i made some further optimizations for better / stable performance and nice graphics.
i am happy with it.
#GodotEngine
#madewithgodot
#indiedev
#indiegamedevelopers
#gamedeveloper
#solodev
Currently i am testing / studying material+shading setups inside the #GodotEngine
#madewithgodot #indiedev #gamedeveloper #solodev
Currently i am testing / studying material+shading setups inside the #GodotEngine
#madewithgodot #indiedev #gamedeveloper #solodev
slowly the ragdoll setup is working
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
slowly the ragdoll setup is working
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
... goblins again
never doing what i am asking them to do
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
... goblins again
never doing what i am asking them to do
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
SpaceX was yesterday
GoblinX rockets are betta 🚀
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
SpaceX was yesterday
GoblinX rockets are betta 🚀
#GodotEngine #madewithgodot #indiedev #indiegamedevelopers #gamedeveloper #solodev
i made some further optimizations for better / stable performance and nice graphics.
i am happy with it.
#GodotEngine
#madewithgodot
#indiedev
#indiegamedevelopers
#gamedeveloper
#solodev
i made some further optimizations for better / stable performance and nice graphics.
i am happy with it.
#GodotEngine
#madewithgodot
#indiedev
#indiegamedevelopers
#gamedeveloper
#solodev
i think i need more details and variations.
But i am getting closer to what i am trying to archive.
#GodotEngine
#madewithgodot
#indiedev
#indiegamedevelopers
#gamedeveloper
#solodev
i think i need more details and variations.
But i am getting closer to what i am trying to archive.
#GodotEngine
#madewithgodot
#indiedev
#indiegamedevelopers
#gamedeveloper
#solodev
I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
Remind myself:
1) always, REALLY ALWAYS keep the code inside _process() as small as possible!
2) Rely mainly on events!
Remind myself:
1) always, REALLY ALWAYS keep the code inside _process() as small as possible!
2) Rely mainly on events!
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine
Been keeping an eye on this dev for a bit, he showcased some amazing skin examples using Godot's shader system and kept promising to release them. Now is that day! FOR FRODO!
#GodotEngine
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev