Terkel
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terkel.com
Terkel
@terkel.com
Brooklyn's favorite tech cuckoo 🤪
Internet enthusiast and maker of digital ephemera.
Web, LLMs, design, and creative coding.

R&D GitHub Next @githubnext.com
Have you used a Apple Watch? I currently use that for tracking
December 2, 2025 at 7:12 PM
Should I get one? I’ve been thinking about it but can’t make up my mind
November 30, 2025 at 2:50 PM
Totally! Come to the Next booth!
October 23, 2025 at 3:15 PM
Woah, you just started and already have things to present at Universe 🤯😉
October 8, 2025 at 5:21 PM
We're lucky to have you! 🙌
October 8, 2025 at 2:27 PM
Reposted by Terkel
First day of my new life at Github Next! @githubnext.com

I've had my eye on this team for a long time, and it feels like the perfect moment to join them.
October 8, 2025 at 10:58 AM
Love and compassion make us human. So does selecting all images with traffic lights
August 20, 2025 at 5:36 PM
As a Dane, I can confirm what @dylanatsmith.com said. Also, rent a bike and bike around the city
August 14, 2025 at 2:37 PM
Latest version: I ran storybook init in a fresh Vite scaffolded Svelte project (not SvelteKit). It's a package inside a monorepo, but that shouldn't really matter as it's completely isolated. The package manager is Bun – but I tried with NPM too
August 13, 2025 at 4:57 PM
Sorry for the late reply! I somehow missed it. Just looked at TypeGPU – def super interesting. The most exciting part to me was the typed shaders. I wonder if I can use that to create both WGSL and GLSL for my lib 🤔 Thank for sharing!!
August 13, 2025 at 2:01 AM
USB-A is disgusting. Just seeing one gives me the ick
August 1, 2025 at 8:11 PM
I used to be a Vim user for years... I kind of want to go back. Let the configuration begin...
August 1, 2025 at 8:07 PM
Reposted by Terkel
Reject adobe, return to our roots
Mario Paint is Available Now as Part of the SNES library for Nintendo Switch Online Members. ow.ly/3i4F50WwsME

Uses Mouse Controls on the Joy Con for Switch 2. USB Mouse Works for Switch 1.
July 29, 2025 at 5:50 AM
I use iCloud - been trying to combine services
July 28, 2025 at 12:44 AM
I haven’t! I’ll give it a try to test the interface
July 27, 2025 at 2:06 AM
Alright, I tested multiple WebGL libraries, and it seems to be a problem for everybody?
July 27, 2025 at 12:00 AM
Linea Sketch by @iconfactory.com is such an amazing iPad app. I love using it for doodling and ideation
July 26, 2025 at 4:22 PM
The storybook command is hanging - I’m not getting any error in this case. It’s always a different problem tbh. Maybe because I’m always using svelte which isn’t as happy a path as React
July 25, 2025 at 9:29 PM
I don't know ... I gave up anyway 😂
July 25, 2025 at 8:06 PM
Setting up Storybook is the real AGI benchmark
July 25, 2025 at 7:31 PM
OffscreenCanvas
July 19, 2025 at 9:25 PM
Normal canvas
July 19, 2025 at 9:25 PM
Does anyone else have issues with OffscreenCanvas resizing getting squeezed during resize? It’s like there’s a big delay before the main thread canvas is updated causing some dumb looking distortions
July 19, 2025 at 6:21 PM
WebGPU is coming to Firefox, but only for Windows – macOS coming later mozillagfx.wordpress.com/2025/07/15/s...
Shipping WebGPU on Windows in Firefox 141
After years in development, we will be releasing WebGPU on Windows in Firefox 141! WebGPU gives web content a modern interface to the user’s graphics processor, enabling high-performance comp…
mozillagfx.wordpress.com
July 16, 2025 at 2:05 PM
I've been working on my own WebGL2/WebGPU library. I feel most libraries out there are either too heavy, lack proper types, or are too coupled to the DOM, making them incompatible with web workers. But man, this feels like one of those never-ending projects 🫠
July 15, 2025 at 3:09 PM