Quan
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yeen.space
Quan
@yeen.space
Yeen, does Yeen things, makes Yeen games.

https://yeen.space
The way I see generative ai is someone endless feeding the output of a photocopier back into itself. It's always the same until sometime comes up with a new model trained on real artists creative work.
February 5, 2026 at 6:43 PM
#Godot - 3D Sprites - Large terrain

youtu.be/EzpClc6mya8
Godot - 3D Sprites - Large terrain
YouTube video by Quan
youtu.be
June 7, 2025 at 10:47 AM
Vintage story is insanely good
March 12, 2025 at 11:05 PM
Now do a pair of tits
March 8, 2025 at 10:19 PM
Upgraded my project to #gotdot 4.4 with little trouble. Loving all the new features like Jolt Physics built in and the whole Game window mode much like Unity / Unreal.
March 4, 2025 at 8:09 AM
The level grows, from #blender to #godot
March 1, 2025 at 8:18 AM
Y2k electric boogaloo, this time it's for real
February 26, 2025 at 11:05 PM
Indeed
February 25, 2025 at 12:12 AM
Not breakcore but I imagine this.
February 23, 2025 at 4:37 AM
Pondering the universe from the flight deck of the Hyperion, @egosoft.bsky.social new DLC for #x4foundations

I love the windows and the covered flight deck that closes when ships land.
February 22, 2025 at 7:11 AM
Another example of the desktop toy featuring Silver from @tigerknight.com Swords and Sausages running over a you tube video clip and capturing the audio to set the speed of the animation.

Silver was the one who inspired the creation of this project and #godot engine made it a reality.
February 22, 2025 at 6:21 AM
Desktop toys seem to be the rage again, here is a little project I thew together with #godot. It takes any desktop audio being played from any source and tries to work out tempo and beat and adjusts the characters animation.
February 22, 2025 at 5:59 AM
That's me
February 22, 2025 at 5:35 AM
February 21, 2025 at 11:47 PM
KM's of terrain, 1000's of trees, all running in a browser with #godot and built / exported from #blender
February 21, 2025 at 11:46 PM
Been making a map, Doom style in Blender.
February 21, 2025 at 10:08 AM