Lunar
@winterfrostbat.bsky.social
670 followers 170 following 130 posts
I draw transformation art mostly but I do other stuff too, occasionally dabbles in 3D stuff~ Would like to one day get back into game development when I have the time and tools for it. https://ko-fi.com/snowbatlunar
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winterfrostbat.bsky.social
I haven't put up my prices here yet so I figured I'd do so~

Lineart - 30$
Flat Color - 50$
Full Color - 80$

That's for Full Body Characters, busts and headshots cost less depending on how much is shown.

Pretty much always open, needing to pick up new commissions as I finish the old ones.
winterfrostbat.bsky.social
It'd be cool if hand muscles and bones just worked that way

Me getting really into my gym routine because I wanna find out what it's like to have Hulk hands~
winterfrostbat.bsky.social
Oh gosh I hope I don't start turning into a blueberry during my big business presentation
winterfrostbat.bsky.social
Job officially ends at the end of October, then I can finally go back to doing art again

Only about 20 or so shifts remaining, it doesn't feel like should be a lot but it sure does feel far away still, that's probably just the call center burnout talking though
winterfrostbat.bsky.social
That does sound like a pretty amazing idea~
winterfrostbat.bsky.social
Hehehe I have been wanting some pumpkin themed inflation stuff again lately
winterfrostbat.bsky.social
Funny enough I did this one recently, getting 5 in a row was so stressful XD
winterfrostbat.bsky.social
Yeah I wasn't expecting that, that's actually a pretty good monster hamb
winterfrostbat.bsky.social
Since the post from the other day I've been practicing drawing again after work, despite how draining work is

Been struggling to come up with TF ideas to practice on though, no strong mood comes to mind

Been missing the community aspect of it too, maybe I should join more TF servers or something
winterfrostbat.bsky.social
A lot of it is my fault, this could have been avoided if I hadn't been so slow at working on my queue, if I had kept up the pace better I wouldn't have gotten backlogged and needed a seasonal job in the first place

It's not too late, I'll get another chance but right now things feel unbearable
winterfrostbat.bsky.social
Work has been getting more and more stressful but there's only about 8 weeks left before it's done and then I can go back to doing art full time

Every shift lately has been chaotic from start to finish and it's just causing worst and worst burnout, I hate working call centers so much
winterfrostbat.bsky.social
Hey everyone~ I'm still around, going to resume drawing soon just wanting to make sure I can give it my full attention

It's been a slow recovery process, little by little I'm feeling better, still feeling a lot of fatigue and on and off vertigo but it's been getting less debilitating over time
winterfrostbat.bsky.social
There will be art coming soon I swear, just been recovering from something nasty for the past 2 weeks, I'm hoping I'll be back in good health soon.

This health scare might be the thing that makes me start taking better care of myself
winterfrostbat.bsky.social
Going to try to get some art done in the next few days, I know it's been a little while since the last posts and I need to get the commissions done

Working full time again is making days feel really long but it also makes days go by way too quickly
winterfrostbat.bsky.social
I do~ had a big dinner with the family and stuff
winterfrostbat.bsky.social
The animation was a bit more jittery than I was expecting and I posed him very quickly since I was running out of time

This is so far the best solution I can find for adding extra parts to a character during a TF

It's rough around the edges on some frames but I hope it'll be viable eventually
winterfrostbat.bsky.social
The day I finally figure out how to get this one thing done it will open up so much potential, I'll be able to create extra meshes to turn any character into anything and it will look so seamless and cool I'd be able to make a TF game in Unreal or something
winterfrostbat.bsky.social
When obviously like if you apply the modifiers then they don't work anymore so you have like 1 frame where everything looks the way it should

I found a format that actually keeps stuff like custom split normals and mesh deformation intact every frame but you can't mix armatures with it
winterfrostbat.bsky.social
Tutorials will be like

"Oh yeah you can achieve this with all of these modifiers and geo nodes, look at how smooth and perfect this looks wow"

Then you ask about exporting animation using those modifiers and people are like

"Wow what an amateur you know you can't export modifiers just apply them"
winterfrostbat.bsky.social
For the longest time one thing I've been wanting to do in 3D was to get individual objects to to look like one connected object, to smooth the shading where they interesect

To this day I still have no idea how I would do that in a format that I can actually export to other software
winterfrostbat.bsky.social
I know progress has been slow lately I really am trying to adjust to the new job

Every time I wake up at like 7 in the morning I'm always tired, it's hard to adjust as someone who's more of a night person

I hope that I'll eventually get used to it I can't spend all of my post work time sleeping
winterfrostbat.bsky.social
Forgot to rig the shoulder fur to the new armature, so they just kind of float there, whoops~

I'll fix it when I continue work on the model
winterfrostbat.bsky.social
For those bored of the 3D stuff I will be drawing and posting art this weekend, gotta put a dent in the commission queue on days where I don't work especially.

Bat is very busy~
winterfrostbat.bsky.social
Started learning the basics of setting up a control rig which greatly helps with posing characters for animations.

Still a bit rough looking though, I might need to add more geometry or something.
winterfrostbat.bsky.social
Once I get around to finishing up what's left of the model I'd like to try experimenting with TF animations~

Already have ideas on what techniques I could use to turn him into his big clown form~
winterfrostbat.bsky.social
I still have a lot to learn XD

This model is still pretty rough around the edges but it's actually starting to resemble my artstyle which is the ultimate goal~

It was really struggling to render this in real time, too many modifiers probably