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0xc0de.bsky.social
0xC0DE
@0xc0de.bsky.social
Acorn Electron fanboy | 6502 coder
https://0xc0de6502.github.io
Revisiting one of my older demos for the Acorn Electron. Creatively called "MODE2 Demo". Fixed an issue that made it glitch every so often. Runs flawlessly in Electroniq (and on a real Electron of course). If someone says the Elk is slow and lacking colours, show them this 😎
October 26, 2025 at 2:15 PM
And here's a Speccy-inspired custom tape loader for the Acorn Electron (MODE 1, one continuous data stream)
October 15, 2025 at 10:32 PM
I got sidetracked by custom tape loaders on the Acorn Electron and decided to try creating a few of my own. Here's one that loads a continuous data stream to the screen (MODE 0), scanline by scanline. Beware, this is the perfect world of emulators and must really be tested on actual hardware!
October 15, 2025 at 3:22 PM
Electroniq now supports importing text files (e.g. BBC BASIC programs) via "turbo pasting". It also supports exporting BBC BASIC programs to text files, for easy editing in your favourite editor.
Try it at 0xc0de6502.github.io/electroniq/
October 9, 2025 at 9:11 PM
I want my Acorn Electron emulator Electroniq to be able to import/export BBC BASIC programs in regular text format. However, tokenising BBC BASIC is not exactly a trivial task. So I am experimenting with this alternative method: turbo paste! This is working remarkably well, even for large programs 😎
September 30, 2025 at 10:56 PM
Pong Wars simulation for Acorn Electron and BBC Micro/Master. This fun little project was inspired by pong-wars.koenvangilst.nl. After coding a prototype in BBC BASIC, I created this 6502 asm version. I hope you enjoy! github.com/0xC0DE6502/p...
September 28, 2025 at 6:44 PM
With the libretro core version of Electroniq, I can finally easily load and play Acorn Electron games on my Android device (via RetroArch) using the touchscreen! 😎
September 17, 2025 at 11:03 AM
So now I have 3 separate 64bit libretro (RetroArch) core versions of Electroniq, running all at once on Windows 11 in this video. Windows core on the left, Linux core (via WSL2) topright, and Android core (via BlueStacks) bottomright. Investigating touchscreen input on Android version now...
September 6, 2025 at 3:25 PM
Getting keyboard and audio working in the amd64 libretro core version of Electroniq went smoother than expected. Here is Flappy Bird in RetroArch with the Mega Bezel Amber shader 😎
August 31, 2025 at 6:39 PM
Very first result with compiling Electroniq (Acorn Electron emulator) as a libretro core for e.g. RetroArch. This opens up possibilities such as using many cool shaders, like this CRT effect. Next up: keyboard input and sound output 👾🕹️
August 29, 2025 at 8:54 PM
New Acorn Electron demo effect. I am pretty sure this 50fps hardware scroll with *single* scanline precision has never been done on the humble Elk... until today! 💪😎 Remember, the Electron has no CRTC or other dedicated video chips
June 21, 2025 at 1:59 PM
Electroniq WIP. New feature now online: view RAM as pixels in any selected (or automatic) screen mode. It is a great way to see what is going on 'behind the scenes', in a hidden screen buffer for instance. Try it yourself at 0xc0de6502.github.io/electroniq/
June 1, 2025 at 6:14 PM
Electroniq WIP. New debugger feature coming soon. Jump from breakpoint to breakpoint or singlestep through your 6502 source code, all while drawing over the previous PAL field and showing the exact position of the 'electron beam' in the current PAL field (including hblank and vblank)
May 27, 2025 at 9:04 AM
Ugh, that should have been a GIF
May 25, 2025 at 9:16 PM
Electroniq WIP. That's Southern Belle (and Evening Star) fixed (yes, they are slow games)! I tried to clear a tape interrupt using a bitwise-OR! 🤦 These were the last known(!) incompatibility issues I needed to fix in my Acorn Electron emulator. I guess I should put this version online soon 😎
May 21, 2025 at 10:52 AM