sysmainframe
@sysmainframe.bsky.social
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sysmainframe.bsky.social
Finished up some other views, here's a test for how the character files will appear on the intel section.
sysmainframe.bsky.social
strongest terran vs weakest martian
sysmainframe.bsky.social
spent a week optimizing a ton of old and horrifically written code, now I'm already beginning to reverse the gains in FPS by doubling the amount of projectiles and particles on screen
sysmainframe.bsky.social
Thanks! It's the latter, I draw over 3D models.
sysmainframe.bsky.social
just make it good later (it still needs to be gooder)
sysmainframe.bsky.social
rough concept for a goofy cannon fodder enemy. this little guy dodges ATGMs by ducking down his suspension moments before they hit, and the enemy falls for it every single time
sysmainframe.bsky.social
unfortunately, development on the project is continuing
sysmainframe.bsky.social
we're gonna turn this place into the biggest goddamn costco you've ever seen. the hotdogs are going to be so good you have no idea. all made from the freshest, most pulped, most bombed flesh available. you're gonna look out onto that golden parking lot and think GOD i love living here, and you will
costco (pre construction)
sysmainframe.bsky.social
rough concept for a boss
sysmainframe.bsky.social
Nice! Very tough looking.
sysmainframe.bsky.social
Previous version will be the prototype, this will be the production version.
sysmainframe.bsky.social
A surprise tool that will help us later...