Shae Humphries
@shaehumphries.bsky.social
44 followers 41 following 18 posts
Game Dev and VFX Artist 🍁 Looking for Work!
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shaehumphries.bsky.social
Wrapped up the punching combo I made to get familiar with working in Houdini for real-time. Of course, even with all that realism, things ended up very stylized!

#vfx #rtvfx #houdini #unreal
shaehumphries.bsky.social
Got the smoke sims exported and started to replace the blocked in effects with flipbooks and masks from Substance Designer.
shaehumphries.bsky.social
Got the VFX blocked in, time to see if my smoke sim ideas pay off 🤞
shaehumphries.bsky.social
Had to mess around with some of the camera settings, but we're up and running in Unreal!
shaehumphries.bsky.social
A few more updates, time to export to Unreal, I think I'm gunna have to just rebuild the dummy animations in-engine since they're not rigged...
shaehumphries.bsky.social
Hoooookay, we're cookin' something here. Think my smoke sims are gunna be the cherry on top!
shaehumphries.bsky.social
After a few more days of learning, I got a sim into Unreal that's not ugly! LETS GOOOOOOOOOOOOOOOO!

I think I have a pretty solid setup for wrangling smoke into the shapes/motion I need for my next portfolio piece 🤞.
shaehumphries.bsky.social
Some concept art, had the smoke flipbook as a gif ready to go but apparently Bluesky doesn't support that sort of thing yet.
shaehumphries.bsky.social
Nightcrawler teleport poof in the style of Marvel Rivals. Tons and tons of iterations on this one, super happy it's done haha. #rtvfx #marvelrivals #unrealengine
shaehumphries.bsky.social
Got those FFXIV Weaponskill VFX finished a while back. #rtvfx #unreal #FFXIV
shaehumphries.bsky.social
Yeah I'd be lying if I said I had any idea why bones would rather rotate 270 degrees to get to their end point instead of just the negative -90.
shaehumphries.bsky.social
Picked up Substance and powered through my first tutorial. Not everything was super useful for VFX creation but excited to start building masks for my Niagara stuff tomorrow!
shaehumphries.bsky.social
Got the rig and animations done in Blender, and got 'em imported into Unreal. Things are coming along!

#rtvfx #unreal #FFXIV
shaehumphries.bsky.social
Also followed a sweet little tutorial on introducing some distortion and refraction into materials in Unreal

Check it out here: techarthub.com/unreal-engin...

#unreal #rtvfx
shaehumphries.bsky.social
Started diving into Unreal this week, hoping to get some Final Fantasy XIV attack VFX up and running over the weekend.

#unreal #vfx #rtvfx #ffxiv
shaehumphries.bsky.social
pew pew!

#rtvfx #vfx #unity #overwatch
shaehumphries.bsky.social
FALCOOON PAWNCH!

#rtvfx #vfx #gameart #unity