Sam Coster
@yooello.bsky.social
280 followers 610 following 42 posts
co-creator of Crashlands | design/art/biz | 2D game art generalist (#CSP #Spine2d #gamemaker #gamedev) | happiness factory | he/him
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yooello.bsky.social
Lee let's be real you drew the fuck outta them Dawgs 🔥
yooello.bsky.social
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD!

We got a new web build up if you wanna try defeating 1,000 toddlers ->

bscotch.itch.io/how-many-dudes

#gamedev #indiegames
@itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
yooello.bsky.social
@itch.io ‪‬@gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers?
(bloodsplatters optional, of course)

bscotch.itch.io/how-many-dudes
yooello.bsky.social
Oooooh should we put How Many Dudes on there?!
yooello.bsky.social
Update: my wife just decimated 2743 toddlers with 60 dudes.

But those 60 dudes were nit enough to handle 13 Silverback gorillas. RIP heroes ☠️
yooello.bsky.social
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev

Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes

Vid walkthrough: www.youtube.com/watch?v=MF-e...
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
yooello.bsky.social
The TL;DR - like all things in gamedev, trailers are an integration challenge that require work from the entire team and that work has to be prioritized against working on the game itself.
yooello.bsky.social
3) There's a lot to do *with* the trailer after delivery (uploads, localization, caption burn-in, storepages/presskits, delivery to external festival teams, cut-downs (15s or 30s version), etc). Knowing what the process looks like lets us find ways to parallelize those and keep timelines tidy.
yooello.bsky.social
2) Discovering additional tooling that we need, like toggles for in-game UI, snapshotting tools for story beats, etc., then estimating build-time for those and prioritizing them against continuing making the game itself.
yooello.bsky.social
1) The initializing of the project as well as feedback takes work from the team, so we need a headsup on how to integrate your workflow with ours. We also need an understanding of when other partners (sound contractors, box-art or graphics folks) may need to get involved.
Reposted by Sam Coster
official-aias.bsky.social
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
🎙️👇
Reposted by Sam Coster
nolaklop.bsky.social
Crashlands 2 is out and I had the honor of voicing Flux, the player character!💜💛🚀

Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!🙏
Reposted by Sam Coster
erichibbeler.bsky.social
Crashlands 2 is out today! 🎉

Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel!

⤵️ Check below if you want to see some detail crops!

#crashlands2 #keyart #illustration
Key Art for Crashlands 2
Reposted by Sam Coster
yooello.bsky.social
Just wanna say the clay look is so damn cool and I wish y'all the best launch!
yooello.bsky.social
buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat).

I guess this is a good reminder to everyone to enable 2FA (which I now have -_-).

quite the way to return to bsky after forgetting about it for a few weeks 🫠
yooello.bsky.social
Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date!

FEELS WEIRD BUT ALSO GOOD. #crashlands2
bscotch.net
New Crashlands 2 trailer just dropped. And it includes... a LAUNCH DATE!?!?!

(April 10)

And launch PLATFORMS!?

(Steam, App Store, Google Play)

Wishlist it on all the things! crashlands2.com
Crashlands 2 - Release Announcement Trailer
YouTube video by Butterscotch Shenanigans
youtu.be
yooello.bsky.social
That cape flow is delicious!
yooello.bsky.social
We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look!
fatbard.com
Hey everyone! We're Fat Bard, a music & sound design duo w/ 10+ years of exp. in games. We're now opening our 2025 schedule, so give our website a look and reach out if you'd like to discuss a project!

Website: fatbard.com
Contact: [email protected]

Now Playing | Designer from Simple Planes 2🎶
yooello.bsky.social
A little glimpse of what we've been cooking up for Crashlands 2!
bscotch.net
No moment sweeter than when an adorable, electrically-charged, apex predator imprints on you 😍🥰
Reposted by Sam Coster
rajio.bsky.social
Alpha Male
Beta Male
Release Candidate Male
Gold Male
Tech Demo Male
Stress Test Male
Vertical Slice Male
Hands-On Demo Male
Post-Launch Male
Remastered Male
Platform Port Male
Title Update Male
Hot fix Male
Patch Male
Unattainable Target Render Male
Minimum Viable Male
yooello.bsky.social
Everywhere he goes, nothing but tears follow
yooello.bsky.social
I love the obscene hacks we come up with when doing stuff at scale. This is the way!

But also why a million grocery stores?!
yooello.bsky.social
That's a good distinction, though I'd still say that attrition is a lot less fun generally.