Sim Kaart
@simkaart.co
1K followers 81 following 350 posts
Graphic designer working on games. Currently cooking up something new! Recently released Rift Riff: https://store.steampowered.com/app/2800900/Rift_Riff/ https://simkaart.co
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simkaart.co
Shooting vertical footage because we’re releasing on vertical next week 🤓 #godot #pixelart #gamedev
simkaart.co
I'll show you the exact contents on release ;) #indiegame #gamedev #godot #pixelart
simkaart.co
We made a whole bunch of cool new stuff for Rift Riff over the last couple of months. And we finally have a release date for that update :) store.steampowered.com/news/app/280...
Rift Riff - Major Update on October 15 - Steam News
More worlds, towers, and monsters, soon!
store.steampowered.com
simkaart.co
🙏 Dang. That must be so good.
simkaart.co
Beautiful. One question: How does one make bacon at home?
simkaart.co
Will my oven also be ai-voice-only-controlled? And airplanes surely too?
simkaart.co
I want to then reference the shape in the building scenario, and show the headset in the combat scenario. I want the two to feel as one, making the player feel more for the ship/buildings, as it relates to the protagonist inside/controlling it. Does that make any sense? Or is it farfetched?
simkaart.co
Then after putting it on, they become the mech/gain control over a ship...
simkaart.co
I was thinking the protagonist could run into this towering statue, and find a mask/crown/headset...
simkaart.co
Is this too weird? (thread) #gamedev #conceptart
simkaart.co
Is it important to do things that are easy and/or feel like a ‘fuck yeah’ in the early stages of designing a game? If I find something hard to understand, how will the player feel? #gamedev
simkaart.co
An idea to add more height to an isometric building grid. Tiles behind other tiles won't be obscured as easily. Plus it makes it look way more dynamic. #gamedev #conceptart #godot
simkaart.co
Trying out tiles. It does make it feel more tactile. But it also adds a layer betweeen the player and the fantasy. Instead of building a castle, you're playing a boardgame building a castle... #gamedev #conceptart
simkaart.co
Sketch for an exploration phase, where you fly your floating-bunny-castle around, gather some spices, and visit a voodoo hut. Where you just try to get as much done as possible until your flappy-fish-hover-engine dies and the horrors of ground level come crawling up your fort again. #gamedev
simkaart.co
Yea. Im now leaning towards pressing a back button to go to the bottom selector. But also, i think moving focus all the way down could allow to jump back into the interface. I also like compare tools, but i’d like the game to stay away from too much comparing, and focus on just playing.
simkaart.co
and then focussing a spot would show the tooltip of that building. Empty spot would prompt to start selecting from the bottom interface again.
simkaart.co
I should be more careful about where the focus is. I think we'd be able to pull it off going back and forth between selection panel below and isometric grid above.
simkaart.co
Next up is a second screen layout to compare, and then trying it out in #godot :)
simkaart.co
I'm also drawing this interface by hand in #procreate, instead of using #figma. Using rougher tools helps me to get more of a feel for the style. Else I get too hung up on rectangles and auto-layouts.
simkaart.co
I like a fixed spot for tooltips that just highlight anything that has been focussed. But I think that's where this design breaks a bit. Once something is built, it will be focussed by both selectors. What to show?
simkaart.co
Playing with the mouse allows for dragging and dropping, but for other interaction styles, I think I need some sort of 'tile selector' together with a 'location selector'.
simkaart.co
Working on a builder interface. Trying to accommodate multiple interaction styles (keyboard, keyboard+mouse, gamepad). Some thinking in thread. #interface #gamedev #uiux
simkaart.co
Holy hell those graphics are something else. To be expected from you. And someone just threw some money at the trailer 🤑 what made that happen??
simkaart.co
Vibe sketch for an encounter with a mythical creature. Floating dirt castle vs underground dragon? We don't know yet! #gamedev #conceptart #indiegame
simkaart.co
I'm really curious how long this blue, three-eyed rabbit will survive.