sizescape
sizescape.bsky.social
sizescape
@sizescape.bsky.social
Pico1K Entry submitted! Came in at 1020 compressed bytes in the end, and was a ton of fun to make. Check it out on itch at sizescape.itch.io/qball

My high score is 348, let me know if you manage to beat it! :D

Thanks @liquidream.bsky.social for hosting this jam!

#pico8 #pico1k
September 23, 2025 at 2:40 PM
Hitting up against the limits again for #pico1k. Added in a bunch the features that I wanted, and the game's starting to really come together. You can finally actually lose a run, and playing the game is cutting into my dev time, always a good sign. :D

#pico8
September 21, 2025 at 5:46 AM
Making good progress on #pico1k!

Moved all of the sprite assets into code, smoothed the animations, and shrank a bunch of the logic code down, made it down under 1009 bytes compressed.

Now time to enter my favorite loop--each byte I remove gives me more bytes to add new stuff in. :D

#pico8
September 20, 2025 at 5:58 AM
For #pico1k this year, started on a prototype of a weird idea I had: what would happen if you crossed qbert + jezzball? The resulting game is decently fun, and the very rough prototype came in at 1762 bytes, should be able to make it fit in 1k! #pico8 #arcade
September 15, 2025 at 6:21 AM
Visited the SF Bay Model today, and this fine fellow is what the Army Corps of Engineers is trying to pass off as the sun.
July 26, 2025 at 8:41 PM
Messing around with #pioc8 fillp constants is always fun for making these retro feeling demos.
June 25, 2025 at 6:34 AM
Getting back in the #pico8 tweetcart seat, a bit of a sketch of an idea tonight, inspired by a demo I half-remember seeing, but can't find right now. I think it looks pretty neat.
June 23, 2025 at 6:01 AM
?"⁶!5f101😐<"
r=sin::o::for o=rnd(3)\1,128,3do for d=rnd(3)\1,128,3do pset(o,d,0)e=o-10n=d+21for f=0,1do i=t()-f/2if((4*r(i/2)+16*r(sqrt(e^2+n^2)/70-i/8)+3*r(e/(100+10*cos(n/9)))+cos(n/(31+6*r(e/10))))\3==0)pset(o,d,2-f)
end end end flip()goto o

#pico8 #tweetcart
May 30, 2025 at 5:43 AM
May 12, 2025 at 4:16 AM
Starting my next #crossstitch, maybe gridding on a 5 stitch count is overkill, lol
April 7, 2025 at 4:47 AM
Finished, ironed and mounted! Procrastinated these last few steps a while, but it makes a big difference.
April 7, 2025 at 4:18 AM
But who... or what is calling? #crossstitch
February 19, 2025 at 7:11 AM
Finished my first 4 cross stitch kits and finally washed and ironed them! Happy how they turned out, but now what do I do with them? I probably should figure this out soon, since I already got more. 😀
February 15, 2025 at 9:29 PM
Maybe extremely cold take? Pikmin 3's Mission Mode is better than story mode. The focused challenge and tight optimization loop is so fun.
January 16, 2025 at 8:26 AM
Listening to NYT #HardFork top 100 tech rankings and it's absolutely deranged. Putting sundials and the Vine app on the same list? And somehow Juul is 20 ranks above boats?
January 6, 2025 at 6:01 AM
Threw my journals from last year into Google's NotebookLM, and the generated Podcast is so positive, it's almost unbearable. Thank you, AI overlords, for being my own personal hype machine. ✨
January 4, 2025 at 11:29 PM
Got an N64 Switch controller for Christmas, and dove back into Star Fox 64. I had forgotten how much this game jumps from easy rails shooter levels to absolute chaos, and it's a ton of fun. The N64 controller makes the all-range mode controls work so much better than the Switch controller.
December 26, 2024 at 6:26 AM
I just completed all 25 days of Advent of Code 2024!
#AdventOfCode adventofcode.com

Great again this year, though I started late and was busy, so only managed to break top 1k 5 times. Puzzle 15 Part 2 was a fun one for stretching Sokobon-coding muscles, and makes for a nice ASCII visualization.
December 25, 2024 at 5:24 AM
Reposted by sizescape
My Pokémon sprites based on Digimon's Vpets. Gens 1 to 4 covered. (Most popular work from Twitter)
#pokemon #digimon #pixelart #art #BRart #ポケモン #デジモン #ドット絵
December 5, 2024 at 7:01 PM
#gamedev thought of today, #pico8 strength is its ability to prevent scope creep, and make sure hobby devs can finish what they've started.
December 3, 2024 at 9:55 PM
I used to overthink posts on the bird app. Probably should just start posting worse here.
December 3, 2024 at 9:53 PM