ss1shadow
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ss1shadow.bsky.social
ss1shadow
@ss1shadow.bsky.social
🌟 Indie Dev | Pixelart Dabbler 🌟
🎮 Building an online co-op tactics RPG
🕹️ Made in GameMaker

🔗 Twitter: x.com/ss1shadow
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This waterfall is just a small piece of the world we’re building 🌍

Follow for devlogs, tactical combat clips, and story teases from the fantasy realm of 𝑴𝒂𝒏𝒊𝒇𝒆𝒔𝒕 𝑫𝒆𝒔𝒕𝒊𝒏𝒚 𝑶𝒏𝒍𝒊𝒏𝒆!

We post updates weekly — you’ll want to be here when it launches 👇 #pixelart #gamedev #indiegame
🎆 Happy New Year from the climb 🌌
A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars.

✨ Night climb with layered elevation
🏮 Town lights marking the ascent

Here’s to steady climbs and brighter horizons.
#pixelart #indiegame #gamedev #gameart
December 31, 2025 at 5:38 PM
✂️Updating diffuse map cutting..
..to include structures! 🏡

🪨Structure pixels yeet'ed by asset collision
👀Improved layout visibility

This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency!
#pixelart #indiegamedev #rpg #anime
Wasn't sure how this was going to turn out 😅

Guess life 𝘪𝘴 kinda like a box of 🍫✨
#pixelart #indiedev
December 26, 2025 at 5:59 PM
Reposted by ss1shadow
Was working on another commission for @ss1shadow.bsky.social and I came up with a few different color schemes while making mockups. The palms are just some trees I had lying around from my free time, they're not part of his game.
#pixelart
December 21, 2025 at 2:44 AM
🪨 Pick Up. Carry. Throw.
This clip shows the player grabbing a pot, moving with it, and hurling it on demand!

💪 Objects are fully interactive
🎯 Aim/prediction matters
🔥 Almost everything is throwable!

Give players tools -- they’ll invent the mayhem! 😆
#gamedev #indiedev #indiegame #pixelart
December 20, 2025 at 6:53 PM
🚀 High-elevation descent update!

Jumping down from way up top -- now smoother, faster, and way more readable on the way down ⛰️

Still squashing a few edge-case glitches…

Next up 👉 multi-light support 💡✨
#gamedev #indiedev #pixelart #indiegame
December 19, 2025 at 5:43 PM
🏔️ High elevation hits different
Jumping from way up high all the way down to ground level now feels wild 😤

✨ Full dynamic shadows are in
🌀 Movement/visibility still getting tuned
🐞 A few glitches left

Already a blast, and this system's only getting better!
#gamedev #indiedev #indiegame #pixelart
December 17, 2025 at 4:04 PM
🏔️ Elevation experiment..
First pass at a high-elevation depth FOV parallax effect!

📈 Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view.

Still tuning it, but the sense of height already feels good! 😆
#gamedev #indiedev #pixelart #indiegame
December 16, 2025 at 3:38 PM
🌊 First pass at our underwater effect!

As your character’s eyes dip below the surface, the world distorts and shifts 🌫️
Cross back above the waterline and the view snaps to normal!

Still early, but the transition feels decent!
🎵 Secret of The Forest ゾの園 Remix
#gamedev #indiedev #indiegame #pixelart
December 16, 2025 at 2:57 AM
🧱 What’s a diffuse map?
Since our game uses an under-the-hood 3D engine, this comes up a lot 👇

🎨 The diffuse map = the pixels you actually see
📦 It includes all sides of a model, even hidden ones
➡️ Shows how it reads in-game from a top-down view!

#gamedev #indiedev #pixelart #indiegame #3DArt
December 12, 2025 at 4:38 PM
🔦 Light vs Shadow
Our cave and over/under system ties directly into the darkness mechanic!

✨ Dynamic lighting
🌀 Layered over/under traversal
👁️ Visibility shifting in real time

Details like this turn simple movement into strategy!
🎵 FF13 "Dust to Dust"
#gamedev #indiedev #indiegame #pixelart
December 9, 2025 at 10:09 PM
✨ Cozy desert living gets an upgrade!
Our rich residential district just got a huge visual pass -

🏜️ Warm colors
🍔 Layered spaces
👾 TONS of tiny details!

Massive thanks to @lanawanderwood.bsky.social for helping bring this area to life! 🌿🏠
#pixelart #indiedev #gamedev #indiegame
December 5, 2025 at 5:09 PM
🌱 It's the little things.
Sometimes gamedev isn’t glamorous --

🔍 Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will 𝘦𝘷𝘦𝘳 consciously notice lol

It's tedious... but it's also love ❤️
#pixelart #gamedev #indiedev #indiegame
December 2, 2025 at 11:02 PM
🌟🎥 Mechanics showcase!
Time to whip out that popcorn 🍿

👈 Save/replay your fights as a cutscene like this one!
👉 Shows our over/under + cave depth magic 🌌✨

Every new system is making the world feel more alive! 😄❤️‍🔥
#gamedev #indiedev #pixelart #indiegame
November 25, 2025 at 2:10 PM
🎥 Replay Mode will look like this! 🍿
Save/watch your fights as seamless, cinematic cutscenes!

