Tour De Pizza
@tourdepizza.bsky.social
9.2K followers 7 following 33 posts
Working on Woon. Contact: [email protected]
Posts Media Videos Starter Packs
tourdepizza.bsky.social
Alternative version of the sprite for Pepperman’s graffiti. I just thought midway drawing this that it doesn’t make sense to portray Noise as an evil freak because he’s already like that by default. 6/7
tourdepizza.bsky.social
John ending + the “Introducing The Noise” swap, pretty much exactly as it is in the game. 5/7
tourdepizza.bsky.social
More concepts for Mr.Stick replacing Brick. In hindsight, this idea could work better if there was an entire level designed around this moveset. 4/7
tourdepizza.bsky.social
The first Noise moveset concept. This kind of thing I found out requires a lot of trial and error and on-the-fly experimentation, some ideas sounds good on paper but don’t play out well in practice. 2/7
tourdepizza.bsky.social
Since it’s been a while, and we want to keep what we’re doing with Woon under wrap, here are some Noise update concepts that didn’t make the cut 1/7
tourdepizza.bsky.social
Everything is a WIP, sound effects are placeholders. Working on an arena game mode for a demo, trying to get enemy behaviors right between evasive/aggressive, gonna be adding more nuance to them soon. More playable characters are coming along nicely too.
tourdepizza.bsky.social
hi-yah. Shaping up the levels and the enemies behavior. We're starting to settle into what the main game structure will be, we've been trying a lot of ideas.
tourdepizza.bsky.social
Not much that can be shown right now, we're still in the "anything can change" stage of making the game but we're still making some good progress and solidifying things.
tourdepizza.bsky.social
im sorry but this is homework you have to watch this.
tourdepizza.bsky.social
Some WIP gameplay to give an idea of how it's looking right now. Were still getting a feel for level/enemy design and how the game should flow.