM
January 24, 2026 at 10:25 PM
January 24, 2026 at 10:24 PM
Shadows 0.18.0 released! lots of goodies for meeeee, sneak peak at some of the tooling
January 19, 2026 at 7:29 PM
Hey chummers, we had to wipe the prod user account data due to some breakage + adding some additional security around vaulting / encrypting all user data with a non-reversable salted hash. Sorry but also not.

0.1.6 release today! get hype #shadowrun #mmorpg #solodev #elixir #threejs
January 19, 2026 at 12:42 AM
character creator almost finished. Need to swap out the placeholder out and make sure i18n and stuff. Who wants some screenshots?

As always, unstable builds now at shadowrun.fly.dev/game/ if you would like to go reserve your account. Settled on 2E rules for now. #gamedev #cyberpunk #webgame
December 8, 2025 at 4:56 AM
A huge shoutout to @unormal.bsky.social and @jfg.land for the inspiration for this idea, and for helping it all come to life. <3

In Caves of Qud, procgen doesn't create the world, it justifies it through history.
Events are emergent, but the game backfills meaning so the world feels authored.
November 13, 2025 at 8:52 PM
gonna start posting through the dev journey now that i'm at a point where things are coming together.

1) How is procgen going to work in shadowlands?
2) What is it like being a player in the game?
3) how else beyond just being online on the game can I play it?
4) what is an MMORPIMSIM?

> _
November 12, 2025 at 10:40 PM