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SideFX Houdini
@sidefx.bsky.social
Learn to build a custom Houdini tool for automatic procedural edge damage—lightweight, scalable, and production-ready. Nicolas Garilhe shares his SILKROAD Project workflow for adding believable surface detail while maintaining artistic control.
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January 12, 2026 at 10:14 PM
See Max Rose’s complete animation pipeline in Houdini, including procedural asset modeling and texturing with COPs, character rigging and animation in APEX, scene layout in Solaris, and lighting and rendering with Karma. www.youtube.com/watch?v=Fjv9...

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The Making of Rocket Boys - Creating a Full Animated Scene in Houdini 21 | Max Rose | Equinox 2025
This talk walks through the making of Rocket Boys, a six-second competition entry created entirely in Houdini 21. We’ll cover the complete animation pipeline...
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January 6, 2026 at 11:00 PM
Learn how to add interactive viewport controls to your HDAs using Python States with Mohamad Salame. Read and write parameters using keyboard and mouse input, work with multiparms and handles, and build right-click menus, selections, drawables, and more. www.sidefx.com/tutorials/pyt...
January 6, 2026 at 8:51 PM
Watch TAT Studio break down the technical building blocks used to create the AutoBake system, which automates optimized, high-quality groom animation without dynamics, inside of Houdini using many of its technical features and pipeline-building tools. www.youtube.com/watch?v=Qk2o...
AutoBake: Automated Groom Animation Pipeline for Feature Film | TAT Studio | Equinox 2025
When working on an Animation movie with a lot of furry characters and a limited number of CFX Artists you will quickly want to keep the artists' focus on Gro...
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January 4, 2026 at 11:00 PM
Bring your creatures to life using new Houdini 21 CFX features with Juliette Le Hir. Discover how tools like Shot Sculpt, Armature Deform, and the Otis Solver can help you shape and enhance both the form and motion of your characters. www.youtube.com/watch?v=Tplb...

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How to Get Your Monster Shredded (or not) | Juliette Le Hir | Equinox 2025
Learn how to bring your creatures to life using new Houdini 21 CFX features. Starting from a basic KineFX rig and animation, discover how tools like Shot Scu...
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January 2, 2026 at 11:00 PM
Go behind the scenes of Goodbye Kansas’ Game of Thrones: War for Westeros trailer, showcasing the studio’s first use of lighting assembly in Solaris and Houdini’s crowd and CFX tools, with Filip Orrby and Guillaume Ritt. www.youtube.com/watch?v=dX2D...

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GoT: War for Westeros | Goodbye Kansas | Equinox 2025
Discover how Goodbye Kansas leverages Houdini’s powerful crowd and CFX tools to bring large-scale cinematic sequences to life. then go behind the scenes of G...
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December 31, 2025 at 11:00 PM
Join Netflix Animation Studio (formerly Animal Logic) as they share lessons learned from adopting Houdini to rebuild their asset pipeline, from migrating established workflows to designing entirely new systems. www.youtube.com/watch?v=goWy...

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A Look Under The Hood(ini) at NAS's Assets Pipeline | Netflix | Equinox 2025
Over the past few years, Houdini's adoption in Netflix Animation Studio's (formerly Animal Logic) Assets pipeline has steadily increased. From migrating esta...
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December 29, 2025 at 11:00 PM
Discover the new COP Pyro solver with Alexandre Tamisier. Learn how buoyancy and shaping operators can be layered, use live simulation for real-time feedback, and see how COPs Pyro with SOP workflows can open new creative possibilities. www.youtube.com/watch?v=kjn1...

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COP Pyro: Rethinking Smoke Simulations | Alexandre Tamisier | Equinox 2025
Discover Houdini’s new COP Pyro solver, a GPU-accelerated method for simulating smoke. This session covers how Pyro Blocks operate inside Copernicus, whether...
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December 27, 2025 at 11:00 PM
Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

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From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...
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December 25, 2025 at 11:00 PM
Explore Cairos.ai, a web service that produces 3D humanoid motion from conversations with an AI. This talk covers the inner workings of Cairos.ai and the vision behind it with Hristo Velev. www.youtube.com/watch?v=i9Fr...

