The Games Institute
@thegamesinstitute.bsky.social
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Advancing research and knowledge about games and interactive technologies. https://uwaterloo.ca/games-institute/ https://uwaterloo.ca/games-institute/news
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The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
A quick reminder that updates from us will be slow from here on out. We are unsure as to the future direction of the GI at this time, but we appreciate your support and patience at this time.

Thank you.❤️‍🩹
The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
👾 The project has taken on numerous graduate research assistants, undergraduate coops, and also students to provide them with work opportunities. Joining us to share their experience working on the team are Adeshola Ogunsanya, Drake Dong, and Nathan DSilva.

open.spotify.com/episode/3Pcm...
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
🎮 For today's episode, co-hosts S. Heeg and Dr. Emma Vossen sit down with Dr. Randy Harris and members of his Rhetoricon team!

Rhetoricon is one of the longest running projects that operates out of the GI. It examines rhetorical figures in language to build ethical language learning models.
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
It's podcast day!🎙️

❤️‍🩹 Today, we're releasing the last episode of the GI Podcast for the foreseeable future. Our back catalogue will remain up on all major podcast platforms for you to enjoy.

Catch episode 57: Discovering Rhetorical Figures with Citizen Science!

open.spotify.com/episode/3Pcm...
057: Discovering Rhetorical Figures with Citizen Science with Adeshola Ogunsanya, Drake Dong, Nathan D’Silva, and Dr. Randy Harris
Games Institute Podcast · Episode
open.spotify.com
These changes will impact the following:

👾Publications (research reports, news bites, research spotlights)
👾The GI Podcast
👾Events
👾On-boarding for new members
👾Social media updates

Please expect delayed responses and we appreciate your cooperation and support during this time.
The GI is undergoing changes. The budget cuts and hiring freeze have a direct impact on the level of our staffing and the services we provide. This will impact all our activities starting May 1 2025.

uwaterloo.ca/games-instit...
Reposted by The Games Institute
Sad news. My first published piece of writing was at FPS. They were incredibly helpful in guiding me through the process and turning my essay into the best possible version it could be.

Vanity link: www.firstpersonscholar.com/folk-music-r...
Reposted by The Games Institute
Sad to hear that First Person Scholar is ending. I had the honor of being EIC during my time as a PhD student at UW and it was an invaluable experience for my career.

There is an absolute wealth of games studies knowledge on that site worth checking out. It will remain free to access.
First Person Scholar, the middle-state publication supported and published by the GI, is taking an indefinite hiatus due to a lack of resources. This includes funding cuts to the GI, but also a lack of game studies graduate students with enough funding to allow them time to work on FPS.

#uwaterloo
First Person Scholar Takes a Break - First Person Scholar
Hi, everyone. First Person Scholar is going on hiatus. What you’re reading right now is the final posting until we establish its future directions. FPS will remain available as an archive for everyone...
www.firstpersonscholar.com
From triple-A titles whose unquestioned mechanical conventions spoil their loftier and critical thematic aims, to smaller games that unsettle the player through purposeful subversions of interactivity—these essays are testaments to our constantly developing game literacy as academics and players.
The essays in this issue have one thing in common. They are all fantastic close readings of specific games. Each author uses their respective case study to reveal the ways that videogames intentionally and unintentionally convey values about their worlds and our own.

#uwaterloo #researchimpact
First Person Scholar, the middle-state publication supported and published by the GI, is taking an indefinite hiatus due to a lack of resources. This includes funding cuts to the GI, but also a lack of game studies graduate students with enough funding to allow them time to work on FPS.

#uwaterloo
First Person Scholar Takes a Break - First Person Scholar
Hi, everyone. First Person Scholar is going on hiatus. What you’re reading right now is the final posting until we establish its future directions. FPS will remain available as an archive for everyone...
www.firstpersonscholar.com
🎙️ The next episode of the GI Podcast is now out on all major podcast platforms!

Let us know what you thought about episode 56: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov.

#uwaterloo #researchimpact #humancomputerinteraction #socialvirtualreality #mediapsychology
🎉 New podcast episode! 🎉

👾 This week co-hosts Toben Racicot and S. Heeg sit down with postdoctoral researcher Dr. Eugene Kukshinov to discuss his interest in games, his research into social virtual reality, and how he fits into the world of human computer interaction as a media psychologist.
056: Diversity and Inclusion in Social Virtual Reality with Dr. Eugene Kukshinov
Games Institute Podcast · Episode
open.spotify.com
She highlights aspects like adapting tone and how that compares to the target audience for the game. Creating things like a style guide can go a long way at ensuring there is consistency across a project’s life.
In her talk, Emily recounts her experience in working with believed franchises like Batman and the difficulties in adapting such a well known character into games.
Emily Grace Buck has joined us for the LAST keynote address of #ICGAN2025 for her talk “I’m Batman: Centering Player Agency in Beloved IP.”

#ICGAN25 #uwaterloo #thegamesinstitute #interdisciplinaryresearch #researchimpact
Check out the in-person crowd from Waterloo for Emily Grace Buck’s keynote address “I’m Batman: Centering Player Agency in Beloved IP”for #ICGAN2025! Including a very special visit from University of Waterloo’s own Charmaine Dean!

#uwaterloo #thegamesinstitute #interidisciplinaryresearch
Reposted by The Games Institute
Double conference day! This morning I gave a keynote at #icgan2025; this evening, doing demos at #hri2025.
Hanine El Mir is closing out as the final panelist of #ICGAN2025 with her presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives” and we’re happy she could join us!
Reposted by The Games Institute
For our very final presenter of #ICGAN2025 we have Hanine El Mir with her look into role playing with the presentation “Role-Played Identities: Adapting the Tools to Forge Our Narratives.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Next up in Session 31 “Role-Playing, Reminiscence, Representation, and Romance” is Morgan Pearce with “Writing History in Pentiment: Medieval Manuscripts, Historical Accuracy, and the Politics of Representation.”

#ICGAN2025 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch
Starting out last panel of #ICGAN2025 is Christine Tomlinson for “Playing for Love: Experiences with Romance in Video Game Narrative Design.”

#ICGAN2025 #ICGAN25 #uwaterloo #thegamesinstitute #researchimpact #interdisciplinaryresearch