Twash
@twash.bsky.social
140 followers 34 following 21 posts
Hand model/Gamedev
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twash.bsky.social
I'd be like aww
twash.bsky.social
Texel space dithered lights shader i cooked up
This would solve the forced low res issue with dithered games while keeping the beautiful dithered look
twash.bsky.social
you can't prove nothin'
twash.bsky.social
Also been working on the viewbob system
Animations can control if they should be "locked" in place or ignore the camera tilt
The default is that the viewmodels lower when you look up too far and shift slightly as you move the camera

Viewmodels are also finally pixel aligned to the 320x180 res
twash.bsky.social
Still have to tweak a bunch of stuff but it's now possible to go from a video to a fully functional viewmodel that works in-game!
The script automatically separates the animations, removes the background, dithers, configures all settings for each animation and with one click it's usable in-game :D
twash.bsky.social
I'm really happy
The new eclipsium viewmodel system is really coming along
Soon I'll only need to edit the raw video, export it and drag it onto a script and I'll have a complete viewmodel
twash.bsky.social
Wish compression here wasn't so hard on my game
housefiregames.com
Visualized how the wind moves in this scene and I really dig how it looks. Might do more of these if anyone finds them interesting :)
#gamedev #indiegame #horror
twash.bsky.social
Do you have a license?
twash.bsky.social
Made an Autostereogram