Skyjinx
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skyjinx.bsky.social
Skyjinx
@skyjinx.bsky.social

💻 Gamedev, Designer, UIX lover.
🎮 Current project: Toil & Trouble
A phrase I say a lot more now:

"It's probably AI, but I love it."
January 27, 2026 at 10:59 PM
Someone posted a crazy cut up pizza and I couldn't help but notice something.......
January 27, 2026 at 4:21 PM
I'm day 3 into learning to play #piano.

So far this is how online research feels:
January 26, 2026 at 8:41 PM
1st day learning piano.

Question: Why are notes letters instead of numbers?

Numbers makes way more sense.
January 25, 2026 at 7:03 PM
Reposted by Skyjinx
We love Game Jams, including the Micro Jam community, which hosts jams every 2 weeks.
For all the details on this fantastic game dev community check out the blog!
🔗 gamemaker.io/en/blog/micr...
January 20, 2026 at 4:05 PM
1st of the 5 #Doomsday trailers will be Feb 17th, 2026.
January 20, 2026 at 6:30 AM
RIP Dumbledore.
January 18, 2026 at 10:34 PM
I have 7 secrets to getting rich with dyscalculia and number 11 will amaze you!
January 17, 2026 at 7:43 PM
Made a game with #GameMaker? Go get featured!!!

#Gamedev #Indiedev
We want to feature your game!
Fill in the details on this form and help us spread the word.

🔗 forms.gle/KGDUSjapbZjK...
January 14, 2026 at 5:06 AM
Spending today exploring some ideas in art direction for #ToilAndTrouble.

Still a ways to go, but closer every day! #Gamedev #indiegame
January 13, 2026 at 10:03 PM
Happy New Year! Time to get back to work!

#ToilAndTrouble #Gamedev update:

- Started rolling out new UI!
- Re-designed a bit of the economy loop, feels better.
- Currently have 58 material affixes to program in
January 11, 2026 at 1:18 AM
Going for my first striker piece at 40 and 5 pieces all dropped at the same time.

This is crazy. #TheDivision
January 6, 2026 at 11:37 PM
IMO, the only thing holding Pluribus up is the premise. The rest is just boring and slow and the Season 1 finale was incredibly weak.

Pluribus is unfortunately like one of those shows that has a neat idea but they will spend 7 seasons never getting to it.

Like the show "Lost", it goes nowhere.
December 28, 2025 at 6:17 PM
Merry Christmas.

Stay safe out there.
December 26, 2025 at 3:24 AM
December 22, 2025 at 3:23 PM
First time into Stardew Valley. Spending some of the holiday on backlog.
December 22, 2025 at 5:58 AM
Damn wizards keep stealing my packages!
December 18, 2025 at 10:46 PM
Supergirl | Official Teaser Trailer
YouTube video by DC
youtu.be
December 11, 2025 at 5:27 PM
I've been reading through some Garfield Minus Garfield and I am relating to Jon way more than I care to admit.
December 2, 2025 at 3:03 PM
December 1, 2025 at 9:59 PM
My game is proudly #MadeWithMeat, no AI used.

If it's gonna suck, it will suck because I suck, not because of AI.
November 28, 2025 at 5:05 PM
Pretty accurate depiction of 2025.
November 25, 2025 at 11:02 PM
Glorious morning to you all!

May your week be productive and filled with light.
a fluffy kitten sitting next to a cup of coffee on a table .
ALT: a fluffy kitten sitting next to a cup of coffee on a table .
media.tenor.com
November 24, 2025 at 2:49 PM
Hey fellow devs, friendly reminder to unclench your jaw!
November 18, 2025 at 5:28 PM
Project bloat comes in many forms. I despise the modern "app for that" solutions.
it's on miro. it's literally on figma. you have to log into okta. it's in jira. it's on zoom. it's on pureref. it's on flow. it's on perforce. it's on slack. you can find it on slack. you can go to slack and find it. log onto slack right now. you can slack it. slack has it for you. it's on slack.
November 14, 2025 at 1:33 AM