Varzov
@varzov.bsky.social
1.9K followers 61 following 78 posts
This robot does not exist. Concept designer, hard surface modeller. #conceptart #hardsurface #b3d https://artstation.com/varzov https://cara.app/varzov http://gumroad.com/varzov
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varzov.bsky.social
maintenance job

#b3d #conceptart #hardsurface #hardops #DECALMachine
Reposted by Varzov
antire.al
@antire.al · May 15
the Marathon alpha released recently and its environments are covered with assets lifted from poster designs i made in 2017.

@bungie.net @marathonthegame.bungie.net
varzov.bsky.social
#b3d #conceptart #hardsurface #hardops #DECALMachine

going up
varzov.bsky.social
Depends on wherther the dress is blue today
varzov.bsky.social
#b3d #conceptart #hardsurface #hardops #DECALMachine

"-It's remarkable that they've managed to fit a gimballed engine into this frame, but how does it brake?"
"-Feet first. It brakes feet-first"
varzov.bsky.social
#b3d #conceptart #hardsurface #hardops #DECALMachine

[alert-notify[462MHz][units-attached]
[query.status]
[1][aux.lock(true)]
[query.status]
[1][aux.lock(true)]
[2][aux.lock(true)]
[query.alert(booster.factor(10)).t[-3]]
...[3][aux.lock(true) aux.lock(true) aux.lock(true)]
varzov.bsky.social
Topology matters little here. Those are all concept meshes - the start of the pipeline.
It has to be converted to low poly before the question of the polybudgets comes up. In gamedev env harsurface meshes get the most ridiculous treatment, it's literally whatever gets through the pipeline faster
varzov.bsky.social
Most of the concept meshes I produce can be reused as highpoly with minimal editing/alteration, but not always. Depends on the circumstances, mesh, and pipeline.
varzov.bsky.social
Pretty sure I am the guy, yeah. Thanks!
varzov.bsky.social
I don't think I've ever encountered any issues with scene navigation in Blender. All my scenes are to scale.
varzov.bsky.social
#PortfolioDay #scifi #hardsurface
Concept designer here. Hard surface design, illustrations, sci-fi.
varzov.bsky.social
Rendered. It's a kitbash I've made a while ago. The secret, as always, is a tiny bit of haze from the mist pass and a couple more layers of it in Krita.
varzov.bsky.social
#b3d #conceptart #hardsurface #hardops #DECALMachine

This high up, maintenance calls come in all flavors.
Sometimes, it's a genuine malfunction, or a sensor fritzing out. Other times it's a slice job, or you get to meet a guy with a grudge and a shotgun.
varzov.bsky.social
AUV12 SERIES-B Giblet

All-purpose assistant. Smaller and more mobile bot engineered for a wide array of tasks that don’t demand robust, heavy-duty models.

Often relies on coordinator models for long-distance transport, especially in zero-g.

#b3d #conceptart #harsurface
varzov.bsky.social
#b3d #conceptart #hardsurface

Industrial bot/mobile coordination hub. Directs about two dozen smaller, specialized units.
varzov.bsky.social
carrier

#b3d #hardsurface #conceptart
varzov.bsky.social
Big Stick for Special Circumstances™

#conceptart #b3d
Reposted by Varzov
macspace.bsky.social
Another batch of some Cyberpunk 2077 stuff I designed, this time some more space themed.

Crystal Palace (seen in ads, and - spoiler alert - one of the endings).

Arasaka Space Station - another spoiler alert - one of the endings is happening on board, sadly no station is visible from the outside.
Reposted by Varzov
locusdio.bsky.social
beginnings are eternal...
AN-101 Arm from Armored Core. WIP.
Reposted by Varzov
meganerid.bsky.social
Shaded my latest space frigate drawing
Will hopefully color her proper later :d
#spaceship #illust #イラスト #scifi