Basile
strabz.bsky.social
Basile
@strabz.bsky.social
I Play. I Code. I Love.
Head of Mobile at Kard
Indie iOS Developer of @toolyapp.bsky.social, Games, Amillog, and TileSwap.
Indie WindowsAppSDK developer of Ecrit
Last update of Games is finally out ! Liquid Glass support, and a bit more.

apps.apple.com/app/games-ma...
December 12, 2025 at 5:49 PM
Games update is approved, website is up to date, now I just need to release it. And this is where the fear kicks in. Always when submitting a big update. Hoping not to have mess anything. #BuildInPublic
December 12, 2025 at 10:40 AM
I definitely don’t like the icon on iOS 18 with the Apple applied effect. But I’ll have to live with. #BuildInPublic
December 11, 2025 at 5:56 PM
Since yesterday, Apple removed Xcode 26.0.1 from Xcode Cloud. So no more icons for iOS 18 and glass icons for iOS 26. I could install it locally, but I don't want to. #BuildInPublic
December 11, 2025 at 3:21 PM
Taking the leap!
December 11, 2025 at 3:11 PM
Fixed my UI Test to generate screenshots for iOS, and I've updated them in Sketch. Now I need to do the same for iPadOS. #BuildInPublic
December 10, 2025 at 4:57 PM
I think my iOS 26 update for Games is ready. Time to merge, prepare the new screenshots 😮‍💨, the release notes, the fun part 😅😁 #BuildInPublic
December 10, 2025 at 11:30 AM
Is —enable-icon-stack-fallback-generation=disabled working again in Xcode 26.2, or did they definitively broke the « fix » to keep old icons working on old iOS?
December 9, 2025 at 11:05 PM
ASO is a real pain. Real real pain.
December 9, 2025 at 3:07 PM
It really hurts my brain when I rebase a branch, and one of the file who has changes, has been reorganised. And the worst part, is, I'm the one responsible for it. 😤
December 5, 2025 at 2:36 PM
What I would really need from an LLM, is the ability to stop me. Like: « Hey, the plan we made is good, but it is a bit to much for what we need, maybe we could scale down a bit ». It is so easy to add more and more stuff, that you tend to forget to think about what you really need.
December 5, 2025 at 9:11 AM
I'm not sure where Claude got this info, but that’s a really slow server. #BuildInPublic
December 2, 2025 at 8:48 PM
I wanted to buy Eve Thermo (Matter version) during Black Friday, because they were 30€ off. I forgot… not sure I want to spent 80€ now :(
December 2, 2025 at 6:08 PM
2025 and we still have to wait days to have a TestFlight approved. At this rate build will expire before being reviewed. #BuildInPublic
December 1, 2025 at 2:46 PM
I read the message, just not by opening the widget. Tired of those little issues.
November 28, 2025 at 3:47 PM
Turns out, it’s possible to stop managing a video game collection 😅🥲 #BuildInPublic
November 27, 2025 at 7:00 AM
This is hard. 🥲 That’s because the “unlock” go lost somehow and the user can’t restore purchase. #BuildInPublic
November 19, 2025 at 9:22 AM
I said I wanted to be more transparent about how my apps performed, so I added a verified page using the new @revenuecat.com verified metrics #BuildInPublic.

cornet.im/verified.php
Verified – RevenueCat Certified
RevenueCat verified information for our apps
cornet.im
November 18, 2025 at 4:15 PM
This year I won't make any Black Friday deals for my apps. I think the pricing is right, and I don't want to drive the value down.
November 17, 2025 at 1:29 PM
.allowsHitTesting(false) and all my layout is broken. Thanks macOS 26. #BuildInPublic
November 12, 2025 at 9:20 PM
It looks like macOS 26.1 and iPadOS 26.1 fixes a lot of issues, so maybe I'm going to be able to ship an update for Tooly. Now it would be great if we could exclude support for some OS version. #BuildInPublic
November 12, 2025 at 8:36 PM
Across my 5 apps, I have 14 subscriptions with an MRR of 46€. You can add to that some of the Lifetime purchase. Seeing it as a new video game each month, makes it feel good. #BuildInPublic
November 12, 2025 at 10:43 AM
Could we train LLMs so when we give them a Storyboard file they convert it to a full code UIKit class with no errors. That would really be helpful.
October 29, 2025 at 9:46 AM
Kids asked for it, and to be honest, it’s fun 😁
October 29, 2025 at 8:19 AM
I finally finished DK Bananza yesterday, first game I was hoping to 100% in decades, turns out there is a lot to do to 100% once you beat the final boss. That’s fine, I really enjoy it, so I’ll continue.
October 25, 2025 at 1:43 PM