Zomebody
@zomebody.bsky.social
200 followers 94 following 53 posts
I make games.
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zomebody.bsky.social
Finally getting back into working on gameplay after 4 months of engine upgrades. Currently setting up a better test map.

I suppose this is also the first footage on here that includes wind trails and foliage sway. 👀

#love2d #gamedev
zomebody.bsky.social
He's going to turn water into wine and then get sued by Big Alcohol™ for tanking their stock value.
zomebody.bsky.social
Rare double post! Also reworked some of my particle emitter logic to support rotating whole emitters, including any particles that are already emitted. #love2d
zomebody.bsky.social
Upgraded my renderer's lighting system to allow for more vibrant colors - at the cost of requiring more manual tuning.
zomebody.bsky.social
Ah, I always thought the bare minimum was "mouth", "ears", "quiet environment", "no language barrier" and "not falling asleep midway through"
zomebody.bsky.social
Been a bit since I shared progress on my renderer.

Spent a while implementing a shader for water/waterfalls and other liquids, improving the shading on foliage, optimizing performance and building a better pipeline for exporting maps from Blender to Love2d. #love2d
zomebody.bsky.social
Thanks for clarifying, I thought you were turning down the master volume in your settings when I tried to talk to you. Good to know you were instead simply counting on my ability to fend off surprise encounters while you recharged.
zomebody.bsky.social
Love seeing the progress Dan. You're making me curious though. Do you have a specific end goal in mind for this project? A game? A blog post? Or wherever the wind takes you?
zomebody.bsky.social
Implemented spritesheet functionality into my particle shader & blending to handle semi-transparent particles.
zomebody.bsky.social
You know you're too deep into debugging your code if you're happy to see your program change from crashing to freezing.
zomebody.bsky.social
Finally added card info & made it possible to play the cards.
zomebody.bsky.social
More progress on turn-based battle prototype. Units can now move around and attack. Cards are next on the to-do list.
zomebody.bsky.social
Overworld -> battle transition concept. Next up: being able to select & move units, and play cards on them.
zomebody.bsky.social
Prototyping a card system
zomebody.bsky.social
Working on improving scene management. Generalized the process to make it easier to program scene switches in UI or through in-scene triggers.

Starting to look more and more like an actual engine.
zomebody.bsky.social
What did you use to create the soft shadows?
zomebody.bsky.social
And when your camera zooms in on it you can hear a faint sizzling.
zomebody.bsky.social
Experimenting with an art-style that could fit in with the 3d renderer I wrote in #love2d. Had to rework my Blender plugin to export scenes from Blender into my Love2d projects. Definitely worth it though.
zomebody.bsky.social
Implemented real-time shadow maps and bloom into my #love2d 3d renderer. Performance is surprisingly good given how I botched the code.
zomebody.bsky.social
Quick and simple burning effect shader written in #love2d using a noise image as a mask.
zomebody.bsky.social
Been playing around with #love2d a lot recently. Created a prototype for loading & unloading rooms with basic character movement, collisions, questionable click-to-move pathfinding and a simple transition UI.
zomebody.bsky.social
A lil' splash screen I made. #love2d
zomebody.bsky.social
Reworking my portfolio website to show off some of my recent work. Super happy with this format, especially the interactive 3d asset viewer.
zomebody.bsky.social
We also went over phong shading and such when I was still in uni, but I decided in this case to not add any specular lighting as I don't feel it would match the style I want to go for.
zomebody.bsky.social
In my off-time I've been learning more about how 3d rendering works and wrote a little renderer from scratch in Love2D. It supports meshes, textures, particles, basic diffuse lighting and ambient occlusion!

Hoping to expand this more in the future.