Zerin Labs
@zerinlabs.bsky.social
30 followers 38 following 240 posts
We make your GAMEDEV life EASIER! Top quality UNITY+UNREAL art tools x Pro and Indie game developers. We're shader experts & Lowpoly fanboys. TechArt gurus. :)
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🎮👾 Hey #IndieDev fam! It’s #ScreenshotSaturday! Drop your epic screenshots, gifs, or videos of your latest projects in the replies! We can't wait to see your creativity shine. 🌟

🔗✨ #GameDev #PixelArt #LowPoly #Retro #IndieGame

🎨🔥Who's got some art to share?
⚙️ Game Dev Hack: Use MaterialPropertyBlock to tweak per-instance shader values (like color/tint) on many sprites/meshes without creating new materials—keeps draw calls low! 🚀 #gamedev #unitytips #indiedev
Finally made a house interior that doesn’t look like a sad rectangle. 🪑🏡

This pack is cozy chaos

#InteriorDesign #Unity3D

😎👇
https://assetstore.unity.com/packages/3d/environments/fantasy/retro-dungeons-modular-house-interiors-170705

#FeedbackFriday #indiedevs
💡 Tip of the Day: Use Shader Graph’s Screen Position node + UV manipulation to add subtle vignettes or edge fades to UI panels—no extra textures, just tweak UVs! Saves memory & boosts style. 🎨 #gamedev #unitytips #indiedev
⚙️ Game Dev Hack: Bake your modular wall sections into bigger atlases at runtime using Texture2D.PackTextures. Fewer materials = fewer draw calls! 🚀 #unitytips #indiedev #techart
Mixing dungeons and nature like peanut butter & jelly. 🌳🏰

Outdoor Bundle = instant vibe

Here:
https://assetstore.unity.com/packages/3d/environments/retro-dungeons-modular-outdoor-super-bundle-195105

#16bit #indiegame #nintendo
⚙️ Game Dev Hack: If you update a Mesh every frame (like for procedural terrain), call mesh.MarkDynamic() once in Awake to hint Unity’s GC and optimize CPU for dynamic meshes. #gamedev #unitytips #techart
💡 Tip of the Day: Combine static meshes via Mesh.CombineMeshes at startup and assign to one MeshFilter for fewer draw calls. Don’t forget to share materials to avoid extra batches! 🚀 #unitytips #gamedev #indiedev
Who needs sleep when you're building dungeons at 3AM? 💀🏗️

Bundle 2 goes HARD

😀👇
https://assetstore.unity.com/packages/3d/environments/fantasy/retro-dungeons-modular-dungeons-super-bundle-2-278000

#unitydeveloper #solodev
⚙️ Game Dev Hack: Use a low-res RenderTexture + bicubic upscaler in URP to fake CRT scanlines on your 2D game. Cheap GPU cost, instant retro vibes! 🎮 #gamedev #unitytips #indiedev
🎮 Did you know you can fake 2D soft shadows in Unity by stacking a blurred sprite under your character, tinting it black, and animating its scale/alpha? It’s GPU-cheap & adds depth! 🌑 #unitytips #gamedev #indiedev
More modular dungeon pieces than I have excuses to not finish my game. 😂🧱

This bundle is a level designer's best friend

More info here:
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-dungeons-super-bundle-195474

#psx #retro
⚙️ Game Dev Hack: Paint vertex colors in ProBuilder or Blender to drive tint, roughness or emission in one URP/URP shader. Fewer materials = fewer draw calls! 🎨🚀 #gamedev #unitytips #indiedev
🚀 It's #screenshotsaturday, folks! Time to showcase your awesome indie creations! 🎮✨

Drop your stunning screenshots, gifs, or videos below to get the #indiedev & #gamedev love! 📸🎥

Let's see some #pixelart, #retro and #lowpoly magic!

🔥👇#GameArt #IndieGame
Made a space station in 10 minutes and now I think I'm an astronaut. 🚀🪐

This kit is a sci-fi miracle

Interested? get it here👇
https://assetstore.unity.com/packages/3d/environments/sci-fi/lowpoly-pack-modular-sci-fi-station-165353

#gamedev #assetstore #3dart
⚙️ Game Dev Hack: Combine static meshes at runtime with Mesh.CombineMeshes to slash draw calls. Tag props static, pack UV2 for lightmapping, then bake. Bonus: run in editor via a menu script! #gamedev #unitytips #indiedev
One hero, one controller, two games 🎮 A madlad is playing Hollow Knight & Silksong *at the same time*!

https://www.pcgamer.com/games/action/one-mad-lad-is-trying-to-play-hollow-knight-and-silksong-at-the-same-time-with-one-controller/

#HollowKnight #Silksong #IndieDev #GamingChallenge #IndieGames
⚙️ Game Dev Hack: Use a single material with vertex colors for level-specific tint/outlines—paint vertex colors per mesh to avoid material swaps & batch draw calls. Real-time tweaks, fewer draw calls! 🎨 #gamedev #unitytips #indiedev
Endless dungeon combos?! Yes please. 🔥🕹️

This lowpoly pack is basically a LEGO set for game devs

Get it here!
https://assetstore.unity.com/packages/3d/environments/dungeons/lowpoly-pack-modular-dungeons-154284

#ScreenshotSaturday #3dgames
⚙️ Game Dev Hack: Pop open Unity’s Frame Debugger in the Editor to inspect draw calls & see batched vs. unbatched sprites in real-time. Spot the culprits & tweak Sprite Atlases to hit that 60FPS! 🚀 #unitytips #indiedev #gamedev
One brave soul is playing Hollow Knight & Silksong at the same time... with ONE controller. This is peak gaming 🕹️🤯

https://www.pcgamer.com/games/action/one-mad-lad-is-trying-to-play-hollow-knight-and-silksong-at-the-same-time-with-one-controller/

#IndieGame #HollowKnight #Silksong #GameDev
🎮 Did you know you can batch-animate modular sprites in Unity’s Animator using AnimationOverrideController? Build one base state machine, then clone it and swap sprite clips for each character variant! 🔄🎨 #gamedev #unitytips #indiedev
My dungeon looked like spaghetti... until this modular kit saved my career. 💀🔧

Kubes Cube Dungeon = sanity restored

👇
https://assetstore.unity.com/packages/3d/environments/dungeons/kubes-cube-dungeon-kit-246794

#indiegamer #rpg #unity3d
⚙️ Game Dev Hack: Prevent pixel-art sprite bleeding by adding a 1px padding & enabling ‘Border Dilation’ in your Sprite Atlas. It keeps UVs safe when scaling or using mipmaps! #unitytips #indiedev #gamedev
⚙️ Game Dev Hack: Pack all your UI & sprite assets into one Unity Sprite Atlas with Tight Packing & Trim Transparent enabled. Fewer atlases = fewer draw calls = smoother framerate on low-end devices. 🚀 #gamedev #unitytips #indiedev