voxel
@voxel.bonedisk.com
42 followers 55 following 28 posts
Retro games developer, hardware maker https://voxel.itch.io
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voxel.bonedisk.com
Honestly thought this was a boxed version of the actual Normans Sky for a minute 😳 nothke.itch.io/normans-sky
Norman's Sky by nothke
Explore the universe in 64x64 pixels
nothke.itch.io
voxel.bonedisk.com
how high are the walls?
Reposted by voxel
hadrosaurus.net
Most of the work on Enigma Heart for the past few weeks has been building environments and writing scripts for the end of the first act. We're getting close!

➡️ store.steampowered.com/app/2986980/...

➡️ hadrosoft.itch.io/enigma-heart

#GameDev #IndieGame #IndieDev #PixelArt #EnigmaHeart
A screenshot of Enigma Heart: a pixel art scene of a room in a medieval-style house with timber framing an walls that are gray brick at the base before transitioning to lavender plaster. There is a table with a sword and shield on it, a bookshelf, a bed flanked by two nightstands, a fireplace, and a table with a bowl of fruit on it, along with firewood in piles near the fireplace. Zalia, the heroine of the game: a dark-skinned woman with a purple streak in her hair and wearing purple, white, and teal, stands in the middle of the room. On the nightstand is a portrait of Esme, her love interest: a woman with red hair. A status bar at the top of the screenshot shows the player's health, level, mana, and experience. A screenshot of Enigma Heart: a pixel art scene of the interior of a building made of red wood with light-colored hardwood floors. The room is a boat workshop: filled with workbenches, half-filled boats, sails, and an anchor. There's a brick fireplace against the wall, and a bed in the foreground. In the room are Gage, a man wearing a leather apron and a very bright green hat, and Zalia, the main character, a woman wearing purple and white and teal, and with a purple streak in her hair. Pixel art scene from Enigma Heart. Zalia and Priscilla are on a dock: Zalia sitting on a crate, Priscilla standing. The long tails of Priscilla's pirate-style headband are blowing in the window. Both have their backs turned to the camera. It's sunset, with the sky in shades of gold, orange, and purple, with gold and orange clouds. The lighting is low, and slightly reddish. The ocean stretches off to the horizon.

A text box, indicating Zalia is speaking, reads, "This is nice." Zalia is climbing a ladder through a thin vertical tunnel deep in a dark cave. The only light in the scene is cast off by glowing mushrooms, giving the entire scene an eerie cyan glow.

In the middle of the screen, a horizontal tunnel cuts across Zalia's path. There are two spinning blade discs inside the horizontal tunnel, that presumably move back and forth. Inside, as if shredded by them, is a dead goblin.
voxel.bonedisk.com
no no, the 'world', foone finally turned the entire planet into a megakeyboard
voxel.bonedisk.com
he said it wasn't her fault! Seems a bit hard to replace her over an honest accident
voxel.bonedisk.com
I still didn't get around to watching this. Soon!
voxel.bonedisk.com
Been procrastinating from #gamedev today... by doing some gamedev. A little #nes / #famicom sidescrolling prototype written in assembly

#nesdev
Reposted by voxel
allcityslopshop.com
it goes further: Yu Suzuki had a oh-shit-the-boss-is-here button installed on his devkits that'd corrupt the screen and make the game look visibly "unfinished", in order to keep his boss from trying to force the game out the door ASAP shmuplations.com/afterburner/
The color of the sky was also something that came from a bug, from wiping the color RAM on the PCB. At the time, we had worked up a pretty sky background with nice color gradations… and, well, this is a little bit of a digression, but President Nakayama used to visit our office from time to time.

The thing with Nakayama was, if he saw that the graphics were complete in your game, he would tell you it was done and it was time to release it. Nevertheless, we couldn’t just hide the game from him and show him nothing when he came by. So I rigged up a little switch underneath my desk…

—(laughs)

Suzuki: When I pressed that switch it would wipe the color RAM. You could wipe the color RAM, and it wouldn’t affect the rest of the game—everything would keep running, just the colors would get all glitched. To a layperson, it would look like the game wasn’t complete yet. Well, one time we did this, and randomly, the colors of the sky looked extremely striking. Then I used our development tool ICE to stop the CPU and extract the color RAM data, and those became the colors we used for Space Harrier.
voxel.bonedisk.com
we speedrunning linkrot here in 2025
voxel.bonedisk.com
This is the only dizzy game I ever finished. The instadeath was hard but the coin search was brutal 😰
Reposted by voxel
randomstranger.bsky.social
Number 58 on the list of things that are bad about microtransactions in games: when you play the re-release with all of the content included, you're instantly handed a pile of game breaking equipment, joke costumes, and more in-game currency than you'll need.
voxel.bonedisk.com
that's great. I notice the nesbag page states that steamworks integration isn't possible due to licensing, I wonder if there's any possible workaround for that?
voxel.bonedisk.com
My only complaint with the series is that Nimitz doesn't get more page-time 😿
voxel.bonedisk.com
Working on my long-term #NES game, trying to cram a little too much into 40KB. I could go bigger but I really want to make at least one 'nrom' game that doesn't need extra mapper hardware on the cart.

Included obligatory glitched out failed map loading, #famicom errors always fun

#nesdev #gamedev
voxel.bonedisk.com
There'd be no windows installs in this house if my son wasn't an avid roblox and fortnite player. Both of them 'need' windows for their invasive anti-cheat 💀
voxel.bonedisk.com
even with the strong prefix of 'Weird' I still read that as 'ai' and for a few horrible moments feared you were willingly attending a chatgpt concert or something
voxel.bonedisk.com
fwiw I use my wacom (old style, no screen) on linux and it works fine. I had to configure it to map to one screen instead of the tablet representing multiple monitors, but that was the only change I had to make
voxel.bonedisk.com
Functional as normal joysticks now, right stick grip body doesn't quite close neatly, leaving an annoying gap. #flightsim #hotas
voxel.bonedisk.com
this is great! does it have a HORN button
voxel.bonedisk.com
Organised some of my #famicom collection with my boy. He wanted rainbow sorting which led to much debate as to where brown and pink sit on the rainbow. Going to make nice top labels for all the carts without in the near future #nes #fc
Stacks of Famicom carts in shelves
voxel.bonedisk.com
ohh, the little extra border between the walkable cells and the walls is very clever. I've been doing a 3dp Space Crusade and didn't leave quite enough space :<
Reposted by voxel
designerbradley.bsky.social
Alliance Peacefighter is out now!

store.steampowered.com/app/3538210/...

This was a labour of love that's taken over 5 years of my spare time, and a game I've wanted to make since I played Wing Commander back in the early nineties. Really hope you like it.

#GameDev #IndieDev #WingCommander
Save 10% on Alliance Peacefighter on Steam
A linear, story-driven space sim in the style of 90s classics like X-Wing and Wing Commander. As a newly qualified Alliance pilot, you find yourself caught up in a plot to break the fragile peace betw...
store.steampowered.com
voxel.bonedisk.com
"$1000 paid in cryptocurrency" tells a story
voxel.bonedisk.com
thank you for this abomination 🚂💀