Mr. Burglar
@shoestealin.bsky.social
11 followers 3 following 72 posts
small indie game developer posting stuff i'm cooking up made Ark's Wonder Dungeon and Humble Holiday Horrors expect mix of personal posts and game posts
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shoestealin.bsky.social
as for the first point, that's something i've always been aware of whenever thinking about hypothetical game designs for larger scoped projects. it seems like one of those things that feels really tricky to deal with...
shoestealin.bsky.social
i suppose it heavily depends on the game genre and the progression through the game, but i've always enjoyed bosses dynamically countering the player like that, given it's telegraphed well enough what they're countering and it still offers some benefit to the player.
shoestealin.bsky.social
what do you constitute as "elden ring-itis"?
shoestealin.bsky.social
getting way too involved in previously mentioned prototype. damn it
shoestealin.bsky.social
i think what interests me the most from my prototype right now is the fact that you start near full power and it's all about trying to keep steady and complete the objective rather than blitzing through troops. not yet fully invested in it as next project but certainly interested in expanding it
shoestealin.bsky.social
currently screwing around with a new RPGM game prototype that bares some similarities to AWD (although a bit more rpgm-esque). no clue if it'll get anywhere in the long run but rn its loop is leaning way more towards resource management and risk negating than AWD's fairly rng absent power fantasy
shoestealin.bsky.social
NEW PROJECT FIRMAMENT DEMO DROPPED TODAY ON THE ITCH PAGE!!! V0.4 -> V0.10.3!!!

Some features limited but should still be very full of content.
shoestealin.bsky.social
project firmament 0.10 beta has been published to playtesters. was supposed to get it done last month but couldn't. plan is to release a public Super Demo with all of the indev's QoL changes once playtest gets any wrinkles ironed out. imo it's way way more impressive than the old 0.4 demo
shoestealin.bsky.social
just wrote "general jeorge" and it felt horribly wrong
shoestealin.bsky.social
likely going to upload a smaller scale but much polished project firmament demo build because the game's QoL has changed significantly since its last itch build
shoestealin.bsky.social
haven't felt well for the past week or two but hoping that i can make some project firmament progress and show it off soon
shoestealin.bsky.social
Good luck on whatever you try to do in the future, you've been a great help to me and I'm excited to see anything you put out. <3 I doubt there's truly anything I could offer that you couldn't get elsewhere, but if you ever need anything, feel free to DM
shoestealin.bsky.social
jeneral jeorge mentioned O_O
shoestealin.bsky.social
taking my stupid dog for a walk
#screenshotsaturday
shoestealin.bsky.social
#screenshotsaturday still WIP right now but reflecting rockets is awesome
shoestealin.bsky.social
steam store page for project firmament should be up in a few days, updated the itch page with all new bells and whistles too. prerelease trailer yip yip hoorah
shoestealin.bsky.social
truly depends on how big of a scale you want the game to be. if the assumed developer is doing the smart thing and making a small narrative game to start out, then rpgm is very noob friendly
shoestealin.bsky.social
think almost all of the balancing is done for project firmament behind the scenes. might be time to start mass producing levels and figuring out how soon the hunk of junk can release
shoestealin.bsky.social
frakenstein's monster