𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
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skullthug.bsky.social
𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
@skullthug.bsky.social
The mutated 1/2 of Belief Engine

Created atmospheric typing horror game DEAD LETTER DEPT 🔪💻
OUT NOW @ https://store.steampowered.com/app/1627350/DEAD_LETTER_DEPT/?utm_source=BSkyProfileLink

#indiehorror #indiehorrorgame #indiedevhorror #gamedev
Pinned
DEAD LETTER DEPT. is OUT NOW ✉ ! ░█▐

A technological ghost story, using your KEYBOARD to voyeur through & type up the mail that never managed to find home.

store.steampowered.com/app/1627350/...

If I ever needed help boosting one of these posts it's NOW!
if you get the game, please leave a review
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
Called and spoke with Adobe customer support and the guy told me Adobe is discontinuing Animate because apparently the company can't think of any new features to add to the program and they feel it's gotten stale.

So they're just GETTING RID OF IT???
February 2, 2026 at 9:51 PM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
Breaking up with Adobe
February 3, 2026 at 4:09 AM
February 2, 2026 at 7:56 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
the pain and pleasure of video games!, article, art, score!, magazine (1983) archive.org/details/Scor...
January 25, 2026 at 11:33 PM
Go fucking see this
February 1, 2026 at 8:51 PM
Out of desperation to make January less depressing and boring, in our house hold we officially deemed it “liminal month”.

I loaded up the weird motion-sensing auto-jukebox I made for our kitchen with a ton of weirdcore, dreamcore, ambient, classical, and most importantly The Caretaker.
February 1, 2026 at 8:38 AM
February 1, 2026 at 1:34 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
One of the best, full of spooky atmosphere WITHOUT jump scares. Fun loop, scary implications.

I still gotta grab a few more achievements in this one but god is it fantastic. Could not stop thinking about it for weeks.
It's been 1 year since my atmospheric typing horror game DEAD LETTER DEPT. released on Steam.
To everyone who played: Thank you for everything.

I've decided to commemorate with a small bit of making-of reminiscing 📧
store.steampowered.com/news/app/162...

#indiedev #horror
January 31, 2026 at 5:44 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
新宿 / Shinjuku
January 30, 2026 at 4:00 PM
It's been 1 year since my atmospheric typing horror game DEAD LETTER DEPT. released on Steam.
To everyone who played: Thank you for everything.

I've decided to commemorate with a small bit of making-of reminiscing 📧
store.steampowered.com/news/app/162...

#indiedev #horror
January 30, 2026 at 6:05 PM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
barbatus.bandcamp.com/track/delive...
ambient/wailing guitar remix of the final "boss" track from @skullthug.bsky.social's DEAD LETTER DEPT. which was in a 3way tie for me for personal goty of 2025
Deliverance (2026 Remix), by BARBATUS
track by BARBATUS
barbatus.bandcamp.com
January 26, 2026 at 4:44 AM
January 23, 2026 at 2:05 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
QBJ3 has been updated!
lots of map fixes and updates, and weapon tweaks.
go grab it!
www.slipseer.com/index.php?re...
January 20, 2026 at 7:01 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
thanks to @ricklane.bsky.social for talking to me and other modders. sorry not-sorry for the ludicrous headline quote

btw credit to @asponge.bsky.social who coined “concrete murderzones” years ago to describe QBJ1 and it stuck in my head all these years
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
www.theguardian.com
January 22, 2026 at 8:57 PM
January 20, 2026 at 12:19 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
I don't usually share non-yokai stuff, but Cory Doctorow wrote an excellent article on why AI is a scam, and since it's a subject that a lot of people don't know enough about, it's worth sharing: www.theguardian.com/us-news/ng-i...
AI companies will fail. We can salvage something from the wreckage | Cory Doctorow
AI is asbestos in the walls of our tech society, stuffed there by monopolists run amok. A serious fight against it must strike at its roots
www.theguardian.com
January 20, 2026 at 12:10 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
Just reached my 1st ending of Dead Letter Dept., which I learned of via @jacobgeller.com's 2025 gaming roundup.

@skullthug.bsky.social serves up claustrophobic late-capitalist horror by way of an engrossing dead mail data entry conceit -- I echo Geller's endorsement!

P.S. Watch Dead Mail ('24) too
January 19, 2026 at 7:03 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
THE DUNGEON HATH OPENED.

The Forbidden Solitaire DEMO is now available on Steam! Venture forth and experience your first taste of the CD-ROM that never should have existed. 👁️🩸

PLAY THE DEMO: tinyurl.com/ywj43ptj
January 16, 2026 at 5:22 PM
thank fuck
January 15, 2026 at 2:49 AM
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Time for more Menu Cube posting 😌
January 10, 2026 at 5:29 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
playing Wipeout Pulse and saying hell yeah at every new screen it shows me
January 12, 2026 at 11:12 PM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
Timeline Cleanse: Please enjoy this photo of a praying mantis that was sitting on top of my car windshield, but the angling and lighting were so weird it looks like a giant praying mantis wandering a corn field in Iowa.
January 10, 2026 at 1:03 AM
Why, when walking past a sewer grate, do I both simultaneously squeeze the phone I'm sometimes holding in my hand a little bit tighter, and also then crave throwing it in
January 11, 2026 at 1:55 AM
Reposted by 𝐒𝐊𝐔𝐋𝐋𝐓𝐇𝐔𝐆 ✉ [ DEAD LETTER DEPT. ]
I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.
January 8, 2026 at 6:02 PM