Draise - Trinumedia
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trinumedia.bsky.social
Draise - Trinumedia
@trinumedia.bsky.social
I do stylized 3D animations and help develop @bforartists, a GUI focused Blender fork.

💙 If you like what I do, share a ☕:
https://ko-fi.com/trinumedia

🌍Website:
https://www.trinumedia.com
Pinned
Hullo again! Welcome to my tech art profile! Here you will see post types with these emojis to orientate you on my work. Do enjoy!

🎨 Finished Artwork
🛠️ Work in Progress
💻 Software Development
🎧 DJ-Unknown Transmedia
✏️ Drawing
📚 Geometry Nodes
📻 Updates & Development
🎨Nodevember - Day 24 - Warp

A "quick" one here, torus proximity, attributes to shader, shader patterns with frame offset, then compositor fun with a shader AOV to mask the ship from all the funky godrays and directional blurs.

Quick and dirty.

#nodevember2025
November 25, 2025 at 3:59 AM
🎨Nodevember - Day 21 and 22 - Enchanted Time

This one had a lot of thought, learnt how to do shortest path seeds, used normals selections to extrude snow, built a rock gen system with unsigned angle for edges, drove shaders heavily by the GN material masking and seeds.

#nodevember
November 24, 2025 at 4:51 AM
🎨 Nodevember - Day 11 - Hive walkthrough

This is my personal favorite (one of them!) thus far (can I have more than one favorite?), leaning into the seeds and system. Here I show how I did it! 🐝

Watch it below ⤵️
November 23, 2025 at 5:30 PM
🛠️ Gonna take a quick break for Nodevember and combine Time with Enchanted tomorrow. I have already done a time related piece unknowingly! Meanwhile... Blender 5.0 ships with around 10 compositor assets. Bforartists will come with 99.
November 23, 2025 at 4:07 AM
🎨 Nodevember - Day 10 - Zip - Timelapse

This video walksthrough the process of making the the 8 of Wands with Geometry Nodes, shader and compositor effects for a parrallax card in EEVEE. This is the card of speed "zipping" by, and "zipped" the sticks together with curves.
November 23, 2025 at 12:49 AM
🎨Nodevember - Day 21 - Grimoire

More love in shader to hide jank geometry nodes. The page is a single lofted curve, the rest is geo set to position and size, driven by a single float. Also tried out some new assets.

#nodevember2025
November 22, 2025 at 3:47 AM
🎨 Being an Artists episode 05! Grimoire in one hour, any tool allowed as long as it's a 3D render at the end of the day, and let's go! One hour, join in the Bforartists server to have fun.

📻 Join here:
discord.gg/nxCeXkYe?eve...
November 21, 2025 at 7:04 PM
🎨Nodevember - Day 20 - Mask

Some procedural primitives then SDF to mesh with curves instanced over it all, then the rest was worked in shader - passing random seeds to material, using shapes with a truchet pattern and a few other threads patterns.

#nodevember2025
November 21, 2025 at 6:13 AM
🎨 Nodevember - Day 19 (take 2) - Tool

A rerender

Tested the UV assets I dug up and organized and refined. They work. Saves much work!

#nodevember2025
November 21, 2025 at 5:19 AM
📻 Some of the wildest procedural work done again by the one and only legend!
5 days and 4000 nodes later, Bejewelled is complete
#Nodevember #Nodevember2025 #B3D #GeometryNodes
November 20, 2025 at 8:33 PM
🎨Nodevember - Day 19 - Tool

Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.

#nodevember2025
November 20, 2025 at 5:32 AM
📻 Another homerun!
#nodevember2025 Days 18-19 Rocket Tool

Really really proud of how this came out, even tho I spent way too long trying and failing to get IK working in geonodes 😅

Will be up on gumroad soon!

#b3d #bnpr #blender3d #nodevember #geometrynodes
November 19, 2025 at 3:50 AM
🎨 Nodevember - Day 17 and 18 - Helmet Rocket

Did a double, did a helmet that looks like a spaceship? Have no idea, just wanted to run seeds. I need some new techniques in my toolbelt...

#nodevember2025
November 19, 2025 at 3:49 AM
🎨 Day 15 and 16 - Trap Drone

Did more procedural modeling, with no variations, but it's all tunable by seed in concept. Gizmos on the control handles were done, and used some of the new Bforartists ordered dithering. Tomorrow I will do another double prompt.

#nodevember2025
November 18, 2025 at 4:24 AM
🛠️My nodevember went down a rabbit hole on an ambition, and now the weekend is lost. I will be back to doing a daily on Monday, maybe an easy one tomorrow. So.. hold on to your horses! Must take a quick break.

#nodevember2025
November 15, 2025 at 8:26 PM
🎨 Nodevember - Day 14 - Camping

Technique here was mostly curve profiles converted to mesh for the supports, and geo with masks and extrusions galore to get the general base shape - in hidsight a lofted profile would have been easier to modify procedurally.

#nodevember2025 #nodevember
November 15, 2025 at 1:47 AM
🎨 Being an Artists 004! I'm starting to do a live Nodevember and 1 hour challenge right now.
The theme is the Nodevember for the day: "Camp",

Join on Discord with me!
discord.gg/nxCeXkYe?eve...
November 14, 2025 at 8:13 PM
🎨 Nodevember - Day 13 - Cabin

A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -

#nodevember
November 13, 2025 at 5:53 PM
🎨 Day 12 - Monument
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.

#nodevember #nodevember2025
November 13, 2025 at 12:37 PM
🖥️I made an overlay to see the node editor center. Should I release to Bforartists?

You can turn it of/on - and change it's alpha. This helps to avoid jumping around and orientating when switching materials or trees.
November 12, 2025 at 7:33 PM
🎨 Nodevember - Day 8 - Bejeweled - Timelapse:
This one had to be done in under an hour, since it was weekend. So I used the Smart Primitives, the Smart Mesh Blend by Proximity for displacement and joining the meshes, then remeshed into volumes -

👀Watch below!⤵️
November 12, 2025 at 5:07 PM
🎨 Nodevember - Day 11 - Hive

This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.

#nodevember
November 12, 2025 at 2:45 AM
🎨 Nodevember - Day 7 - Precious - Timelapse:
This piece was done during the weekly Friday Bforartists event: Being an Artists. We played together for an hour making a render. Here I decided to illustrate how I see time, how valuable I perceive it.

👀Watch below⤵️
November 11, 2025 at 6:55 PM
🎨 Nodevember - Day 10 - Zip: Went for the 8 of Wands, the card of speed "zipping" by, and "zipped" the sticks together. This one was a bit more challenging and I stress tested my Mesh Blend by proximity for the sticks.

#nodevember2025
November 11, 2025 at 4:20 PM
Got another cooking and one new one slated today! My cat complained I was overworking, so had to tie it up! And sleep. Thus the season 😅

#nodevember
🎨 Nodevember - Day 9 - Soft

Some Sunday geometry nodes love from the couch. Here I wanted some moss, who h I consider not only soft looking but soft in nature.

Used a leaf shape, arrays, curves, scattering, and heart scatter and shader displacements. All but lights and positions are procedural.
November 11, 2025 at 12:46 PM