Vertex Eater
vertexeater.bsky.social
Vertex Eater
@vertexeater.bsky.social
#GameDev Principal TA turned #IndieDev, developer of 'Heart Of Swords': A painterly collision of Persona & Zelda64... (but indie in scope lol).
Here's a vid of the Painterly Lighting in UE5, alot of shenanigans going on but basically its brushstrokes on a lighting ramp, so the textural falloff is always dynamic to the lighting and not like a static diffuse. #Stylized #IndieDev #GameDev #UE5 #HeartOfSwords #Shader #NPR #ScreenshotSaturday
July 28, 2025 at 8:23 PM
Time to start dumping art here, GIFs ahoy. So of course I made my own stylized renderer in Unreal. This is dynamic lighting based not static diffuse. #Stylized #IndieDev #GameDev #UE5 #HeartOfSwords #Shader #NPR #ScreenshotSaturday
July 28, 2025 at 7:58 PM
Oh btw I solved the home server version control issues, my whole problem was just using perforce lol, it's port handling was an outdated nightmare. SVN's port handling just worked first time. So we have peeps submitting to my server depot finally. #indie #gamedev #indiegame #synology #svn #tailscale
May 24, 2025 at 2:57 PM
I feel like I've wasted so much time trying to finalize VPN access to perforce, I can't get the Synology docker to listen for TCP 0.0.0.0:1666. The container, p4d.conf, execute w command says it, but nope. Using Tailscale. I just want to make stuff.. #gamedev #indiedev #synology #perforce #tailscale
May 14, 2025 at 11:09 AM
ItS aLiVe! Muahaha! Took some faff but I now have my own Synology server setup with perforce. Not quite as scary as I'd thought it'd be. #gamedev #indiedev
April 28, 2025 at 12:29 PM
You know what's harder than designing a game... Deciding on a Studio name. It's like when you spend over an hour in a character creator but you made the character in the first 20minutes...
April 23, 2025 at 4:51 PM
Well last day at #SumoDigital after 8yrs... It's been fun, with a fantastic bunch of peeps that I'll miss, but it's time to make a game for myself for once, so taking VR feels like progress, like moving forwards onto the next challenge!
March 20, 2025 at 12:10 PM