THAC0 with Advantage
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thac0withadvantage.bsky.social
THAC0 with Advantage
@thac0withadvantage.bsky.social
Ang and Jared are two old friends who love talking about RPGs and D&D, so they might as well record it as a podcast!

All the Links - https://thac0wa.carrd.co/
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Come chat with us about all things fantasy gaming over at the Thac0 with advantage discord. We talk Daggerheart, DnD, Draw Steel, Dragonbane, pick a fantasy game that starts with a D in it and we probably talk about it.
discord.gg/grazDQmepK
RPG Tip: Always end a campaign with closure. Players should feel their journey mattered. #DnD #TTRPG
February 3, 2026 at 3:23 PM
RPG Tip: Do not fear short arcs. A tight three-session story can be just as impactful as a long one. #DnD #TTRPG
February 2, 2026 at 1:21 PM
RPG Tip: End arcs on strong images. A castle burning, a god weeping, or a crown shattering sticks forever. #DnD #TTRPG
February 1, 2026 at 2:52 PM
RPG Tip: Use world events to mark time. A coronation or war creates milestones. Plus, it’s fun to drop things like 88 AD into descriptions. #DnD #TTRPG
January 31, 2026 at 2:04 PM
RPG Tip: Ask players what they want to see. Their answers guide future arcs. You can standardize this with Stars and Wishes. #DnD #TTRPG
January 30, 2026 at 3:28 PM
RPG Tip: Vary your adventure types. Alternate dungeon crawls, political intrigue, mysteries, heists, and wilderness journeys. #DnD #TTRPG
January 29, 2026 at 2:29 PM
RPG Tip: Let arcs overlap. A solved mystery may still echo into the next adventure. An enemy that got away can show up with new allies and motivations. #DnD #TTRPG
January 28, 2026 at 2:49 PM
RPG Tip: Foreshadow final villains. Small hints make the climax more satisfying. Now stop thinking those foul thoughts, we’re talking about TTRPGs. #DnD #TTRPG
January 27, 2026 at 3:23 PM
RPG Tip: Tie arcs to character growth. A barbarian may face their tribe, a wizard their old master. It’s about making your situations personal to the characters. #DnD #TTRPG
January 26, 2026 at 11:56 PM
RPG Tip: Use legacy NPCs. A rescued child may return years later as a powerful ally or if they failed to rescue that child's family it could be a lot more complicated. #DnD #TTRPG
January 23, 2026 at 3:28 PM
RPG Tip: Include downtime between arcs. Festivals, training, or travel give space to breathe and let the PCs think about and internalize what recently happened in the game in play. #DnD #TTRPG
January 22, 2026 at 2:29 PM
RPG Tip: Keep your story arcs flexible. Know what people and factions want and what they're willing to do to achieve their goals. Then let the players' choices push those people and factions into making choices. #DnD #TTRPG
January 21, 2026 at 2:49 PM
RPG Tip: Have your villains have big far reaching and extended plans. If their goals stretch across multiple story arcs they’ll be around a while and impact the setting and the characters lives. #DnD #TTRPG
January 20, 2026 at 3:23 PM
RPG Tip: Use recurring motifs. A song, symbol, or phrase helps tie a campaign together. Also your factions. They help do some work there too. #DnD #TTRPG
January 19, 2026 at 1:21 PM
RPG Tip: End story arcs with change. The setting and/or party should never look the same after. #DnD #TTRPG
January 18, 2026 at 2:52 PM
RPG Tip: Keep early story arcs personal. Threats to homes or friends feel urgent. #DnD #TTRPG
January 17, 2026 at 3:28 PM
RPG Tip: Mix story arcs and even sessions with different tones. Lighthearted moments and sessions make grim ones hit harder. #DnD #TTRPG
January 16, 2026 at 2:04 PM
RPG Tip: Use rising stakes. Each arc should feel bigger and riskier than the last...but don't forget to provide moments of life and downtime in between. It helps with pacing. #DnD #TTRPG
January 15, 2026 at 2:29 PM
RPG Tip: Plant seeds early. An offhand NPC may later return as a major ally or foe. Locations that seem innocuous can become vital locations in the future. #DnD #TTRPG
January 14, 2026 at 2:49 PM
RPG Tip: Start small. Local problems can expand into epic arcs naturally. Just look for the connections and expand to them. #DnD #TTRPG
January 13, 2026 at 3:23 PM
RPG Tip: Remember that factions are people. Treat them as communities, not just quest dispensers, and faceless baddies to end. #DnD #TTRPG
January 12, 2026 at 1:21 PM
RPG Tip: Let factions collapse. Watching a once-powerful guild fall adds weight to player choices, especially if the PCs caused it. #DnD #TTRPG
January 11, 2026 at 2:52 PM
RPG Tip: Keep faction leaders vivid. A quirky lord or ruthless captain gives the group a face. #DnD #TTRPG
January 10, 2026 at 2:04 PM
RPG Tip: Reward players with faction boons. Safe houses, allies, or discounts make allegiances matter and makes players want to engage with the factions in the future. #DnD #TTRPG
January 9, 2026 at 3:28 PM
RPG Tip: Do not make factions monolithic. Even zealots disagree about methods. Those disagreements are where the PCs can make choices and push NPCs to interesting places. #DnD #TTRPG
January 8, 2026 at 2:29 PM