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Cairos.ai: Motion from Conversation Service with Houdini | Hristo Velev | Houdini HIVE AI 2025
Cairos.ai: motion from conversation service with HoudiniExplore Cairos.ai, a web service that produces 3D humanoid motion from conversation with an AI. We'll...
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December 23, 2025 at 11:00 PM
Explore how to incorporate machine‑learning enhancements into your Pyro FX workflows. Make your sims look 3x better using Houdini 21's procedural ML tools with Jeff Guttin. www.youtube.com/watch?v=btg7...

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How To Train Your Flame | Houdini 21 | Jeff Guttin
Learn how to incorporate machine‑learning enhancements into your Pyro FX workflows. Make your simulations look 3x better by using Houdini 21's procedural mac...
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December 21, 2025 at 11:00 PM
Learn how to build supervised ML pipelines in Houdini 21 with Michiel Hagedoorn. Explore new ML nodes, including data generation, training, inference, and more. These applications include a volume up-resser and an improved character deformer. www.youtube.com/watch?v=qHbT...

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Building Machine Learning Pipelines | Houdini 21 | Michiel Hagedoorn
Learn how to build supervised ML pipelines in Houdini 21. Explore the ML nodes and features that have been added with Houdini 21. These ML nodes are designed...
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December 19, 2025 at 11:00 PM
The How To Houdini Tutorial Contest deadline has been extended to January 31, 2026! Lessons must be at least 10 minutes, and there are four categories: Beginner, Node Reference, Gamedev & Realtime, or Production Workflow. A new grand prize has also been added: a Dell laptop.
December 18, 2025 at 7:04 PM
Huge congratulations to Sandfall Interactive on an extraordinary night at The Game Awards! Clair Obscur: Expedition 33 received nine awards, including Game of the Year.
Watch our Houdini Connect interview with Technical Artist Alexandre Breton. www.youtube.com/watch?v=-XNa...

#gameart
Expedition 33 | Sandfall Interactive | Houdini Connect
In this feature, Alexandre Breton — Technical Artist at Sandfall Interactive — shares how a small team of just 33 developers took on the ambitious challenge ...
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December 15, 2025 at 9:51 PM
Explore the unique art pipeline and novel real-time techniques behind the immersive sci-fi game Ambrosia Sky. Jules Glegg from Soft Rains shows how Houdini was used for volumetric gameplay with a stylized, hand-made look, even on handheld hardware.

www.youtube.com/watch?v=89qL...
Volumetric destruction with Hand-Made Charm in Ambrosia Sky | Soft Rains | Equinox 2025
When building the destructible exo-fungus colonies that fill the world of Ambrosia Sky, we found ourselves solving several difficult problems at once. Level ...
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December 8, 2025 at 7:58 PM
Discover how Tin & Ed, Australian artists based in NYC, use Houdini to explore natural systems, emergence, and interconnectedness in their creative process, bringing these ideas to life through large-scale physical sculptures and digital installations.

www.youtube.com/watch?v=gijI...
Flow States: Art, Nature, and Procedural Play | Tin and Ed | Equinox 2025
As visual artists working across art, science, and technology, we use Houdini to simulate the complexity of natural systems, from cellular structures to shif...
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December 4, 2025 at 3:39 AM
Find out how Peter Sanitra created this delicious simulation with multiple material type interactions in the MPM solver, combining solids and liquids and applying surface tension, plasticity, emission expansion, and more.

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Cookies and Cream - An Exploration of the MPM Solver | Peter Sanitra |
Join me as we prepare a tasty hot drink made up of cookies, milk, sugar, coffee and caramel. This will showcase multiple simulation setups, different approac...
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December 2, 2025 at 1:00 AM
Have a look at this presentation by Filippo Robino and Marco Provitina showcasing the Alps' Moose project: a production-level full-CGI shot featuring FX, environment work, rigging in APEX, animation, muscle simulation, shading, and lighting.

www.youtube.com/watch?v=hbPi...

