Anish Mishra
@syntaxerror247.bsky.social
19 followers 14 following 32 posts
Self-taught programmer, solo game dev, and I make some Android plugins for the #Godot community. Also a volunteer Android Maintainer @godotengine.org
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syntaxerror247.bsky.social
The Alpha 4 release of VectorTouch (Previously GodSVG Mobile) is here!

This release comes with fresh UI, better permission handling, improved touch scrolling and UI scaling. Landscape support for better usability on tablets.

Github Release: github.com/syntaxerror2...

#opensource #godot #android
Reposted by Anish Mishra
m4gr3d.bsky.social
This release should address bugs in the Android editor, XR editor and Android release templates resolved thanks to our new support for native debug symbols, so give it a try!
godotengine.org
#GodotEngine 4.5 released two weeks ago, and the reception has been wonderful! ❤️

Our team has been hard at work hammering out 4.5.1 for newly reported regressions to ensure a smooth upgrade for everyone, with a release candidate ready for general testing

godotengine.org/article/rele...
Release candidate: Godot 4.5.1 RC 1 – Godot Engine
Regression fixes coming in hot!
godotengine.org
Reposted by Anish Mishra
godotengine.org
Our first development snapshot for #GodotEngine 4.6 has arrived!

As the feature freeze thaws away, so begins a small trickle of QOL and enhancements; a mere sample of the incoming torrent of changes 4.6 is sure to see

…200 PRs is small, right?

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 1 – Godot Engine
The calm before the storm…
godotengine.org
syntaxerror247.bsky.social
My #opensource svg editing app VectorTouch is now available on the Play Store!
You can grab it here: play.google.com/store/apps/d...

#godot #android #svg
Reposted by Anish Mishra
coppolaemilio.com
The quality of submissions this year is 📈

You still have a few more days to submit! Don't miss out!
godotengine.org
📣 Submissions open for the Godot 2025 showreel

This year, if you are a member of the Development Fund, you will be able to cast your votes alongside the Godot maintainers!

📅 Submissions close: October 1st
📅 Voting starts: October 6th
Submissions open for Godot 2025 showreel – Godot Engine
Showcase your Godot creations in 2025! We're inviting submissions of short videos featuring your published or in-progress Godot games or tools. Don't miss this chance to be a part of it!
godotengine.org
syntaxerror247.bsky.social
The Alpha 4 release of VectorTouch (Previously GodSVG Mobile) is here!

This release comes with fresh UI, better permission handling, improved touch scrolling and UI scaling. Landscape support for better usability on tablets.

Github Release: github.com/syntaxerror2...

#opensource #godot #android
Reposted by Anish Mishra
kenney.nl
Starter Kit: City Builder has been updated to @godotengine.org 4.5! ✨ I've added zooming, on-screen controls, loading cities from resources, sounds and better instructions too.

The project is open-source:
github.com/KenneyNL/Sta...
Reposted by Anish Mishra
syntaxerror247.bsky.social
Yep! I’ve experienced the same thing. I can understand English perfectly, but YouTube still wants to dubs it for me.

Like, come on YouTube, I want to enjoy the content in its original language, not some robot-dubbed voice!
syntaxerror247.bsky.social
Tip: If you don’t want to set up a server, you can use a pseudo product ID "available_products" and store all currently active product IDs in its description. On app launch, query this product, read its description, and then fetch the actual products listed there.
syntaxerror247.bsky.social
Yes, you’re right. I tested by deactivating a product, but it still shows up in the query. Unfortunately, I haven’t found a way to check the actual status of a product. You may need to track it on your server or push an app update.
syntaxerror247.bsky.social
Maybe I’m misunderstanding, but I think you mean hiding a product in game by deactivating it in the Play Console? AFAIK when you query products, it only returns the ones that are currently active in the Play Console. So, that functionality is already supported.
Reposted by Anish Mishra
godotengine.org
While we considered jumping straight to the release candidate stage, debug symbols for Android warranted a trial run 🤖

#GodotEngine 4.5 beta 7, our final beta snapshot of this release cycle, has arrived!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 7 – Godot Engine
Two more for the road!
godotengine.org
syntaxerror247.bsky.social
I maintain this plugin and had tested it (v2.0.0) by uploading a demo project on playstore. It worked for me.
So, there might be some issue with your setup.

Have you set your Gmail account in licence testers? Follow this developer.android.com/google/play/...
Reposted by Anish Mishra
coppolaemilio.com
I’ll try to go live today at 17:30 CEST! See you there for the first test stream?
coppolaemilio.com
Starting next week (hopefully) I'll be streaming on the main Godot YouTube channel talking about what we have been doing and what we plan to do on the future. If there is any questions you would like to ask, please reply or send me a DM!
syntaxerror247.bsky.social
Update on my SVG editor app, VectorTouch.

If you saw my earlier post, you might be thinking "Wait VectorTouch? Wasn’t it GodSVG Mobile?"
Yes. It’s the same app, now with a new name, a new icon, plenty of UI/UX improvements.

Here’s the new logo, designed in VectorTouch itself.

#opensource #godot
VectorTouch app with its logo opened in the editor
Reposted by Anish Mishra
adriaan.games
I saw & reported that Godot outputted 2 GB+ of unnecessary intermediary Android build files…

… and it was fixed 3 hours later! non-dotnet Android builds will compile much faster in 4.5 because of it + you'll save disk space!

Godot contributors are heroes 🙏🏼 #godotengine

github.com/godotengine/...
Android: Fix build command for AAB export by syntaxerror247 · Pull Request #109608 · godotengine/godot
Fixes #109602
github.com
Reposted by Anish Mishra
passivestar.bsky.social
godot just reached 100k github stars 🎉 📈
Reposted by Anish Mishra
mux213.bsky.social
The XR & Android update given at GodotCon was just posted on the Godot Engine Youtube Channel. Worth a watch if you're interested!

www.youtube.com/watch?v=EQPQ...
What’s new in XR & Android – David, Fredia, Logan – GodotCon 2025
YouTube video by Godot Engine
www.youtube.com
Reposted by Anish Mishra
kenney.nl
Kenney @kenney.nl · Aug 9
New #gameassets drop! ✨I've made mobile controls! 45 sprites in 8 styles and two sizes, with vector files, 40 additional icons, highlights and spritesheet(s)

Price: FREE, ready to use in your games

kenney.nl/assets/mobil...
Reposted by Anish Mishra
godotengine.org
And now, back to our regularly scheduled… Schedule! 📅

#GodotEngine 4.5 beta 5 has arrived, and with it comes several new regression fixes. See our progress firsthand by testing the release 👇

godotengine.org/article/dev-...
Dev snapshot: Godot 4.5 beta 5 – Godot Engine
Back to our regularly scheduled schedule!
godotengine.org
syntaxerror247.bsky.social
More fun, more happy users. More happy users, more sponsors! Let's go(dot)!