Walaber
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walaber.com
Walaber
@walaber.com
JellyCar creator, lead designer of "Where's My Water?" | Making games solo and 1/2 of Toyful Games | ゲームを作っています!日本語だいたいワカル | He/him https://linktr.ee/walaber
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Walaber @walaber.com · Feb 24
My new game is an open-ended programming toy about generating 3D objects from code. A free demo is available now on Steam! s.team/a/3401490
What should I call this game about driving a 4x4 around a furniture store “helping” the customers by doing driving missions?

I like: “Drive On It”, “4x4 in a Furniture Store”, maybe “Bring your 4x4 to Work Day” ?!?
November 25, 2025 at 4:31 PM
Reposted by Walaber
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
Anyway I’m working on the system to type out dialog now for my new game 😝
November 24, 2025 at 4:36 PM
Replicube is very near to 500 reviews on Steam! If you’ve enjoyed the game consider leaving a review!
November 23, 2025 at 12:39 AM
Reposted by Walaber
Never got so close to the top spot in @walaber.com 's Replicube - only 2 tokens away in "Fibonacci's Tower"!
November 21, 2025 at 5:44 PM
Reposted by Walaber
Otto's Basketball Game's v0.9 is now playable on Itchio! Help me get this to a v1.0 by giving it a try and leaving a comment here on Bsky (reply or dm) or on Itch!

ottoojala.itch.io/ottos-basket...

I made hours' worth of last minute changes, so hopefully I didn't totally break it :--)

#gamedev
November 21, 2025 at 3:33 PM
Streaming occasionally lets me capture the genuine look of disappointment when I see some particularly terrible code past me wrote 😆
November 20, 2025 at 3:38 PM
I realized my games are often “curated simulations” in that they approach things from a physical simulation perspective but don’t necessarily simulate the real-world activity faithfully/completely.
November 19, 2025 at 3:25 PM
Reposted by Walaber
"Öoo" has been nominated for Gameplay Design at The Indie Game Awards🎉
@indiegameawards.gg
I’m honestly shaking to be listed among such legendary creators.
With almost no marketing power, this was only possible thanks to your word of mouth.
Thank you so much.
November 19, 2025 at 6:37 AM
Reposted by Walaber
Sometimes I hate myself for the kind of gameplay ideas I have, coding this tumbling block physics with the screws was SOO hard

But I'm happy that the block puzzles are getting more varied and better integrated with the platforming, pacing and all

(game is ABYSS X ZERO, btw)

#gamedev #lowpoly #axz
November 18, 2025 at 12:00 AM
Indie devs: what’s your “I could have made that” game?
November 18, 2025 at 3:15 PM
I want to make an off-roading game, but I want to drive on furniture instead of nature
November 16, 2025 at 11:39 PM
Reposted by Walaber
it's release day. <3 please buy or pirate Merp in Merpworld.

storefronts and links to everyone who helped make this beautiful video game 🧵 below:
www.youtube.com/watch?v=PWWj...
Merp in Merpworld - trailer
YouTube video by maybell🌻
www.youtube.com
November 12, 2025 at 5:08 PM
I was holding the accelerator trigger at like 5% lol
November 15, 2025 at 5:38 PM
“Floor is Lava” is one mission type I’m working on for “Drive On It”, I’m excited to make more missions types soon.
November 14, 2025 at 3:27 PM
Reposted by Walaber
New #steam demo out now for my game #Megabat Let me know what you think! #indiegame #indiedev #godot

store.steampowered.com/app/2429230/...
November 13, 2025 at 4:40 PM
Break dancing in a 4x4 🛻🕺
November 13, 2025 at 3:29 PM
Two laps drifting through the Mount Rushmore parking garage from my game “Parking Garage Rally Circuit”
November 12, 2025 at 3:13 PM
Reposted by Walaber
Attention Indie Devs!

I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility.

The anti-spam key is "kook".

lonewulfstudio.com/indieshowcas...
Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
lonewulfstudio.com
November 11, 2025 at 3:53 AM
I was adding a passenger into the 4x4 and at this intermediate step things suddenly seemed very dramatic 😅
November 8, 2025 at 5:15 PM
Reposted by Walaber
Hi #PitchYaGame! Our ghostpunk roguelike deckbuilder set in a haunted hotel comes out Jan 27 2026!

Come for the 90s nostalgia and teen drama, stay for the chance to throw a rice cooker at a clown or dynamite a spider horse!

store.steampowered.com/app/1727590/...

www.youtube.com/watch?v=bxTh...
prettysmart games 👻🏨 THE SPIRIT LIFT Release Date Trailer
YouTube video by PrettySmartGames
www.youtube.com
November 7, 2025 at 6:33 PM
Code is cheap. Of course this is a nuanced topic but I generally feel this way.
November 7, 2025 at 6:44 PM
A big part of gamedev is working out custom ways to use your tools to create the specific content for your game.
November 6, 2025 at 4:59 PM
This is my game “Drive On It” still in early development but already sooo relatable 😛
November 5, 2025 at 3:25 PM
Reposted by Walaber
Ranma 1/2!!!!
#art
May 7, 2025 at 11:48 AM