⏸▶️ Pause & play
👀 Switch player views
🧠 Study tactics & movement
🎮 Perfect for breakdowns, content, and bragging rights!

Can't wait to see your craziest battles 😆
#gamedev #indiedev #indiegame #pixelart
November 19, 2025 at 4:52 PM
⚡ Smooth movement glow-up!

New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter.

🔄 Direction-switch transition
💨 Rapid-fire dodges

Excited to finally see these in motion! 😄
#indiedev #gamedev #pixelart #indiegame
November 19, 2025 at 12:34 AM
👀 Old-school stealth showcase!

Imagine Metal Gear-style peeking, letting you 𝘱𝘦𝘦𝘳 𝘪𝘯𝘵𝘰 𝘢𝘥𝘫𝘢𝘤𝘦𝘯𝘵 𝘵𝘪𝘭𝘦𝘴 and shift your line of sight like you're actually standing there!

Perfect for planning sneaky routes… or jump-diving into houses like this 😆🥷💨
#indiedev #gamedev #pixelart #indiegame
November 17, 2025 at 2:51 PM
🌊✨ Our waterfall scene is finally legit.. pixel-perfect tile + asset synergy! 🙌

Seeking approval from senpai #seaofstars 😅🙏

Maybe someday we'll craft something even a 𝘧𝘳𝘢𝘤𝘵𝘪𝘰𝘯 as beautiful! 💧🍄⭐
#gamedev #indiedev #pixelart #indiegame
November 12, 2025 at 8:38 PM
🌿 Growth update!
We can now add grass directly into rooms -- and even change its color! 💚✨

Every blade reflects perfectly in the main game, tying the world together in real time 🌎

Feels amazing seeing the world come alive piece by piece!
#gamedev #indiedev #pixelart #indiegame
November 11, 2025 at 11:17 PM
🌀 Fluid motion test!
Our latest animations mimic the slick backflip and sideways somersaults from Naruto: Ninja Storm 👀

💥 Backflip dodge
⚡ Sideways roll transition
🔥 Testing smooth combo continuity

It's feeling so dynamic already!
#gamedev #indiedev #indiegame #pixelart
November 8, 2025 at 7:41 PM
👀 Another behind the scenes peek!
Everything starts inside our custom Room Builder tool 🛠️

🪄 This is how we test how tiles, lighting, and effects blend before going in-game.
✨ Players will get access to this same tool in the 2nd game of the trilogy!

#gamedev #indiedev #indiegame #pixelart
November 7, 2025 at 6:00 PM
🌊 Waterfall scene update!
Now with rock tiles and terrain on the left half!

🪨 Adds realism to the layout
🧱 Tests environment interaction
✨ No more "floating" waterfall!

Loving how it's coming together 😆
#gamedev #indiedev #indiegame #pixelart
November 4, 2025 at 10:20 PM
🌵 Desert Dreams Coming Alive!

@lanawanderwood.bsky.social has been absolutely crushing it on the desert village!

Every new tile and structure adds so much warmth and character to Aerenia's dunes.

Can’t wait for players to walk these streets someday! 🏜️
#pixelart #gamedev #indiedev #indiegame
October 28, 2025 at 2:30 PM
🎥 Behind the curtains..
Here's a peek at our in-engine room editor 👀

✨ Toggle between 2D/3D views
🔄 Pan the camera 360° even from behind
🗺️ Visualize height + normal maps in real time

We plan to give players access to this in Game #2. Build your own arena! ⚔️
#gamedev #indiedev #indiegame #pixelart
October 26, 2025 at 2:10 PM
✨ From wireframes to world-building!
It's WILD looking back at how far we've come since these prototype screens in Figma!

What started as boxes and arrows has evolved into a living, breathing adventure! ⚔️

btw highly recommend Figma, it's THE BOMB! ❤️
#gamedev #indiedev #pixelart #indiegame
October 15, 2025 at 8:23 PM
🎬 Animation blitz!

🧪 Chugging potions mid-battle
🏹 Nocking and firing arrows
⚔️ Sword parries on point
🔱 Twirling spear strike for the win!

Every motion is starting to feel crisp and satisfying -- little steps toward making combat feel 𝘢𝘭𝘪𝘷𝘦!
#gamedev #indiedev #indiegame #pixelart
October 14, 2025 at 9:57 PM