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Around The Moose | Alps Studios | Equinox 2025
The presentation will show the Alps' Moose project, a production-level full CGI shot covering the best features of Houdini. It includes different FX elements...
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November 29, 2025 at 5:30 PM
Learn to build, customize, and package a reusable character rig in Houdini 21 using the Rig Builder and APEX. This course covers importing characters, creating animator-friendly controls, exporting a portable HDA—and much more.

www.sidefx.com/tutorials/int...

#houdini #rigging
Intro to Rig Builder | SideFX
Learn how to build, customize, and package a reusable character rig in Houdini 21 using Rig Builder and APEX. This course walks you through importing and preparing a character, assembling and styling animator-friendly controls (including advanced eye-look systems), working with fused APEX graphs and custom components, and finally saving the complete rig as a clean, portable HDA with embedded materials and textures.
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November 27, 2025 at 6:44 PM
Congratulations to all of our Houdini Certified Schools for another year of outstanding student submissions!

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#houdini #education #students
2025 Houdini Student Reel
Congratulations to all of our Houdini Certified Schools for another year of high-quality student submissions! If you see your work, leave a comment and let u...
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November 27, 2025 at 5:00 AM
Join the Project Lighthouse Asset Challenge to help create 3D assets for Poly Haven’s first video game, all released free under CC0. Collaborate, contribute lasting content, and earn rewards including prizes from SideFX!

blog.polyhaven.com/project-l...

#houdini #gamedev #CC0
Project Lighthouse: A Community Challenge
Poly Haven is developing it's first-ever video game, Project Lighthouse, and we need your help to bring its world to life! Work alongside us to create a library of free and open themed props that will be integrated directly into the game
blog.polyhaven.com
November 26, 2025 at 8:38 PM
Find out how Simon Holmedal and Andreas Catucci of Panoply celebrate 10 years of creative innovation, showcasing work for the NBA and ESPN while revealing their evolving approach to motion design, branding, and storytelling.

www.youtube.com/watch?v=rsKt...

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Panoply | Forward Festival Vienna 2025
In this talk Simon Holmedal and Andreas Catucci from the London-based design studio Panoply celebrate ten years of creative innovation, sharing insights into...
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November 24, 2025 at 11:00 PM
Build CG-AI workflows using the Houdini ComfyUI plugin with Rafael Drelich. Explore workflows from motion capture to AI-powered image & video generation, evolving VFX pipelines with generative AI.

www.youtube.com/watch?v=Yrhg...

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Houdini ComfyUI Bridge: a CG-AI Toolkit | Rafael Drelich | Houdini HIVE AI 2025
Discover how to build your own CG-AI workflows using the Houdini ComfyUI plugin, enabling seamless data exchange between Houdini and ComfyUI. In this talk, R...
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November 22, 2025 at 11:00 PM
Dive into Houdini’s KineFX & APEX rigging tools with Carlos Valcárcel through Project Outback, starting with phase one achievements and moving into facial rigging for realistic vs. stylized characters in KineFX.

www.youtube.com/watch?v=tZkQ...

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Exploring Facial Rigging Techniques in KineFX/APEX | Houdini 21 | Carlos Valcárcel
Learn all about Project Outback as a vehicle to explore Houdini's KineFX rigging and animation tools. Start by learning about KineFX and APEX and what was ac...
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November 20, 2025 at 11:00 PM
Explore Houdini's new SOP-based crowd tools and build a complete crowd scene from scratch with Ayush Yadav, Lead Crowd TD at DNEG. Learn to bring in characters, set up motion paths, add animation layers, work with cloth & render in Solaris with Karma.

www.sidefx.com/tutorials/int...
Intro to SOP Crowds | SideFX
In this course, we’ll explore Houdini’s new SOP-based crowd tools and build a complete crowd scene from start to finish. You’ll learn how to bring in characters, set up motion paths, add animation layers, work with cloth, and finally render everything in Solaris using Karma. By the end, you’ll be able to create believable, dynamic crowds for your own projects.
www.sidefx.com
November 19, 2025 at 11:00 PM