Leonard Somero
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verysoftwares.itch.io
Leonard Somero
@verysoftwares.itch.io
multimedia artist from Oulu, Finland.
games: https://verysoftwares.itch.io
music: https://milkyhe.art
footage: https://youtube.com/@verysoftwares
Pinned
finished a build in time for #LDJam, but i plan on continuing the story further.

>> verysoftwares.itch.io/gathering <<

featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev
i don't often talk about myself because i feel that my creative works are already a sufficient introduction to my personality.
December 1, 2025 at 3:17 PM
'kidekone EP': youtu.be/nVkozicGWtc

10 minutes of räväkkä #chiptune, composed by yours truly under the 'silkyheart' alias!

featured on modarchive.org as well!
December 1, 2025 at 12:50 PM
Reposted by Leonard Somero
just got sent the motherlode of posca markers, holy shit
November 26, 2025 at 1:57 PM
Reposted by Leonard Somero
Journey upward with Aether Spire! 🌌 Thrilled to unveil this stylized MOBA VFX. Features a celestial compass decal, towering crystal monolith, vibrant cyan ether, an infinite light beam, & drifting star-fragments. Loved crafting this!

#GameVFX #StylizedVFX #RealtimeVFX #VFXArtist
November 26, 2025 at 1:58 PM
designing dialogue bits for Level 2 of Cosmo's Computer Adventure [4:33]

no time to subtitle but you can tell i'm havin fun youtu.be/qzxRT4xwwro #solodev #gamedev
【from somewhere, a transmission...】
YouTube video by verysoftwares
youtu.be
November 18, 2025 at 4:52 AM
@distrokid.com Greetings! Proud Distrokid user for several years. My account has become inaccessible because of an email address that was compromised, and I'm looking to migrate it to my current email. Wondering what the best way to contact you would be.
November 16, 2025 at 7:33 AM
Cosmo has roughly 260 actor types that can be spawned, with instances having globally contiguous id numbers. figured i could introduce events that respond to just ids.

this does mean that you might initiate a conversation with a fruit you just picked up, and i am thrilled by the possibilities.
November 15, 2025 at 4:12 PM
released a cosmical ambient set that lasts for 12 hours.

1ku15uu5.bandcamp.com/album/12-42-16
November 15, 2025 at 12:56 PM
if you have Telegram, you are now invited to explore some 16 GB of archive footage from me, mainly from verysoftwares game projects. t.me/werywideos

#gamedev #solodev #indiedev
verysoftwares footage
Description (optional)
t.me
November 14, 2025 at 1:12 PM
my retro-style, static website is starting to look p neat! feedback welcome: somero.live

figured i needed a persistent home for my works #indieweb
November 10, 2025 at 7:36 PM
Level 2 of Cosmo's Computer Adventure is more of a traditional Cosmo platforming level, albeit with previously-unseen dialogue bits with enemy characters.

screenshot from my custom-made level editor #solodev
November 9, 2025 at 12:36 PM
Level 1 demo of my narrative mod for @apogeeent.com's Cosmo's Cosmic Adventure:

youtu.be/aT73Fl-bylQ?...

...along with a helpful pinned comment!

#retrocomputing #gamedev #solodev
Level 1 of Cosmo's Computer Adventure
YouTube video by verysoftwares
youtu.be
November 9, 2025 at 10:39 AM
took a little selfie
October 28, 2025 at 3:36 AM
rkgk
October 26, 2025 at 12:13 PM
here in Retro Game Jam there sure are a lot of omoshiroi gadgets.
October 25, 2025 at 12:53 AM
Reposted by Leonard Somero
in the TIGSource Forums era, we were discussing how far game engines are gonna go eventually. there was a vision that someone would just write a prompt and a complete game would come out, followed by contemplation about what it will mean to make games if that's ever possible.
October 24, 2025 at 7:09 PM
i changed the default message you get in Cosmo when hitting a damaging object for the first time.

forgot there was a second part to the prompt too
October 24, 2025 at 5:04 PM
boutta spend the weekend at Retro Game Jam here in Oulu. greatly enjoying the aesthetic of a remote forest dwelling containing forgotten tech.

#retrocomputing #gamedev
October 24, 2025 at 2:38 PM
sneezed so hard i jumpscared myself
October 12, 2025 at 7:09 PM
they're called numbers cause they make you numb.
October 10, 2025 at 2:49 PM
life is putty to me
October 7, 2025 at 10:34 PM
finished a build in time for #LDJam, but i plan on continuing the story further.

>> verysoftwares.itch.io/gathering <<

featuring hand-drawn art and full voice acting for the first time in a verysoftwares production! #gamedev #solodev
October 6, 2025 at 11:29 PM
#LDJam game's looking like this at the moment. it's very functional, there's little friction left for implementing the story beats.

you can see for yourself, i've just cleaned up the codebase: github.com/verysoftware...

#gamedev #love2d
October 5, 2025 at 8:57 PM
first screen of my #LDJam creation

silly narrative game with hand-drawn artwork

#gamedev #solodev
October 4, 2025 at 4:04 PM
top minds of reddit: "don't make this kind of game! the market is saturated!"

which market? where is that market? merely a personification of data.

no, out there are only unconnected individuals, waiting to explore your take on interactivity.
September 27, 2025 at 12:59 AM