1lpplr (tDelta)
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td1lpplr.bsky.social
1lpplr (tDelta)
@td1lpplr.bsky.social
1LPPLR, definitely more of a software engineer than a game sprites maker.
[RYNIC] At least it's not sex QTE, which is a thing.
Like Heavy Rain.
And Heavy Rain.
There's also Heavy Rain.
November 26, 2025 at 9:20 AM
I actually started learning programming a year after I started learning Japanese.
As a result, half of my variable names were Japanese around that time.
Cringe, I know, but in my defense, I was just a kid.
At least it's not kamehameha on the streets.
...maybe I should've done that instead.
November 25, 2025 at 8:34 AM
November 21, 2025 at 8:50 AM
not even half done
November 19, 2025 at 9:40 AM
Started all these sprites and drawing and stuff for months, I hate that I had to tell myself to remember the tails again and again to... well, forgot to draw them in the end.
Or worse, drew them but forgot to make them visible during the output process.
November 18, 2025 at 9:15 AM
test
November 8, 2025 at 9:36 AM
[RYNIC] torturing myself with unnecessary variants I might not even put into the game and yes that's just a horizontal flip thanks for noticing
November 3, 2025 at 8:31 AM
okay sure whatever
October 31, 2025 at 9:44 AM
pick a class
October 26, 2025 at 2:32 AM
ジプソさんらしきなにか
October 24, 2025 at 8:23 AM
[Alstvnclx] The visual aspect is not the entirety of a game, it is 83% of the marketing though. That said, visuals do affect the game experience, so it's impossible to ignore even if I want to replace myself with real artists eventually.
October 13, 2025 at 9:28 AM
First aid...? #DistantTravelsVN
October 9, 2025 at 7:15 AM
[Alstvnclx] using cheat code so you can see the attack patterns and the sprites clearly and oh hey graphic issues
October 4, 2025 at 12:33 PM
[Alstvnclx]
It usually takes me roughly one week to make a boss fight, sans polishing.
It's not the case this time. Everything feels wrong.
Also the sprites workload of asymmetric boss design is killing me. Why did I...
October 3, 2025 at 9:47 AM
meeting
October 1, 2025 at 7:58 AM
[Alistavioncloox] generic enemy designs
September 26, 2025 at 9:42 AM
"Um, why are you naked?"
"To prevent cheating accusations."
"Why's it pointing at me? Stop that."
"Consider it my vertical castling."
"That's not even a legal move!"
September 26, 2025 at 8:09 AM
RYNIC-e6-4f73r (WIP, sprites)
needs tons of fixing obviously
September 25, 2025 at 11:49 AM
RYNIC-e1.6-M3d14n
September 24, 2025 at 1:23 PM
"Nope, can't find your veins."
"No?"
"We'll try some alternatives you may not like."
"What's the worst one?"
"Veins on penis are easy to find."
"Goodbye, Zane."
"I'll just try the second best option."
September 22, 2025 at 10:15 PM
Yes, the game does support co-op, since I just reused the same base from the previous game.
However, there's only one playable character, unlike the previous one got five.
So, here comes the footage of me fighting a boss along with autopilot Doppelgängers.
September 22, 2025 at 6:12 AM
RYNIC-e3.1-7h3c47410g
September 21, 2025 at 8:37 AM
the cat that has zero remorse breaking your favorite mug goes extra kilomiles fahrenheit roasting you on tv broadcast
September 18, 2025 at 7:40 AM
Progress, I guess?
The codename I gave the game was Alistavioncloox.
Do not ask what that means.
And yeah, I copy-pasted the boss from my previous game.
September 17, 2025 at 9:54 AM
Good news: The game runs
Bad news: Sprites time
Worst news: Very unoriginal color palette
September 12, 2025 at 7:37 AM