Jean-Sebastien Guay
slinkyinvasion.bsky.social
Jean-Sebastien Guay
@slinkyinvasion.bsky.social
Technical Art Director at Epic Games. Worked on Fortnite, Assassin's Creed Valhalla, Origins, Unity, AC3, Splinter Cell Conviction, Double Agent & Chaos Theory.
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We have a liftoff! All Unreal Engine running.

The Cassini Sample is now available on FAB.

Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
Reposted by Jean-Sebastien Guay
Hey there! Unreal Engine 5.7 just released and tomorrow I'll be part of the cast to talk a bit about new features in this version! Excited to show some of the new features of PCG the team has been working on :D

See you there :)

www.youtube.com/live/3PQga-2...
Unreal Engine 5.7 Feature Overview | Inside Unreal
Unreal Engine 5.7 is now available! Build expansive, lifelike worlds filled with rich, beautiful details in real time; render high-fidelity layered and blended materials; light complex worlds like nev...
www.youtube.com
November 12, 2025 at 10:24 PM
Reposted by Jean-Sebastien Guay
A quick demo of what it looks like when Soundscape's Color Point system is powered by Unreal's PCG graph!

Preview now, walk-through later this week: www.youtube.com/watch?v=aD3e...
[UE5 Soundscape] ColorPoints With PCG Preview (No Talking)
YouTube video by Dan Reynolds Audio
www.youtube.com
August 19, 2025 at 11:36 PM
Reposted by Jean-Sebastien Guay
PCG + Paper2D quick test :)
#UnrealEngine #UE5 #gamedev
June 9, 2025 at 2:59 AM
The World Building Guide v3 is now available in preparation of Unreal Engine 5.6 upcoming release.

Hope it helps, enjoy the reading and don't hesitate to share!

dev.epicgames.com/community/le...
World Building Guide | Knowledge base
This guide provides per-feature definitions, subjects to master, good practices and pitfalls, limitations, use cases specific to world building with Unr...
dev.epicgames.com
June 2, 2025 at 12:34 PM
Reposted by Jean-Sebastien Guay
'll be in an office hour live Q&A with @julienlheureux.bsky.social tomorrow at 3PM EST, organized by "Epic for Indies"! If you are in an indie studio and have questions about PCG, come see us :)
forums.unrealengine.com/t/epic-offic...
Epic Office Hour Live Q&A: How to use UE's Procedural Content Generation plug in Your Indie Game!
Hey indie devs! 👋 Are you looking for ways to speed up development, create endless worlds, and bring your dream game to life without spending years crafting content by hand? Join us for an exclusive ...
forums.unrealengine.com
February 12, 2025 at 12:28 AM
We have a liftoff! All Unreal Engine running.

The Cassini Sample is now available on FAB.

Explore the PCG demo we presented at Unreal Fest Seattle recently, we hope you like it!
December 12, 2024 at 6:50 PM