WhyNot
@whynotartdump.bsky.social
480 followers 210 following 20 posts
Gamedev. Made Jet Lancer. Currently working on Prospice. Check it out! https://store.steampowered.com/app/4067370/Prospice/
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whynotartdump.bsky.social
Okay, time to join that new fad.
Meet my game in 20 seconds!

#gamedev #indiedev
Reposted by WhyNot
data-sparrow.itch.io
Sulay Rally Raid, our new 1-to-2 player journaling game is OUT NOW - and it's pay-what-you-want, OST included.

We've also made a trailer for it, which might be a bit much -but hey, now you get to hear @mac.buried.gay deliver a silky-smooth mission briefing.

[ datasparrow.itch.io/sulay-rally-... ]
Sulay Rally Raid - Release Trailer
YouTube video by Data Sparrow
www.youtube.com
whynotartdump.bsky.social
I've finally got a steam page set up. You can wishlist the game, if anyone's interested. Check it out!

Also, I'll be posting more devlog updates here in the near future, there's a whole bunch of cool stuff I wanna show off.

store.steampowered.com/app/4067370/...
Reposted by WhyNot
data-sparrow.itch.io
Is this too much promo for a 3-pamphlet journaling game with a music album attached? Potentially!

Will we pass up the chance to make a cool visual, whether the project is 3 pamphlet or 500 pages? Nope!

So yes, it's out tomorrow. Hope to see you there!

[ datasparrow.itch.io/sulay-rally-... ]
Reposted by WhyNot
data-sparrow.itch.io
Last but not least, Prospice by @whynotartdump.bsky.social seems to veer straight into the scary parts of notable "fucked up cargo"-type game Death Stranding. It was literally unveiled today, but it looks cool enough to shout out.

You can wishlist it here: store.steampowered.com/app/4067370/...
Prospice on Steam
Prospice blends tense driving and atmospheric horror as you haul cursed cargo across a haunted island, where the terrain hungers and the roads remember.
store.steampowered.com
whynotartdump.bsky.social
Yeah I'm a huge fan of the entire series, but I wanna put my own spin on the concept
whynotartdump.bsky.social
Thanks! I started the whole project just as a fun exercise to learn how to do physic-y vehicle controller and it grew into something bigger.
whynotartdump.bsky.social
There ain't enough player-versus-terrain games around, so I might be making one.

#gamedev #indiedev
whynotartdump.bsky.social
Bless you Abeer George Ghuneim for making this website 25 years ago, somehow it's still the most understandable explanation of how the moore-neighbor tracing algorithm works.
Web 1.0 website which documents image processing techniques
whynotartdump.bsky.social
Made new clouds! Those are a single mesh with spherized normals and a bunch of shader trickery
whynotartdump.bsky.social
I don't remember who said it but "producer is the person who makes sure the game gets finished" is such a great description and I use it whenever I have to explain this role to someone
Reposted by WhyNot
lampy.casa
Lampy @lampy.casa · Dec 3
🐝Pixel Farm🐝

It's done! Collab between 36 artists, where imaginary cozy farm life meets pixel art.

Please check out final piece I E E I O
➡️ lampy.casa/farms
pixel farm screenshot
whynotartdump.bsky.social
Not using "gimmick" in a derogatory way btw, I genuinely wish we will get more shooters like this which keep the same core gameplay but squeeze a lot of different mechanical vignettes out of it. The last thing I've played that comes close is probably Titanfall 2's campaign.
whynotartdump.bsky.social
Me and a couple of friends coined the term gimmick shooter in regards to some shooters from that era. One chapter it's an entire road trip in a vehicle, then it's a resource-scarce horror, then you control an army of bugs in a prison break.
whynotartdump.bsky.social
Somehow totally forgot that not every enemy type in your movement game is obligated to have equal/better mobility than the player character, so I spent this weekend prototyping generic grunts.
They still shred you in seconds if you are slow, but become cannon fodder the moment you start schmoving.
whynotartdump.bsky.social
Oh man we lost so many awesome studios in the last couple of years
whynotartdump.bsky.social
Despite being a big MonHun nerd I never thought of it before...
whynotartdump.bsky.social
I'm torn between making it more combat-focused or tricks-focused. Really love how in SSX tricks are still useful in race mode, as they fill up a speed boost bar. Maybe I should incorporate something similar... 🤔
whynotartdump.bsky.social
Well I'm half(-pipe) way there
whynotartdump.bsky.social
I've also made Jet Lancer. It's fun, go play it.
whynotartdump.bsky.social
I also do #pixelart sometimes
whynotartdump.bsky.social
One of my current pet projects is an untitled tribes-physics-adjacent singleplayer game. It's still in the "the core movement is really fun but I have no idea what to do with it" stage of development, bul I'll figure something out eventually.
whynotartdump.bsky.social
Hello world! Guess I'll begin with reposting some of my old stuff here, so people who followed me on other social media can remember who I was by my art lol