The Stinger Report
stingerreport.bsky.social
The Stinger Report
@stingerreport.bsky.social
The leading e-newsletter of the Immersive Out-of-Home entertainment sector, including amusement, attractions and all immersive interactive pay-to-play systems.

https://lbxcollective.com/stinger-report/
January 16, 2026 at 9:09 PM
KWP #TrendWatch - Hot from the show floor, #EAGexpo see the culmination of the latest #VR adoption in amusement venues - thanks to our friends at @LaserQuest to try out their platform - full #EAG2026 coverage soon in #StingerReport.
January 16, 2026 at 7:01 PM
KWP #TrendWatch - Major restructuring of @Meta's position regarding investment in #VR - changes to Horizon Managed Services (HMS) & Enterprise support being implemented. Operators / Developers using Meta Quest VR headsets in #LBE and public deployment advised to review new developments.
January 16, 2026 at 11:09 AM
KWP #TrendWatch - The ramifications of the shift away from the #Metaverse and #VR continues to be felt as @Meta announces 'Horizon Workrooms' is being officially discontinued in a matter of days. Sources speak of further Horizon based initiatives receiving the same treatment.
January 16, 2026 at 1:05 AM
KWP #TrendWatch - Sources suggest that the reason behind the closure of successful #VR studios by @Meta, some with active VR games in development, is to deny content towards a successful launch of the @Valve Steam Frame platform!
January 15, 2026 at 10:36 PM
January 15, 2026 at 10:24 PM
KWP #TrendWatch - A great #EAG2026, new trends and developments revealed, with #VR reveals new investment in the sector - full #EAGexpo coverage coming soon #StingerReport!
January 15, 2026 at 4:36 PM
KWP #TrendWatch - Great last day for #EAG2026, and a list of new trends and new releases revealed - strong interest round @Eletcrocoin's showing of 'DDR World' - full show coverage coming soon #StingerReport!
January 15, 2026 at 3:58 PM
KWP #TrendWatch - The #VR community have woken up to the reality of @Meta's future support of the technology, with multiple closures of VR game studios, and mass layoffs from the VR division - next-gen headset pushed back to 2028 while mothballing their investment into the tech!
January 15, 2026 at 10:48 AM
KWP #TrendWatch - Latest Stinger Report #105

This #StingerReport sees a walk through the biggest shifts in LBE —from 3D-printed maintenance and executive shakeups to #immersive enclosures, and a field report from @Netflix House Dallas.

www.youtube.com/watch?v=l6mZ...
Sound Off #105 - Netflix House Dallas review, 3D printing spare parts, & more!
YouTube video by The LBX Collective
www.youtube.com
January 14, 2026 at 8:43 AM
KWP #TrendWatch – Following CES2026 – and some of the trends seen include the launch of the first #Digital_Manicure platform. The Sci-Fi of the original ‘Total Recall’ movie, becomes reality with launch of @iPolish.
January 12, 2026 at 2:54 PM
KWP #TrendWatch - Well its #EAG time - I will be attending the London #amusement show this week - I am not presenting this year, but please say hello if you see me on the #EAG2026 trade show floor.
January 12, 2026 at 2:02 PM
KWP #TrendWatch - Starting 2026 with a Vrroooom!

The @F1_Arcade chain looks to open its ninth facility (sixth in US facility) for February, with over 60-simulators and full bar hospitality. #Competitive #Socializing gathers speed! Full coverage in the #StingerReport
January 9, 2026 at 12:21 PM
KWP #TrendWatch - BREAKING news revealed from sources that the new ‘Chuck's Arcade’ in Kansas City, Missouri, opened in June 2025 has closed permanently after only 194-days of operation. At this time, no information from @CEC_Entertainment for the reason for the sudden closure.
January 7, 2026 at 10:42 PM
KWP #TrendWatch – More news from buildup for next week’s #EAG2026 with the announcement @501_Fun will be revealing more details of their new ‘Social Replay’ platform, offering maximum shareability, for guest to share their photos and videos directly on their #social #media from their game sessions
January 7, 2026 at 1:54 PM
KWP #TrendWatch - More from #CES2026 - with the launch of new #Robotic, #Autonomous, #SmartStore - @VenHub offering a staff-less, pop-up, vending store platform, supported by #AI for 24-7 operation.
Vending taken to the new level!
January 7, 2026 at 1:21 PM
KWP #TrendWatch – More news from buildup for next week’s #EAG2026 with the announcement @ELAUT brings to the London show the #NewWave crane #amusement machine – with their ‘E-Claw 2.0’ platform offering unique features for Western applications.

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January 7, 2026 at 12:18 AM
KWP #TrendWatch - Sound Off #104 - Is LBE still the right term, 2026 Predictions, and more!

www.youtube.com/watch?v=InZv...
Sound Off #104 - Is LBE still the right term, 2026 Predictions, and more!
YouTube video by The LBX Collective
www.youtube.com
January 6, 2026 at 5:56 PM
KWP #TrendWatch - Latest Stinger Report #1258

The #StingerReport concludes its five-part coverage of #IAAPA2025 with the final report from the show looking at the #amusement aspect of the business on show, and the trends.

bnbc8.r.ag.d.sendibm3.com/mk/mr/sh/6rq...
The Stinger Report #1258
bnbc8.r.ag.d.sendibm3.com
January 6, 2026 at 5:20 PM
KWP #TrendWatch – More news from buildup for next week’s #EAG2026 with the announcement @Conductr / @Game_Volt to reveal the latest #Social #Entertainment platform with ‘#Hotshot’ for attendees to take a "blast" at during the event.

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January 6, 2026 at 3:41 PM
KWP #TrendWatch - #CES2026 sees the growth of the #Phygital landscape - with a major reveal of '#SmartPlay' from @LEGO - tech infused bricks, minifigs and special tags offering a digital element to physical play. The revolution begins!
January 6, 2026 at 11:51 AM
KWP #TrendWatch – More news from buildup for next week’s #EAG2026 with @SEGA_Amusement_International reveal partnership with @Good_Times_Tech to unveil ‘#Neoshuffle’ – a tech infused shuffleboard platform aimed at the #social #entertainment landscape

lbxcollective.com/stinger-repo...
January 6, 2026 at 10:19 AM
KWP #TrendWatch – @Panasonic announces they are withdrawing from #VR headset business, after acquiring @Shiftall in 2018 to develop and sell their range of ‘#Meganuex’ VR headsets – Panasonic deciding to withdraw from VR market and layoff 5,000 positions related to investment.
January 6, 2026 at 12:21 AM
KWP #TrendWatch – More news from #EAG2026 with announcement @Electrocoin has air-freighted to London the first production units of ‘Dance Dance Revolution World – Universal Cabinet’ – the new #amusement music game developed with @KONAMI.

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January 5, 2026 at 11:32 PM