Daan | New To Narrative
turbohermit.bsky.social
Daan | New To Narrative
@turbohermit.bsky.social
Ex-technical artist lost in Paris, now creates narrative design resources and indie games! Working on a wizard deckbuilder over here: https://store.steampowered.com/app/3540660/Bibidi_Bibidi/

YouTube https://www.youtube.com/@NewToNarrative

#indiedev
Pinned
The new content update is live!
🃏 20+ Cards added with new magical effects
👹 Novel encounters and monsters
🔥 Visual effects when casting spells!

Play now: store.steampowered.c...

#deckbuilder #roguelike #bibidi #indiegame
I've come to really dislike D&D's AC and Saving Throw system. It's a whole system designed around making NOTHING happen. Cast a spell, somebody saves, nothing happens. Make an attack, don't hit the AC, nothing happens.
1/3
November 25, 2025 at 9:29 PM
I'm doing so much baby's first devops steps for this project, I'm learning a lot!
November 25, 2025 at 5:29 PM
#Gamedev (and a lot of other expertise professions) are weird in the way that sometime you're super proud of (like making a reliable save system) is just an expected feature that players don't spare a second thought on
November 24, 2025 at 8:17 PM
I used to be in a shitty punk band when I was a teen, and I want to tell a little story about how I learned about creative intuition.
1/10
November 24, 2025 at 6:56 PM
I know I'm getting old because I'm starting to make observations about the next generations lol
1/2
November 24, 2025 at 3:32 PM
Reposted by Daan | New To Narrative
Read last week's newsletter about the last Bibidi Bibidi update over nyar: newtonarrative.com/n...

#devlog #gamedev #indiedev #indiegame #newsletter
November 23, 2025 at 4:29 PM
Read last week's newsletter about the last Bibidi Bibidi update over nyar: newtonarrative.com/n...

#devlog #gamedev #indiedev #indiegame #newsletter
November 23, 2025 at 4:29 PM
For this #screenshotsaturday I'm keeping it simple. Here's a short video on one of the events you can find in our darksilly wizard deckbuilder game Bibidi Bibidi!

#sss #indiedev #indiegame #deckbuilder #roguelike #bibidi
1/3
November 22, 2025 at 5:41 PM
I've been getting ads and vods from Kick. I know Kick only from the fact that all problematic streamers go there, and the moderation is shite and damn that's some branding
November 21, 2025 at 4:33 PM
Reposted by Daan | New To Narrative
hey folks, give me your honest take please: how wishlistable do you think our steam page is? #indiegame #indiedev #roguelike
store.steampowered.com/app/4084040/...
Dice Hard on Steam
A dice fueled roguelike where you forge your own luck.
store.steampowered.com
November 21, 2025 at 12:43 PM
Reposted by Daan | New To Narrative
At this point, we just need people to playtest it and see if we can come up with a good middleground, but let me tell you... These kind of issues is why you sometimes want to stick to genre conventions instead of reinventing the wheel haha
9/10
November 17, 2025 at 9:17 AM
No joke, my main motivation to do the dishes at all is so that my coffee maker is ready to use in the morning.
November 20, 2025 at 7:31 PM
Reposted by Daan | New To Narrative
On the other... it essentially means you have an infinite turn, and the monsters never actually get to attack you. So you can win the game easily without ever taking a hit. OOPS
4/10
November 17, 2025 at 9:17 AM
Does anyone ever watch Let's Play videos of people doing board game prototypes? I'm wondering to do a little stream of a thing I'm working on, but it's super early
November 20, 2025 at 3:06 PM
Pandora's Snatch
November 19, 2025 at 5:30 PM
I think I ended up on a watchlist or something, cuz I've been getting an influx of New to Narrative newsletter subscribers even though I've been the least active since it started
November 19, 2025 at 2:32 PM
Wealth not earned is generosity well spent
November 18, 2025 at 9:32 PM
Reposted by Daan | New To Narrative
HOWEVER, since we've introduced deck thinning to the game, it has become increasingly easy to create an infinite card draw engine build. On one hand, it feels really good to be able to draw so many cards and cast a bunch of spell in quick succession.
3/10
November 17, 2025 at 9:17 AM
People talk about these therapeutic, cathartic and emotional moments in D&D, meanwhile we have a hotdog salesman who rolls Performance to see if the glizzy he just gave to a demi-god has any mystery meat in it
November 18, 2025 at 5:25 PM
Reposted by Daan | New To Narrative
In addition to that, you need at least 3 cards to cast a spell, so you're already limited by your supply of new cards. In most normal situations, that's enough to limit the number of actions the player can take per turn.
2/10
November 17, 2025 at 9:16 AM
Reposted by Daan | New To Narrative
Tiny cursed game design problem thread for our silly wizard deckbuilder Bibidi Bibidi! So from the get-go, we decided against an energy/mana system to minimize mental load. Each card has 3 effects, and figuring out the most optimal combination in each situation is tough.
1/10
November 17, 2025 at 9:16 AM
I'm so happy to see that shitty highschool punkrock is still very much alive in France. Went to a concert with a couple of young bucks. They only had 3 songs, and managed to do an encore by just replaying 2 of them haha
November 17, 2025 at 7:24 PM
Nobody wants to be the guy who moshes by themselves, but we all need them.
November 17, 2025 at 3:29 PM
Tiny cursed game design problem thread for our silly wizard deckbuilder Bibidi Bibidi! So from the get-go, we decided against an energy/mana system to minimize mental load. Each card has 3 effects, and figuring out the most optimal combination in each situation is tough.
1/10
November 17, 2025 at 9:16 AM