Terraform Studios
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terraformstudios.bsky.social
Terraform Studios
@terraformstudios.bsky.social
Concept Art Partnership Studio working for Films, AAA Games, TV & Web3. Sourcing the best concept art talent worldwide. Daily art & reference inspiration

terraformstudios.com
Barnacle Cave Exteriors and Sketches designed for Act 2 of Keeper, the phenomenal new game from @doublefine.com

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#xbox #conceptart #conceptdesign #xboxgaming #sketches #visdev #gameart #surreal #drawing
January 14, 2026 at 8:38 PM
Designs for Wither Mountain Summit, a chapter from Act 4 of #Keeper by @doublefine.com

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#conceptart #gameart #design #conceptdesign
January 12, 2026 at 9:03 PM
Here are some concepts from "The Mountain Cries," a chapter in Act 2 of #Keeper! We hope you're playing and enjoying the game! Thank you to @doublefine.com for having us on this incredibly fun project

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#art
January 8, 2026 at 8:27 PM
Interiors for Seedy Inn, Gambling Den and the Hermit House created for #GhostofYōtei! It was such an honor to work on art for this awesome game, thank you to Sucker Punch for having us

Concept Artist: Daniel Dana

Art Director: Dan Fadness

Creative Director: Finnian MacManus

#conceptart #gameart
January 7, 2026 at 8:22 PM
Cave Interior Designs created for Act 2 of @doublefine.com's #Keeper by our Concept Artist Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#conceptdesign #conceptart #gameart #conceptualdesign #conceptualart #digitalpainting #surreal #cave #newgames #gaming #artwork
January 6, 2026 at 8:27 PM
Today we're sharing more Foggy Lake Shrine concept art we designed for #GhostofYōtei! We reinforced the mood by painting over existing geo from Sucker Punch and adjusting the lighting, set dressing and composition.

Concept Artist: Andrej Rempel

AD: Dan Fadness

Creative Director: Finnian MacManus
December 18, 2025 at 8:50 PM
Concept Art of the Foggy Lake and Twin Wolves missions designed for #GhostofYōtei! We painted over existing geo designed by Sucker Punch to help reinforce the mood and assisted with lighting, set dressing and composition.

Artists: Daniel Dana & Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus
December 17, 2025 at 8:42 PM
Pollen Land and Cliffside Explorations for #Keeper designed by our Concept Artist Bin Ying. Huge thanks to @doublefine.com for the opportunity!

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#DoubleFine #conceptdesign #gameart #conceptart #surreal #digitalpainting #newgames
December 9, 2025 at 9:12 PM
We were super happy to contribute to #Metroid4 and so excited the game is out now! We hope you enjoy it!

ADs: Pablo Dominguez and Luis Carrasco

Concept Artists: Mark Kolobaev, Aleksey Pollack and Marat Zakirov

Producer: Sara Mosier

CD: Finnian MacManus

www.youtube.com/watch?v=0R_e...

#newgame
Metroid Prime 4: Beyond – Nintendo Switch 2 Edition — Launch Trailer
YouTube video by Nintendo of America
www.youtube.com
December 4, 2025 at 7:36 PM
The Hall of Elders concepts created for @doublefine.com's new release, #Keeper, by our Concept Artist Bin Ying. We had a blast working on art for this game!

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#doublefine #surreal #conceptart #gameartist #conceptdesign #gameart
December 3, 2025 at 8:47 PM
Jin Sakai Hut Interiors for Ghost of Yotei! We were initially given screenshots, over which we designed the composition, color, growth and wear of the different spaces.

Concept Artist: Daniel Dana

Art Director: Dan Fadness

Creative Director: Finnian MacManus

#ghostofyōtei #conceptart #artwork
November 26, 2025 at 7:38 PM
The original design of the fly molter is by @doublefine.com and Lee Petty. We assisted with paintovers for texturing, color, and keyframes for the fly molter, along with some designs for rocks and vegetation for this area.

