2DArray
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2darray.bsky.social
2DArray
@2darray.bsky.social
i make games and silly code demos.

some of my games:
http://2darray.itch.io

some free gamedev tutorials:
http://demoman.net
don't talk shit about the tweightiers, they're going all the way this season i can feel it
November 21, 2025 at 12:43 AM
it sounds like a food delivery app but it's shorter and less confusing than x-formerly-twitter-jam, so that's good
November 19, 2025 at 1:35 PM
sorry but my doctor said i'm not allowed to refer to a bluesky post as "a skeet"
November 19, 2025 at 1:32 PM
August 17, 2025 at 5:09 AM
adding a long trail behind the player to highlight your path through the level
August 15, 2025 at 12:07 AM
social media has reencoded my gif, broken the framerate, and made it look choppy, but uh the game runs at 50fps
August 14, 2025 at 2:01 AM
this is the best name for this genre and it's not even remotely close
April 8, 2025 at 12:41 AM
March 30, 2025 at 2:20 PM
i've seen somebody in the discord server working on something like that...not sure if they're on bsky but i'll ping them
February 6, 2025 at 12:37 AM
if you're curious about how this game was made, from (pretty much) start to end, then boy-howdy do i have a giant mastodon thread for you

mastodon.gamedev.place/@2DArray/112...
2DArray (@[email protected])
Attached: 1 video messing around with the playdate again
mastodon.gamedev.place
January 28, 2025 at 6:22 PM
sounds for a swarm-o-roaches
January 6, 2025 at 3:39 AM
working more on spider-behavior and finally adding some sound effects. the sound isn't particularly _good_ yet, but it exists, at least!
January 4, 2025 at 7:48 AM
pathfinding for large agents: the spider patrols by default and chases you when you're in a place that it can reach (it can't fit through smaller doorways)

eventually this will have some stealthy line-of-sight stuff, but for now the spider just has magic awareness
December 21, 2024 at 5:53 AM
they really missed an opportunity to make it $18.47
December 20, 2024 at 8:06 PM
reached a fun milestone in scenario-authoring today!
December 11, 2024 at 5:12 AM
I don't know anything about display specs, so I'm just gonna assume yes, something like that
December 10, 2024 at 7:10 PM
went down a rabbit-hole thinking about how to get the ambient light level to change as you moved long distances, ended up with a baked lightmap
December 9, 2024 at 7:16 AM