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00000-00-0x0000000.bsky.social
[][][][][] [][] [][𝑥][][][][][][][] ▫️
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▫️ [𝖺] 𝗀𝖺𝗆𝖾 𝗍𝗁𝖺𝗍 𝗍𝖺𝗄𝖾𝗌 𝗉𝗅𝖺𝖼𝖾 𝖣𝖴𝖱𝖨𝖭𝖦 𝗍𝗁𝖾 𝗱𝗲𝘃𝗲𝗹𝗼𝗽𝗺𝗲𝗻𝘁 𝗈𝖿 SWORD OF SYMPHONY 🎶.
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▫️[𝗌𝗈𝗅𝗈]-𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝖽 𝖻𝗒 @StephenDdungu.bsky.social 𝖺𝗌 [𝖺] 𝗉𝗋𝖺𝖼𝗍𝗂𝖼𝖾 𝗉𝗋𝗈𝗃𝖾𝖼𝗍.

▫️ [𝖽𝖺𝗂𝗅𝗒] 𝗎𝗉𝖽𝖺𝗍𝖾𝗌 𝗈𝗇 𝖣𝗂𝗌𝖼𝗈𝗋𝖽!
[ discord.gg/Fg77ETueNq ]
▫️not long now.
June 4, 2025 at 10:29 AM
[Development] Diary Entry 15:

𝚃𝚑𝚎 [𝚏𝚒𝚛𝚜𝚝 𝚍𝚛𝚊𝚏𝚝] :

In Chapter [0], you play as the [first draft]; an early character concept designed by Stephen Ddungu - neither scrapped, nor finished.

He believes he must erase his alternate selves to develop further…

[ 𝖿𝗋𝗈𝗆 Feb | 2024 ]
February 25, 2025 at 6:42 PM
[Development] Diary Entry 14:

𝙴𝚗𝚎𝚖𝚢 𝚌𝚘𝚞𝚗𝚝𝚎𝚛 𝚊𝚝𝚝𝚊𝚌𝚔𝚜:

The enemies are very formidable.

For the ones in Chapter [0], if you attack them while they're not [vulnerable] or [open], they'll retaliate unforgivingly, punishing your underestimation of their combative prowess...

[ 𝖿𝗋𝗈𝗆 𝖩𝖺𝗇 | 2024 ]
February 17, 2025 at 12:54 PM
[Development] Diary Entry 13:

𝚅𝙵𝚇:

All VFX will be completely hand-drawn by Stephen Ddungu, reflecting the fact that [the Garden] is where all his project designs originated from (literally and canonically).

This can also be seen in SWORD OF SYMPHONY for a similar reason…

[ 𝖿𝗋𝗈𝗆 𝖣𝖾𝖼 | 2023 ]
February 13, 2025 at 10:26 AM
[Development] Diary Entry 12:

𝚄𝙸:

All UI will be diegetic, serving as the means through which [the Garden] - the location in the game - communicates.

It operates like the mind that created it; visually noting, narrating, erasing, and refining every occurrence…

[ 𝖿𝗋𝗈𝗆 𝖭𝗈𝗏 | 2023 ]
February 9, 2025 at 12:53 PM
My indie game for 15 seconds.▫️

#screenshotsaturday
February 8, 2025 at 6:32 PM
[Development] Diary Entry 11:

𝙴𝚗𝚎𝚖𝚢 𝚍𝚎𝚏𝚎𝚗𝚌𝚎𝚜:

The enemies in chapter [0] will be nothing short of formidable, having the ability to block and evade almost every attack effortlessly.

They will require a great deal of skill and timing to effectively land a hit against them...

[ 𝖿𝗋𝗈𝗆 𝖮𝖼𝗍 | 2023 ]
February 7, 2025 at 1:11 PM
[Development] Diary Entry 10:

𝙿𝚎𝚛𝚏𝚎𝚌𝚝 𝚝𝚊𝚔𝚎𝚍𝚘𝚠𝚗𝚜:

In chapter [0], enemies will stop at nothing to assure your defeat.

However, at the moment just before they strike, you can use their momentum against them to send them off their feet, giving you a critical advantage...

[ 𝖿𝗋𝗈𝗆 𝖮𝖼𝗍 | 2023 ]
February 4, 2025 at 2:31 AM
[Development] Diary Entry 9:

𝚆𝚒𝚎𝚕𝚍𝚒𝚗𝚐 𝚌𝚘𝚗𝚌𝚎𝚙𝚝𝚜:

When playing as the [first draft] in chapter [0] of [][][][][] [][] [][𝑥][][][][][][][], you can use the [shape] to create a variety of different ideas and concepts to wield as special abilities to attack your enemies with...

[ 𝖿𝗋𝗈𝗆 𝖮𝖼𝗍 | 2023 ]
February 1, 2025 at 10:22 AM
[Development] Diary Entry 8:

𝚂𝚑𝚘𝚘𝚝𝚒𝚗𝚐 𝚊𝚝 𝚎𝚗𝚎𝚖𝚒𝚎𝚜:

As the [first draft], you will also have the ability, granted by the [shape], to equip a shooting weapon. In chapter [0], you will have one rifle.

This will allow you to deal quick & decisive long range damage to enemies...

[ 𝖿𝗋𝗈𝗆 𝖲𝖾𝗉𝗍 | 2023 ]
January 30, 2025 at 10:57 AM
[Development] Diary Entry 7:

𝙰𝚒𝚛 𝙰𝚝𝚝𝚊𝚌𝚔 𝙲𝚘𝚖𝚋𝚘:

In chapter [0] of [][][][][] [][] [][𝑥][][][][][][][], you - as the [first draft] - will be able to launch enemies into the air and defeat them dexterously from above, using ‘the [shape]’ to unleash a varied barrage of attacks.

[ 𝖿𝗋𝗈𝗆 𝖲𝖾𝗉𝗍 | 2023 ]
January 28, 2025 at 11:56 AM
[Development] Diary Entry 6:

𝚃𝚑𝚎 𝚎𝚗𝚎𝚖𝚢 𝚊𝚝𝚝𝚊𝚌𝚔𝚜:

The enemies in chapter [0] also have the capability to deal devastating damage against you.

After chasing you down, they will attack with an elegant, yet deadly 3-move combo; stunning you throughout its duration...

[ 𝖿𝗋𝗈𝗆 𝖲𝖾𝗉𝗍 | 2023 ]
January 26, 2025 at 12:15 AM
[Development] Diary Entry 5:

𝙰𝚝𝚝𝚊𝚌𝚔𝚒𝚗𝚐 𝚝𝚑𝚎 𝚎𝚗𝚎𝚖𝚢:

In chapter [0] of [][][][][] [][] [][𝑥][][][][][][][], each attack in the [first draft]’s combo will unleash in swift succession and devastate enemies.

[ 𝖿𝗋𝗈𝗆 𝖲𝖾𝗉𝗍 | 2023 ]
January 25, 2025 at 11:23 AM