Concept Artist: Bin Ying

AD: Alec Palacios

CD: Finnian MacManus

#keeper
November 25, 2025 at 9:42 PM
Concepts for the Meadow Entrance, rock and tree formations from #Keeper! While we were designing the environments over blockouts from the @doublefine.com team, we also iterated on the types of stylization for foliage and rocks in the game.

Artist: Bin Ying

AD: Alec Palacios

CD: Finnian MacManus
November 24, 2025 at 8:09 PM
We're proud to share these Forest and Cave Sequence Concepts from Act I of #Keeper! It was a blast to be able to collaborate with the Double Fine Productions team on this incredible project.

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#conceptart #art
November 20, 2025 at 7:49 PM
Today we're sharing more rock formation designs for Act 1 of #Keeper! We had a great time experimenting with shape language explorations with the Double Fine Productions team to create a unique visual identity for the game.

Concept Artist: Bin Ying

AD: Alec Palacios

CD: Finnian MacManus

#concept
November 19, 2025 at 7:48 PM
Here are some designs for rocks throughout Act 1 of Keeper that we showed in keyframe form. We had a great time collaborating with the #DoubleFine team to create a unique visual identity for the geography.

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus
November 18, 2025 at 8:39 PM
We are so happy to share some of the work we developed for #Keeper, the fantastic new game from #DoubleFineProductions! We hope you enjoy these initial pre-production concepts for the Meadows

Concept Artist: Bin Ying

Art Director: Alec Palacios

Creative Director: Finnian MacManus

#conceptart
November 17, 2025 at 9:03 PM
Cinematic Shot Concepts designed for #GhostofYōtei! For these shots, we provided variations on lighting, composition and mood over existing Sucker Punch geo to explore options for the tonality & design of the scenes.

Concept Artist: Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus

#conceptart
November 13, 2025 at 8:25 PM
Vista Concepts for #GhostofYōtei! For these shots, we provided variations on lighting, composition and mood over existing Sucker Punch geo to explore options for the tonality and design of the scenes.

Concept Artists: Daniel Dana and Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus

#concept
November 12, 2025 at 8:27 PM
More views of the Gambling House from #ghostofyōtei! We worked with the Yotei team to incorporate existing geo and set dressing from the game and create mood and color variations for the area.

Concept Artist: Daniel Dana

Art Director: Dan Fadness

Creative Director: Finnian MacManus

#conceptart
November 11, 2025 at 8:37 PM
Concept design for the Gambling House from #GhostofYotei! We were thrilled to work with the Yotei team on this piece, doing variations on mood and color for the area, textural and compositional design.

Concept Artist: Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus

#conceptartwork #conceptart
November 10, 2025 at 8:35 PM
Here are some cinematic pieces we helped develop for #GhostofYōtei! For these shots, we painted over existing geo designed by Sucker Punch to help reinforce the mood of the cinematic.

Concept Artists: Daniel Dana and Andrej Rempel

Art Director: Dan Fadness

Creative Director: Finnian MacManus
November 6, 2025 at 7:27 PM
Jin Sakai's interiors designed for the phenomenal #GhostofYōtei! We were responsible for lighting, interior design, layout, and did paintovers from the level team supporting the visual identity of the space.

Artist: Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus

#ghostofyotei #conceptart
November 4, 2025 at 8:02 PM
Here are designs we did for a mountain hut and Jin Sakai's interior designs. We were responsible for lighting, interior design, layout and did paintovers from the team supporting the visual identity of the space.

Concept Artist: Andrej Rempel

AD: Dan Fadness

CD: Finnian MacManus

#ghostofyōtei
November 3, 2025 at 8:26 PM
Today we have the honor of sharing another Seedy Inn Interior we made for #GhostofYotei! We were thrilled to collaborate with Sucker Punch Studios, it was a dream!

Concept Artist: Daniel Dana

Art Director: Dan Fadness

Creative Director: Finnian MacManus

#ghostofyōtei #conceptdesigner #blender
October 31, 2025 at 7:39 PM