TrashBash
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traashbash.bsky.social
TrashBash
@traashbash.bsky.social
Also known as former MKDS and NSMB Rom Hacker ray.
Something between a Bullshit-Artist, Video-Editor and Game-Dev ¯\_(ツ)_/¯

Known for Adventure Super Mario Bros (https://tinyurl.com/5xksh73d)
Making a 3D tool in #GameMaker
ImGuizmo and ColorTextEdit for @nomm.dev 's ImGui_GM (with some shoddy examples).
First attempt at doing any work with extensions and a dip into C++
#GameMaker

github.com/TrashBash/Im...
December 14, 2025 at 12:21 PM
Implementing Undo/Redo was a lot easier than I thought
#gamemaker #gamedev
December 9, 2025 at 1:42 PM
#Blender to #GameMaker
It's rather unoptimised and slow right now but it works yay!
#gamedev
November 23, 2025 at 1:34 PM
Life's been full on so I've been taking a breather and focussing on less daunting tasks.
The debug log got some fancy filter buttons and selection, and multiple workspaces work perfectly now :)
Model by @kenney.nl
#gamemaker #gamedev
November 16, 2025 at 11:51 AM
A fully working plugin, heavily inspired by Blender. Granted .STL files aren't very complicated to parse but it's super cool nonetheless.
Love it!
#gamemaker #screenshotsaturday #gamedev
November 15, 2025 at 2:11 PM
wiggle wiggle wiggle
Also, more colorful collision debug view and bone attachments (keyblade) using Mesh Sockets with 2 lines which is pretty awesome.
#gamemaker #kingdomhearts #khdays
October 19, 2025 at 1:03 PM
Collision working pretty well, should probably use a Triangle-Box test and not a triangles' AABB for the spatial hash generation though lol
#gamemaker
October 11, 2025 at 11:00 AM
Sometimes when things just work it's hard to believe that this is #gamemaker and boy does it feel nice
October 5, 2025 at 5:29 AM
Extremely humble shadowmap beginnings
#gamemaker
October 4, 2025 at 1:13 PM
Mostly been working on stability, bugfixes and the likes, but also QOL stuff for the UI.
Dopesheet received working buttons, playing back/forwards, sampling from playhead, auto play on animation change and a few other things.
Stuff you notice when it's not there lol
#gamemaker
September 14, 2025 at 1:24 PM
Live shader editing (and bugs galore)!
This feels like black magic even with all the glitches in both the shader compiling and the UI.
#gamemaker
September 7, 2025 at 1:39 PM
Been implementing ImGuiColorTextEdit to facilitate a plugin scripting interface straight from within. Very very early stages but cool nonetheless!
#GameMaker
September 5, 2025 at 3:28 PM
Rewrote my Outliner *again* (: The joys of ongoing learning I suppose! Now works like a scenegraph with basic modification capabilities
#gamemaker
September 1, 2025 at 12:52 PM
Async model loading with no stutter at all. Quite happy with how that turned out although I really wish #gamemaker had better async image loading support for anything that isn't already an image file on the disk, because that was a pain to implement
August 16, 2025 at 7:37 AM
Added bookmarks and recent directories when importing/exporting.
And the inspector now displays tabs on the side based on what is currently clicked (although still very WIP)
#gamemaker
June 29, 2025 at 12:12 PM
Collision view and collision material editing coming along nicely :)
#gamemaker
June 22, 2025 at 2:08 PM
Been putting this off for too long and it's not quite finished yet, but the Outliner supports multi/range-select, rearranging and creating new nodes now.
#gamemaker #screenshotsaturday
June 21, 2025 at 11:05 AM
Changed the animation system to support any target property and now I can easily create different animations. For example change a material color by just using a different property path like:
"materials/robe02/ambient"
June 11, 2025 at 2:29 PM
Didn't think STL files were gonna be this simple to load but wowser are they huge files and half a million vertices!
Model in #HeroForge on the right
#gamemaker
May 26, 2025 at 1:53 PM
Dopesheet playhead syncs with the playing animation now, zooming in and out and deleting keyframes works too
#gamemaker
May 24, 2025 at 3:55 PM
A very WIP dopesheet, asset by @kenney.nl
#gamemaker
May 18, 2025 at 2:13 PM
Implemented hot reloading - small but really useful feature
#gamemaker #picocad
May 11, 2025 at 1:45 PM
A few days of reverse engineering and I finally figured out the 3d collision format for Kingdom Hearts 358/2 Days, which I've been wanting to crack for a while!
It also uses some sort of grid as accelerator but haven't fully figured that out yet
#kingdomhearts #khdays #gamemaker
April 27, 2025 at 11:24 AM
Made a standalone #picocad parser for #GameMaker!
Nothing crazy but neat either way
github.com/TrashBash/Pi...
April 19, 2025 at 8:59 AM
Not sure how useful this is but I can now choose which kind of interface a window displays so multiple 3D Viewports are also possible.
#gamemaker
March 24, 2025 at 1:13 PM