Finally form some actual level and rebalancing character speed and boosting. Also experimenting with other boosting style (not included in video), was planning to add around 3-4 stages (hope it'll be in time).
Finally form some actual level and rebalancing character speed and boosting. Also experimenting with other boosting style (not included in video), was planning to add around 3-4 stages (hope it'll be in time).
Things I've done
- Added teleporter with customizable destination
- Added fans that levitate player up
- Added wall run section where player can fall if in low speed
now the stage gimmicks are all added, I'll add player animations for those gimmicks next.
#gamedev
I did graphic for tiles and gimmicks, it harder than i thought to came up with good looking visual that doesn't look too repetitive.
Plan for tomorrow, I'll add few more stage gimmicks and add some background, so I could build actual level in next week.
#devtober #gamedev
Things I've done
- Customizable Floating platforms where i can custom the type between moving or on/off. and also speed, directions and timing too but there's few bugs that I'll fix tomorrow.
Plan for Day 9, I'll do better graphics for stage gimmicks and tiles.
#gamedev
Things I've done
- Add Speed pad with customizable directions
- Add Water + water physics
- Experiment with Rotating 3d BG to give some "run in circle" illusion
Plan for Day 7, I think I'll do Trello board listing the game outlines to give me the visual of game scope.
#gamedev
things i've done
- Add collectable Tokens (day 4)
- Collected Token will used for upgrade Speed cap or add boost capacity
- Add Hazard tokens that reduce player's speed cap
Plan for day 6, I'll add some stage gimmick such as water, launcher thingy, dash pad etc.
#gamedev
Project i worked on for this jam is old project i made long time ago, Nexus Overdrive. It's 2d side scroller where player have to maintain the speed & flow consistently.
What I've done
- Character sprite
- Slope Physics
- HUD
- Speed cap
- Finalize boosting mechanic
Project i worked on for this jam is old project i made long time ago, Nexus Overdrive. It's 2d side scroller where player have to maintain the speed & flow consistently.
What I've done
- Character sprite
- Slope Physics
- HUD
- Speed cap
- Finalize boosting mechanic