Timur222
timur222.bsky.social
Timur222
@timur222.bsky.social
VideoGame enthusiast, Wikipedia Editor, Internet explorer. I post random findings with regards to game development/other media be it rumors,new information etc
Pinned
Reposting
The Full History of ZeniMax Media and Bethesda Softworks (Finished full version, PDF)
drive.google.com/file/d/1LPRC...
ZeniMax History.pdf
drive.google.com
God of War (2018) and God of War Ragnarök combined have generated over $1.4 billion in revenue
February 15, 2026 at 2:16 PM
Warner reportedly paid less than $10 million for the rights to Pokémon: The First Movie in the U.S. and foreign territories outside of Asia
#Pokemon
February 15, 2026 at 1:01 PM
Ghostbusters: The Video Game (2009,
Terminal Reality) had 70 people on the project, along with 30 to 50 contractors worldwide
February 15, 2026 at 11:26 AM
December 16, 1997
First mention of Pokémon in American Newspapers
#Pokémon
February 15, 2026 at 9:21 AM
February 14, 2026 at 3:47 PM
Doom 64 cost $79 in 1997
#Doom
February 14, 2026 at 11:39 AM
June 1996 Dallas Business Journal article about id Software
Key data:
Id had revenues of $7 million by its third year of existence
The shareware version of Doom was downloaded to 20 million computers via the Internet
+ info
#DOOM #Bethesda
February 14, 2026 at 8:31 AM
The Doom series sold 10 million copies (by 2005)
#DOOM
February 14, 2026 at 6:31 AM
Mass Effect 3 sold about 4 million copies in two months
#Bioware
February 13, 2026 at 2:23 PM
Sony (apparently ?) spent $500 million to develop the original PlayStation
#PlayStation
February 12, 2026 at 5:43 PM
The Elder Scrolls II: Daggerfall was developed by 10 people. This number would be ramped up to about 20 towards the final stages of production
February 10, 2026 at 5:46 PM
XL Translab (Bethesda Subsidiary at the time) helped to develop Battlespire and Redguard
#Bethesda
February 10, 2026 at 2:55 AM
A blast from the past!
Old Grand Theft Auto fan websites
#GTA
February 9, 2026 at 6:01 PM
The Pokémon Company employed 1200 people as of December 2023
February 9, 2026 at 3:39 PM
It's that time of the year!
What old (1980-2000) game do you want me to find Interviews for?
What game do you want me to find information on (budget, sales, team size, etc)
February 9, 2026 at 10:00 AM
Summoner (2000, Volition&THQ) was developed by 23 people
February 9, 2026 at 8:49 AM
Saw this posted on Linkedin (Regarding ZeniMax/Bethesda)
One of the (now) former employees said "The problem with that is, that Microsoft did a solid job at dismantling ZeniMax and its Studios to the point where its nothing more than a shadow of itself"
#Bethesda #ZeniMax
February 8, 2026 at 4:55 PM
American McGee's Alice (2000) was developed by 27 people
February 8, 2026 at 10:03 AM
Fallout franchise data:
Fallout 1 - 600, 000 copies sold, $3 million budget
Fallout 2 - 123,000 sold (US) by March 2000
Fallout 3 - $13 million marketing budget, 4.7 million sold in first week
Fallout: New Vegas - 11 million copies sold
Fallout 4 - 12 million shipped day one
February 7, 2026 at 2:43 PM
Old The D Show (1998, Disney Interactive) coverage
#Disney
February 7, 2026 at 2:16 PM
Old Ride to Hell: Retribution (2013, Deep Silver) coverage
February 7, 2026 at 2:04 PM
A blast from past!
Winnie the Pooh's Home Run Derby (the infamous flash game)
February 7, 2026 at 1:41 PM
Old Dragon Ball data (as of 2003, per Atari)
The Dragon Ball brand has generated over $3 billion in worldwide licensed merchandise
Dragon Ball Z: Budokai shipped 1.4 million units.
Dragon Ball was the most searched-for term on the Internet in 2002.
Other data
#DragonBall
February 6, 2026 at 2:03 PM
2003 (per WSJ, regarding Enter the Matrix)
The Matrix game had a production budget of $20 million. When other expenses are factored in, including the acquisition of a small game studio that owned the Matrix videogame license, the total cost of the game could hit $80 million
February 6, 2026 at 1:27 PM
Lethal Weapon franchise generated $2 billion in box-office and merchandising revenue from 1987 to 1998
February 5, 2026 at 11:01 AM