Studio Ganzheit
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studioganzheit.bsky.social
Studio Ganzheit
@studioganzheit.bsky.social
Solo Game Developer | Making Liminal City: Axiom of Maria Chapter One | Demo Available https://store.steampowered.com/app/3397260
The Steam page is now live. Demo coming soon. Please wishlist Liminal City. Thanks.
store.steampowered.com/app/3397260
#screenshotsaturday #gamedev #indiegames
March 22, 2025 at 1:30 PM
Testing has started. Learning a lot again. Added a tutorial on boss mechanics before the fight. #screenshotsaturday #gamedev #indiegames
March 15, 2025 at 1:57 PM
Mid-century modern style. #screenshotsaturday #gamedev #indiegames
March 8, 2025 at 4:26 PM
Added a dumb terminal for puzzles and working on controller support. Retro. #screenshotsaturday #gamedev #indiegames
February 15, 2025 at 2:43 PM
Steam page review is done, and the trailer is ready, but for now, I’ve only partially opened the homepage. Not much new for DevLog followers, but feel free to check it out. The link is in my bio. #screenshotsaturday #gamedev #indiegames
February 8, 2025 at 1:53 PM
🚀 Preparing the Steam page and the official website. 😮‍💨 #screenshotsaturday #DevlogGame #indiegames
February 2, 2025 at 3:31 AM
Finished the background work and packaged the build. It’s been about a year, and the game is roughly 1/3 to 1/2 complete. Planning another test with friends and preparing the Steam page and materials. Thinking about getting feedback from Metroidvania fans as well. #indiegame #screenshotsaturday
January 26, 2025 at 2:46 PM
Quickly progressing with background work, focusing on the overall mood.
#gamedev #indiegame #screenshotsaturday
January 18, 2025 at 3:09 PM
WIP) Focusing on setting the mood rather than details, progressing quickly. Baking lightmaps occasionally for checks is quite a hassle. #gamedev #indiegame #screenshotsaturday
January 12, 2025 at 6:12 AM
WIP: Coex ASEM Square. Working on backgrounds while applying test feedback.
#screenshotsaturday #gamedev #indiegames
December 21, 2024 at 1:28 PM
It's been a while since the last devlog. Started decorating the game. Applying feedback from testing has brought quite a few changes to the game. #screenshotsaturday #gamedev #indiegames
December 15, 2024 at 2:12 PM
F4GuideBot is a bot that guides visitors in preservation zones. #screenshotsaturday
November 9, 2024 at 5:42 PM
Finishing up gameplay revisions, with a few more tweaks here and there. I should be able to start testing and begin background work next week. Once the backgrounds are properly done, it should look a bit better. #screenshotsaturday #gamedev #indiegames
November 9, 2024 at 1:12 PM
Still refining the gameplay. Added quick flanking, which usually deals double damage when getting behind enemies. Depending on the enemy, some react more aggressively to being flanked. #screenshotsaturday #gamedev #indiegames
November 2, 2024 at 4:19 PM
Want to use Bluesky differently from Twitter, but no ideas yet—just posting the same videos for now. Refining the pitching build. Should be mostly done by the end of next week, minus the backgrounds. Then testing with friends—nervous about the feedback. #screenshotsaturday #gamedev #indiegames
October 26, 2024 at 5:28 PM
I've opened a Bluesky account. Managing social media was hard for me, so I stopped using them all except Twitter. Yet I've added another. I want to use this differently but have no ideas yet. For now, I'll use it as I get familiar.
#gamedev #IndieGameDev #indiegame
October 20, 2024 at 2:36 PM