Erik
@snoopykoira.bsky.social
180 followers 280 following 920 posts
Negativity, not pessimism. Literary and Cultural Studies. Posts in German and English. My wife 🖤 @loserasa.bsky.social
Posts Media Videos Starter Packs
Pinned
snoopykoira.bsky.social
Für ein Seminar zum Museum in Graphic Novels habe ich einen Essay über die Gegenüberstellung von Museum und Totenreich im Comic "Im Museum" von Sascha Hommer und Jan-Frederik Bandel geschrieben. Meine Dozentin war angetan, also wollte ich ihn veröffentlichen.

medium.com/@snoopykoira...
Fahrt in den Abgrund — Zur Kritik musealer Ausstellungs- und Sammlungspraktiken im Comic Im Museum.
“Museen stehen im Dienste der Gesellschaft und erbringen Leistungen für die Gesellschaft und ihre Entwicklung”, heißt es in einer…
medium.com
snoopykoira.bsky.social
Traumgitarre gefunden
snoopykoira.bsky.social
good thing is that reading some of these questionnaires made me feel like i'm not some absolute freak of nature
snoopykoira.bsky.social
upon some more reading, i really need to get that autism diagnosis going. . .
Reposted by Erik
pspolygons.bsky.social
Mary... are you really here? Blue razz lemonade always was your favourite.
Silent Hill 2 meme. James is talking to Angela asking, "Who the fuck ripped this fat vape at Silent Hill?"
snoopykoira.bsky.social
sherma silksong is a boy???
snoopykoira.bsky.social
Vom Elefanten im Raum mal abgesehen, warum braucht diese Ausschreibung drei selbstbeweihräuchernde Absätze, um zum Punkt zu kommen.
nielswerber.bsky.social
AI Evangelist 🫥
"Deine Mission bei uns: Mit Leidenschaft für Kommunikation und Training schaffst du Begeisterung, senkst Hemmschwellen..."
https://medienjobs.boersenblatt.net/job/ai-evangelist-m-w-d-0?utm_source=Maileon&utm_medium=email&utm_campaign=Morgennewsletter_02102025&utm_content=https%3A%2F%2Fmedienjobs.boersenblatt.net%2Fjob%2Fai-evangelist-m-w-d-0&utm_term=19344
snoopykoira.bsky.social
I'm not surprised and wasn't joking! My post came more from an observation that a lot of pieces draw this connection somewhat negatively, similar to the way sexual deviancy is being looked down upon.
snoopykoira.bsky.social
Between this and pieces using words like "fetishism" or "masochism", there's an article waiting about connecting the enjoyment of difficult games with sexual deviancy.
aftermath.site
Hollow Knight: Silksong is a game for people that love getting punished, but the line between punishing and annoying is often deeply personal. aftermath.site/silksong-probl...
A silksong screenshot. Hornet is hugging a piece of floating wall while a vile bug barfs a yellow-green fluid at them. On the other side are spikes.
snoopykoira.bsky.social
it's weirdly surgical. no stylistic substance here.
snoopykoira.bsky.social
First speedrun trophy in Silksong ✅
An image showing Hollow Knight: Silksong's final game completion screen with 100 percent completion in 23h 16m 46s.
snoopykoira.bsky.social
I'm just... so over pieces that talk more about audiences than games themselves or that take the ridiculous "git gud" claims in reddit forums dead serious as if these people have something genuine or meaningful to say.
snoopykoira.bsky.social
I think there's a lot of potential to more or less teach new ways of seeing or to examine why we feel that way when we struggle with a boss or platform section and what to do with these feelings. How they can help us better understand ourselves.
snoopykoira.bsky.social
I'm less concerned with condemning things than with a lack of appreciation, haha. There's almost no criticial discussion of the process of learning a hard game. If anything, a lot of authors only focus on the outcome. Frustration and anger are almost always seem as bad without interrogating why.
snoopykoira.bsky.social
I'm still a little annoyed that it once again comes down to a popularity question. No one really cares, unless it's a game that they want to play.
snoopykoira.bsky.social
As an aside, I find it funny that masocore games or kusoge are rarely brought up in these discussions, even though they're extremely difficult purely for sake it.
snoopykoira.bsky.social
I'm not disagreeing with you here, I'm just curious: Except maybe masocore titles, how many games actually require you to perform one specific action in one specific way to succeed, say, like browser-based reaction speed games?
snoopykoira.bsky.social
Yeah, I know, I just the detest the product view so much that I'm not really willing to entertain it 😬
snoopykoira.bsky.social
My opinion on this is probably informed by learning (or failing to learn) multiple instruments. I had fun trying to understand why I was struggling, messing around with different solutions, seeing what was and wasn't working for me. The process itself was rewarding, regardless of the outcome.
snoopykoira.bsky.social
All I'm saying is: There's this tendency to frame certain games as generally deficient because they force some players to push themselves beyond their boundaries if they wish to see the credits, and I don't agree with the premise here.
snoopykoira.bsky.social
I don't know, I think there's an easy argument about the value in the process of learning or trying to understand something, even if it doesn't work out. Not saying that's a universal good. I just don't find "let people enjoy things" a particularly great take.